feat(studio): Add Quick Start Guide, Viewport HUD, 3D raycast picking, quick add toolbar, and starter Baseplate
checkpoint / checkpoint (push) Successful in 6m20s
checkpoint / checkpoint (push) Successful in 6m20s
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@@ -90,7 +90,8 @@ func place_object(catalog_id: String, position: Vector3,
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func place_object_stacked(catalog_id: String, target_object_id: String = "",
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hit_point: Vector3 = Vector3.ZERO, surface_normal: Vector3 = Vector3(0, 0, 1),
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elevation_offset: float = 0.0, align_to_normal: bool = false) -> String:
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elevation_offset: float = 0.0, align_to_normal: bool = false,
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extra_properties: Dictionary = {}) -> String:
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var target_obj: ChunkDataDecoder.WorldObjectData = null
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if target_object_id != "":
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target_obj = model.find_object(target_object_id)
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@@ -103,6 +104,7 @@ func place_object_stacked(catalog_id: String, target_object_id: String = "",
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props["stacked_on"] = stack_info["parent_id"]
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if elevation_offset != 0.0:
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props["elevation_offset"] = elevation_offset
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props.merge(extra_properties)
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return place_object(catalog_id, stack_info["position"], stack_info["rotation"], Vector3.ONE, props)
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@@ -52,6 +52,16 @@ func resolve(id: String) -> Dictionary:
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return _catalog[id]
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if (id.contains("bizon") or id.contains("bison")) and _catalog.has("bison"):
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return _catalog["bison"]
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if (id == "tree_pine" or id.begins_with("tree")) and _catalog.has("tree_pine_01"):
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return _catalog["tree_pine_01"]
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if (id == "lamp_post" or id.begins_with("lamp")) and _catalog.has("lamp_post_01"):
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return _catalog["lamp_post_01"]
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if (id == "chest" or id.begins_with("chest")) and _catalog.has("chest_01"):
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return _catalog["chest_01"]
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if (id == "rock" or id.begins_with("rock")) and _catalog.has("rock_01"):
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return _catalog["rock_01"]
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if (id == "spawn_pad" or id.begins_with("spawn")) and _catalog.has("spawn_point"):
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return _catalog["spawn_point"]
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return {}
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