diff --git a/.godot/editor/filesystem_cache10 b/.godot/editor/filesystem_cache10 index bed9d4d..f3364e6 100644 --- a/.godot/editor/filesystem_cache10 +++ b/.godot/editor/filesystem_cache10 @@ -1,5 +1,5 @@ 63f7b34db8d8cdea90c76aacccf841ec -::res://::1787012057 +::res://::1787012074 README.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>:: ::res://docs/::1787011777 ::res://docs/architecture/::1787011795 @@ -9,9 +9,9 @@ networking.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>:: world.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>:: ::res://scenes/::1787011795 main.tscn::PackedScene::-1::1787011795::0::1::::<><><>0<>0<><>::res://scripts/chunk_stream_manager.gd -::res://scripts/::1787011795 +::res://scripts/::1787012062 chunk.gd::GDScript::7364239597441807588::1787011795::0::1::::Chunk<>Node3D<><>0<>0<><>:: -chunk_data_decoder.gd::GDScript::3922068956043581888::1787011795::0::1::::ChunkDataDecoder<>RefCounted<><>0<>0<><>:: +chunk_data_decoder.gd::GDScript::3922068956043581888::1787012104::0::1::::ChunkDataDecoder<>RefCounted<><>0<>0<><>:: chunk_scene.gd::GDScript::9207602004456600331::1787011795::0::1::::ChunkScene<>Node3D<><>0<>0<><>:: chunk_stream_manager.gd::GDScript::2366645676568508746::1787011963::0::1::::ChunkStreamManager<>Node<><>0<>0<><>:: dynamic_object_node.gd::GDScript::8863349716576659118::1787011795::0::1::::DynamicObjectNode<>Node3D<><>0<>0<><>:: diff --git a/scripts/chunk_data_decoder.gd b/scripts/chunk_data_decoder.gd index b490ca2..bfb4fed 100644 --- a/scripts/chunk_data_decoder.gd +++ b/scripts/chunk_data_decoder.gd @@ -161,13 +161,13 @@ class ChunkPayload: # ─── Binary Decoding ──────────────────────────────────────────────────────── -static const MAGIC: PackedByteArray = PackedByteArray([0x41, 0x47, 0x50, 0x43]) # "AGPC" -static const HEADER_SIZE: int = 48 -static const SECTION_META: int = 0x01 -static const SECTION_TILE: int = 0x02 -static const SECTION_OBJECT: int = 0x03 -static const SECTION_FLAGS: int = 0x04 -static const SECTION_REVISION_META: int = 0x05 +const MAGIC: PackedByteArray = PackedByteArray([0x41, 0x47, 0x50, 0x43]) # "AGPC" +const HEADER_SIZE: int = 48 +const SECTION_META: int = 0x01 +const SECTION_TILE: int = 0x02 +const SECTION_OBJECT: int = 0x03 +const SECTION_FLAGS: int = 0x04 +const SECTION_REVISION_META: int = 0x05 ## Decode a binary chunk payload into a ChunkPayload.