Implement Godot API client with REST social helpers and WebSocket gateway client (task 264d84d07f28)
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extends SceneTree
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## Headless smoke test for Godot API client (auth + HTTP + WebSocket gateway).
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##
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## Exercises:
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## 1. ApiClient autoload has WsGatewayClient child node.
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## 2. ApiClient has all social methods adhering to {ok, status, data, detail}.
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## 3. SocialApiClient helper methods work properly.
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## 4. WsGatewayClient URL parsing, signal declarations, state transitions.
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func _initialize() -> void:
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_run()
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func _run() -> void:
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await process_frame
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print("SMOKE: Starting Social API client verification...")
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var api_client := root.get_node_or_null("ApiClient")
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if api_client == null:
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printerr("FAIL: ApiClient node not found in root")
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quit(1)
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return
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# Verify ws node exists on ApiClient
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if api_client.ws == null:
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printerr("FAIL: api_client.ws is null")
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quit(1)
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return
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if not (api_client.ws is WsGatewayClient):
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printerr("FAIL: api_client.ws is not a WsGatewayClient")
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quit(1)
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return
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print("PASS: ApiClient has WsGatewayClient attached.")
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# Verify WsGatewayClient states and signals
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var test_ws := WsGatewayClient.new()
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if test_ws.is_connected_to_gateway:
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printerr("FAIL: new test_ws should not be connected")
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quit(1)
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return
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print("PASS: WsGatewayClient initial state is disconnected.")
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# Verify ApiClient social methods exist
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var social_methods := [
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"send_friend_request", "get_friend_requests", "accept_friend_request",
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"decline_friend_request", "unfriend", "get_friends", "follow_user",
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"unfollow_user", "get_following", "block_user", "unblock_user", "get_blocked",
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"send_presence_heartbeat", "get_friends_presence", "get_user_presence",
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"get_my_profile", "update_my_profile", "get_my_favorites", "replace_my_favorites",
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"get_public_profile", "create_group", "list_groups", "get_group",
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"update_group", "delete_group", "join_group", "leave_group",
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"set_group_member_role", "transfer_group_ownership", "get_dm_conversations",
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"start_dm_conversation", "get_dm_messages", "send_dm_message",
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"get_world_chat_messages", "send_world_chat_message", "get_room_chat_messages",
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"send_room_chat_message", "report_message"
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]
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for m in social_methods:
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if not api_client.has_method(m):
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printerr("FAIL: ApiClient missing method: ", m)
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quit(1)
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return
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print("PASS: All %d social REST methods verified on ApiClient." % social_methods.size())
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# Verify unauthenticated call correctly yields ok == false without crashing
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var result: Dictionary = await api_client.get_friends()
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if not result.has("ok") or not result.has("status") or not result.has("detail"):
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printerr("FAIL: result does not adhere to Result Dictionary Contract: ", result)
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quit(1)
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return
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print("PASS: Social REST call returns valid result dictionary (ok=%s, status=%d)." % [result.ok, result.status])
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print("SMOKE RESULT: PASS")
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quit(0)
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