chore: rename repo references and build presets to modbison
checkpoint / checkpoint (push) Successful in 5m59s
checkpoint / checkpoint (push) Successful in 5m59s
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@@ -12,7 +12,7 @@
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# - godot on PATH (or set GODOT_BIN below)
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#
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# Usage: scripts/build.sh
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# Output: export/linux/agp-game.x86_64, export/windows/agp-game.exe
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# Output: export/linux/modbison.x86_64, export/windows/modbison.exe
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set -euo pipefail
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cd "$(dirname "$0")/.."
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@@ -32,10 +32,10 @@ echo "Godot version: $("$GODOT_BIN" --version)"
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mkdir -p export/linux export/windows
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echo "=== Exporting Linux/X11 ==="
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"$GODOT_BIN" --headless --path . --export-release "Linux" export/linux/agp-game.x86_64
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"$GODOT_BIN" --headless --path . --export-release "Linux" export/linux/modbison.x86_64
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echo "=== Exporting Windows Desktop ==="
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"$GODOT_BIN" --headless --path . --export-release "Windows Desktop" export/windows/agp-game.exe
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"$GODOT_BIN" --headless --path . --export-release "Windows Desktop" export/windows/modbison.exe
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echo ""
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echo "Build artifacts:"
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