WIP checkpoint: PC2: Basic visible player character representation

This commit is contained in:
2026-08-20 22:26:08 +00:00
parent 66adcff145
commit 2fa7b1f475
2 changed files with 181 additions and 0 deletions
+70
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[gd_scene load_steps=1 format=3]
[node name="TestLevel" type="Node3D"]
[node name="Ground" type="StaticBody3D" parent="."]
[node name="GroundMesh" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("mesh_ground")
[node name="Props" type="Node3D" parent="."]
[node name="Prop1" type="StaticBody3D" parent="Props"]
[node name="Prop1Mesh" type="MeshInstance3D" parent="Props/Prop1"]
mesh = SubResource("mesh_box1")
[node name="Prop2" type="StaticBody3D" parent="Props"]
[node name="Prop2Mesh" type="MeshInstance3D" parent="Props/Prop2"]
mesh = SubResource("mesh_cylinder")
[node name="Prop3" type="StaticBody3D" parent="Props"]
[node name="Prop3Mesh" type="MeshInstance3D" parent="Props/Prop3"]
mesh = SubResource("mesh_sphere")
[node name="Prop4" type="StaticBody3D" parent="Props"]
[node name="Prop4Mesh" type="MeshInstance3D" parent="Props/Prop4"]
mesh = SubResource("mesh_box2")
[node name="Prop5" type="StaticBody3D" parent="Props"]
[node name="Prop5Mesh" type="MeshInstance3D" parent="Props/Prop5"]
mesh = SubResource("mesh_box3")
[node name="Sun" type="DirectionalLight3D" parent="."]
rotation_degrees = Vector3(-45.0, 0.0, 0.0)
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("env_bg")
[node name="PlayerSpawn" type="Marker3D" parent="."]
position = Vector3(0, 1.0, 0)
[sub_resource type="BoxMesh" id="mesh_ground"]
size = Vector3(40, 1, 40)
[sub_resource type="BoxMesh" id="mesh_box1"]
size = Vector3(1.5, 2.0, 1.5)
[sub_resource type="CylinderMesh" id="mesh_cylinder"]
top_radius = 0.5
bottom_radius = 0.5
height = 2.0
[sub_resource type="SphereMesh" id="mesh_sphere"]
radius = 0.75
[sub_resource type="BoxMesh" id="mesh_box2"]
size = Vector3(1.0, 3.0, 1.0)
[sub_resource type="BoxMesh" id="mesh_box3"]
size = Vector3(2.0, 1.0, 2.0)
[sub_resource type="Environment" id="env_bg"]
background_mode = 1
background_color = Color(0.4, 0.6, 0.9, 1)
ambient_light_energy = 0.6