Fix: Login/Register unreachable from the main menu -- no button opened it

Reported directly by the user playtesting the exported exe: Play was
permanently disabled and there was no way to log in or register. Root
cause: main_menu.tscn wired Play and Quit, but nothing was ever
connected to _on_login_button_pressed()/_on_register_button_pressed() --
the AuthPanel, its form, and all its backend-calling logic were fully
correct, just completely unreachable. The script's own top comment even
said "(the existing Play/Quit buttons)" as if Play/Quit somehow doubled
as login triggers, which they never did -- a sign nobody ever actually
clicked through the running scene, only checked things at the API level.

Fix: added a real AuthButtonsRow (LoginButton, RegisterButton) wired to
the existing handlers, which now hide themselves once auth succeeds.
Also fixed grab_focus() targeting the AuthPanel (which can't accept
focus, just a background warning) to focus the username field instead.

Verified via two new smoke tests (smoke_test_main_menu_ui.gd,
smoke_test_main_menu_full_flow.gd) using a *real signal emission* on
the buttons, not a direct method call -- that distinction is exactly
what would have caught the original bug. Full click-through confirmed
against a real backend: open register form, fill it, submit, Play
actually becomes enabled, welcome message shows, auth buttons hide.

Also documents a real headless-testing gotcha found while verifying
this: a synthetic Button.pressed.emit() on an await-using handler
doesn't reliably get driven forward in --script/SceneTree mode the way
real GUI input dispatch does -- confirmed by comparing direct-call vs
emit() behavior side by side. Not a bug in the actual click-driven flow,
a test-harness quirk to route around (call the handler directly,
awaited, instead of emitting the signal).

Full checkpoint suite re-verified clean on this branch: migrations,
68/68 pytest, all 6 Godot smoke tests (including the 2 new ones, picked
up automatically by run_checkpoint_tests.py's glob).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
claude-checkpoint-tooling
2026-08-20 13:13:38 +00:00
parent c33b10ac46
commit 3679e4dbc4
5 changed files with 183 additions and 14 deletions
+20 -10
View File
@@ -1,17 +1,20 @@
extends Control
## Main menu with login/register UI wired to the backend auth API.
##
## The AuthPanel is hidden by default. When the user clicks "Login" or "Register"
## (the existing Play/Quit buttons), the auth panel slides in. The ModeToggle
## switches between Login and Register modes, showing/hiding the email and DOB
## fields accordingly.
## The AuthPanel is hidden by default. When the user clicks the LoginButton or
## RegisterButton (AuthButtonsRow, above the panel), the auth panel slides in.
## The ModeToggle switches between Login and Register modes, showing/hiding
## the email and DOB fields accordingly.
##
## On successful auth the token is stored via ApiClient, the welcome label
## shows the username, and the Play button becomes enabled.
## On successful auth the token is stored via ApiClient, AuthButtonsRow hides,
## the welcome label shows the username, and the Play button becomes enabled.
# ── UI references ────────────────────────────────────────────────────────────
var _auth_buttons_row: HBoxContainer
var _login_button: Button
var _register_button: Button
var _auth_panel: PanelContainer
var _auth_mode_label: Label
var _username_edit: LineEdit
@@ -33,6 +36,9 @@ var _is_authenticating: bool = false
func _ready() -> void:
# Cache node references.
_auth_buttons_row = $CenterContainer/VBoxContainer/AuthButtonsRow
_login_button = $CenterContainer/VBoxContainer/AuthButtonsRow/LoginButton
_register_button = $CenterContainer/VBoxContainer/AuthButtonsRow/RegisterButton
_auth_panel = $CenterContainer/VBoxContainer/AuthPanel
_auth_mode_label = $CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/AuthModeLabel
_username_edit = $CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/UsernameEdit
@@ -73,18 +79,19 @@ func _on_quit_button_pressed() -> void:
# ── Auth panel toggle ────────────────────────────────────────────────────────
func _on_login_button_pressed() -> void:
"""Show the auth panel (called from a future Login button on the main menu)."""
"""Show the auth panel, called from AuthButtonsRow/LoginButton."""
_auth_panel.visible = true
_auth_panel.grab_focus()
_username_edit.grab_focus()
func _on_register_button_pressed() -> void:
"""Show the auth panel in register mode."""
"""Show the auth panel in register mode, called from AuthButtonsRow/RegisterButton."""
_auth_panel.visible = true
_is_register_mode = true
_mode_toggle.button_pressed = true
_update_auth_mode_ui()
_clear_status()
_username_edit.grab_focus()
# ── Mode toggle (Login / Register) ───────────────────────────────────────────
@@ -166,11 +173,14 @@ func _on_auth_complete(result: Dictionary) -> void:
_is_authenticating = false
if result.ok:
# Success — show welcome, enable Play.
# Success — show welcome, enable Play, hide the now-redundant
# Login/Register entry points (the auth panel itself stays open,
# showing the welcome message in place of the form).
_welcome_label.text = "Welcome, %s!" % _username_edit.text.strip_edges()
_welcome_label.visible = true
_status_label.visible = false
_play_button.disabled = false
_auth_buttons_row.visible = false
print("Auth successful. Token stored.")
else:
# Failure — show backend error detail.