Fix: Login/Register unreachable from the main menu -- no button opened it
Reported directly by the user playtesting the exported exe: Play was permanently disabled and there was no way to log in or register. Root cause: main_menu.tscn wired Play and Quit, but nothing was ever connected to _on_login_button_pressed()/_on_register_button_pressed() -- the AuthPanel, its form, and all its backend-calling logic were fully correct, just completely unreachable. The script's own top comment even said "(the existing Play/Quit buttons)" as if Play/Quit somehow doubled as login triggers, which they never did -- a sign nobody ever actually clicked through the running scene, only checked things at the API level. Fix: added a real AuthButtonsRow (LoginButton, RegisterButton) wired to the existing handlers, which now hide themselves once auth succeeds. Also fixed grab_focus() targeting the AuthPanel (which can't accept focus, just a background warning) to focus the username field instead. Verified via two new smoke tests (smoke_test_main_menu_ui.gd, smoke_test_main_menu_full_flow.gd) using a *real signal emission* on the buttons, not a direct method call -- that distinction is exactly what would have caught the original bug. Full click-through confirmed against a real backend: open register form, fill it, submit, Play actually becomes enabled, welcome message shows, auth buttons hide. Also documents a real headless-testing gotcha found while verifying this: a synthetic Button.pressed.emit() on an await-using handler doesn't reliably get driven forward in --script/SceneTree mode the way real GUI input dispatch does -- confirmed by comparing direct-call vs emit() behavior side by side. Not a bug in the actual click-driven flow, a test-harness quirk to route around (call the handler directly, awaited, instead of emitting the signal). Full checkpoint suite re-verified clean on this branch: migrations, 68/68 pytest, all 6 Godot smoke tests (including the 2 new ones, picked up automatically by run_checkpoint_tests.py's glob). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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+20
-10
@@ -1,17 +1,20 @@
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extends Control
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## Main menu with login/register UI wired to the backend auth API.
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##
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## The AuthPanel is hidden by default. When the user clicks "Login" or "Register"
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## (the existing Play/Quit buttons), the auth panel slides in. The ModeToggle
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## switches between Login and Register modes, showing/hiding the email and DOB
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## fields accordingly.
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## The AuthPanel is hidden by default. When the user clicks the LoginButton or
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## RegisterButton (AuthButtonsRow, above the panel), the auth panel slides in.
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## The ModeToggle switches between Login and Register modes, showing/hiding
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## the email and DOB fields accordingly.
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##
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## On successful auth the token is stored via ApiClient, the welcome label
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## shows the username, and the Play button becomes enabled.
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## On successful auth the token is stored via ApiClient, AuthButtonsRow hides,
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## the welcome label shows the username, and the Play button becomes enabled.
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# ── UI references ────────────────────────────────────────────────────────────
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var _auth_buttons_row: HBoxContainer
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var _login_button: Button
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var _register_button: Button
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var _auth_panel: PanelContainer
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var _auth_mode_label: Label
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var _username_edit: LineEdit
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@@ -33,6 +36,9 @@ var _is_authenticating: bool = false
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func _ready() -> void:
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# Cache node references.
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_auth_buttons_row = $CenterContainer/VBoxContainer/AuthButtonsRow
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_login_button = $CenterContainer/VBoxContainer/AuthButtonsRow/LoginButton
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_register_button = $CenterContainer/VBoxContainer/AuthButtonsRow/RegisterButton
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_auth_panel = $CenterContainer/VBoxContainer/AuthPanel
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_auth_mode_label = $CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/AuthModeLabel
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_username_edit = $CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/UsernameEdit
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@@ -73,18 +79,19 @@ func _on_quit_button_pressed() -> void:
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# ── Auth panel toggle ────────────────────────────────────────────────────────
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func _on_login_button_pressed() -> void:
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"""Show the auth panel (called from a future Login button on the main menu)."""
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"""Show the auth panel, called from AuthButtonsRow/LoginButton."""
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_auth_panel.visible = true
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_auth_panel.grab_focus()
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_username_edit.grab_focus()
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func _on_register_button_pressed() -> void:
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"""Show the auth panel in register mode."""
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"""Show the auth panel in register mode, called from AuthButtonsRow/RegisterButton."""
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_auth_panel.visible = true
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_is_register_mode = true
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_mode_toggle.button_pressed = true
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_update_auth_mode_ui()
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_clear_status()
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_username_edit.grab_focus()
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# ── Mode toggle (Login / Register) ───────────────────────────────────────────
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@@ -166,11 +173,14 @@ func _on_auth_complete(result: Dictionary) -> void:
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_is_authenticating = false
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if result.ok:
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# Success — show welcome, enable Play.
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# Success — show welcome, enable Play, hide the now-redundant
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# Login/Register entry points (the auth panel itself stays open,
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# showing the welcome message in place of the form).
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_welcome_label.text = "Welcome, %s!" % _username_edit.text.strip_edges()
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_welcome_label.visible = true
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_status_label.visible = false
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_play_button.disabled = false
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_auth_buttons_row.visible = false
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print("Auth successful. Token stored.")
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else:
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# Failure — show backend error detail.
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