WIP checkpoint: PC2: Basic visible player character representation
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@@ -0,0 +1,70 @@
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[gd_scene load_steps=1 format=3]
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[node name="TestLevel" type="Node3D"]
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[node name="Ground" type="StaticBody3D" parent="."]
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[node name="GroundMesh" type="MeshInstance3D" parent="Ground"]
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mesh = SubResource("mesh_ground")
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[node name="Props" type="Node3D" parent="."]
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[node name="Prop1" type="StaticBody3D" parent="Props"]
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[node name="Prop1Mesh" type="MeshInstance3D" parent="Props/Prop1"]
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mesh = SubResource("mesh_box1")
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[node name="Prop2" type="StaticBody3D" parent="Props"]
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[node name="Prop2Mesh" type="MeshInstance3D" parent="Props/Prop2"]
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mesh = SubResource("mesh_cylinder")
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[node name="Prop3" type="StaticBody3D" parent="Props"]
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[node name="Prop3Mesh" type="MeshInstance3D" parent="Props/Prop3"]
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mesh = SubResource("mesh_sphere")
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[node name="Prop4" type="StaticBody3D" parent="Props"]
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[node name="Prop4Mesh" type="MeshInstance3D" parent="Props/Prop4"]
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mesh = SubResource("mesh_box2")
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[node name="Prop5" type="StaticBody3D" parent="Props"]
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[node name="Prop5Mesh" type="MeshInstance3D" parent="Props/Prop5"]
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mesh = SubResource("mesh_box3")
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[node name="Sun" type="DirectionalLight3D" parent="."]
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rotation_degrees = Vector3(-45.0, 0.0, 0.0)
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shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("env_bg")
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[node name="PlayerSpawn" type="Marker3D" parent="."]
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position = Vector3(0, 1.0, 0)
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[sub_resource type="BoxMesh" id="mesh_ground"]
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size = Vector3(40, 1, 40)
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[sub_resource type="BoxMesh" id="mesh_box1"]
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size = Vector3(1.5, 2.0, 1.5)
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[sub_resource type="CylinderMesh" id="mesh_cylinder"]
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top_radius = 0.5
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bottom_radius = 0.5
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height = 2.0
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[sub_resource type="SphereMesh" id="mesh_sphere"]
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radius = 0.75
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[sub_resource type="BoxMesh" id="mesh_box2"]
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size = Vector3(1.0, 3.0, 1.0)
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[sub_resource type="BoxMesh" id="mesh_box3"]
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size = Vector3(2.0, 1.0, 2.0)
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[sub_resource type="Environment" id="env_bg"]
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background_mode = 1
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background_color = Color(0.4, 0.6, 0.9, 1)
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ambient_light_energy = 0.6
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