From 27461d9b5e23949dcf0d6b3632a8c61fb5de66f0 Mon Sep 17 00:00:00 2001 From: coder-bot Date: Tue, 18 Aug 2026 00:25:17 +0000 Subject: [PATCH] WIP checkpoint: Implement avatar loader and customization UI in Godot --- scripts/avatar/avatar_catalog.gd | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/scripts/avatar/avatar_catalog.gd b/scripts/avatar/avatar_catalog.gd index b061ee3..1eb2405 100644 --- a/scripts/avatar/avatar_catalog.gd +++ b/scripts/avatar/avatar_catalog.gd @@ -56,10 +56,10 @@ func load_catalog(path: String = _catalog_path) -> Error: return OK -## Get the metadata for an asset by its ID. +## Resolve an asset by its ID. ## Returns a Dictionary with keys: type, slot, path, version, etc. ## Returns null if the asset ID is not found. -func get_asset(id: String) -> Dictionary: +func resolve(id: String) -> Dictionary: if not _loaded: return {} return _catalog.get(id, {}) @@ -86,7 +86,7 @@ func get_assets_by_slot(slot: String) -> Array[String]: ## Get all asset IDs in the catalog. -func get_all_asset_ids() -> Array[String]: +func get_all_ids() -> Array[String]: if not _loaded: return [] return _catalog.keys() @@ -103,7 +103,7 @@ func validate_loadout(loadout: AvatarLoadout) -> Dictionary: elif not has_asset(loadout.base_body): errors.append("Unknown base_body asset: %s" % loadout.base_body) else: - var base: Dictionary = get_asset(loadout.base_body) + var base: Dictionary = resolve(loadout.base_body) if base.get("type") != "base_body": errors.append("base_body asset '%s' is not type 'base_body'" % loadout.base_body) @@ -123,7 +123,7 @@ func validate_loadout(loadout: AvatarLoadout) -> Dictionary: if not has_asset(item_id): errors.append("Unknown accessory asset: %s" % item_id) else: - var asset: Dictionary = get_asset(item_id) + var asset: Dictionary = resolve(item_id) if asset.get("slot") != slot_id: errors.append("Accessory '%s' slot '%s' does not match slot '%s'" % [ item_id, asset.get("slot"), slot_id @@ -136,7 +136,7 @@ func validate_loadout(loadout: AvatarLoadout) -> Dictionary: if not has_asset(slot_value): errors.append("Unknown asset in slot '%s': %s" % [slot_id, slot_value]) else: - var asset: Dictionary = get_asset(slot_value) + var asset: Dictionary = resolve(slot_value) if asset.get("slot") != slot_id: errors.append("Asset '%s' slot '%s' does not match slot '%s'" % [ slot_value, asset.get("slot"), slot_id