chore: rename repo references and build presets to modbison
checkpoint / checkpoint (push) Successful in 5m59s

This commit is contained in:
2026-09-17 18:41:48 +00:00
parent aa5f945287
commit 145af47068
6 changed files with 65 additions and 8 deletions
+3 -3
View File
@@ -12,7 +12,7 @@
# - godot on PATH (or set GODOT_BIN below)
#
# Usage: scripts/build.sh
# Output: export/linux/agp-game.x86_64, export/windows/agp-game.exe
# Output: export/linux/modbison.x86_64, export/windows/modbison.exe
set -euo pipefail
cd "$(dirname "$0")/.."
@@ -32,10 +32,10 @@ echo "Godot version: $("$GODOT_BIN" --version)"
mkdir -p export/linux export/windows
echo "=== Exporting Linux/X11 ==="
"$GODOT_BIN" --headless --path . --export-release "Linux" export/linux/agp-game.x86_64
"$GODOT_BIN" --headless --path . --export-release "Linux" export/linux/modbison.x86_64
echo "=== Exporting Windows Desktop ==="
"$GODOT_BIN" --headless --path . --export-release "Windows Desktop" export/windows/agp-game.exe
"$GODOT_BIN" --headless --path . --export-release "Windows Desktop" export/windows/modbison.exe
echo ""
echo "Build artifacts:"