feat(studio): Add Quick Start Guide, Viewport HUD, 3D raycast picking, quick add toolbar, and starter Baseplate
checkpoint / checkpoint (push) Successful in 6m20s

This commit is contained in:
2026-09-22 20:11:02 +00:00
parent 721dbe5ae7
commit 3f0ba543e1
7 changed files with 633 additions and 47 deletions
+357 -41
View File
@@ -2,8 +2,8 @@ class_name StudioMain
extends Control
## Standalone ModBison Studio Application Shell.
## Implements multi-panel docking layout, top menu bar with keyboard shortcuts,
## 3D interactive viewport with gizmos, hierarchy, inspector, collections dock,
## and simulation harness.
## 3D interactive viewport with raycast picking, gizmos, hierarchy, inspector,
## collections dock, quick insert toolbar, instructions HUD, and simulation harness.
const MBWorldProjectIOClass = preload("res://scripts/studio/mbworld_project_io.gd")
const StudioViewportCameraClass = preload("res://scripts/studio/studio_viewport_camera.gd")
@@ -12,9 +12,26 @@ const StudioHierarchyDockClass = preload("res://scripts/studio/studio_hierarchy_
const StudioInspectorDockClass = preload("res://scripts/studio/studio_inspector_dock.gd")
const StudioCollectionsDockClass = preload("res://scripts/studio/studio_collections_dock.gd")
const StudioSimulationManagerClass = preload("res://scripts/studio/studio_simulation_manager.gd")
const StudioHelpDialogClass = preload("res://scripts/studio/studio_help_dialog.gd")
const StaticObjectNodeClass = preload("res://scripts/static_object_node.gd")
const WorldObjectClass = preload("res://scripts/world_object.gd")
# Custom SubViewportContainer supporting drag & drop model placement and click picking
class StudioViewportContainer extends SubViewportContainer:
var studio_main: Node = null
func _can_drop_data(_at_position: Vector2, data: Variant) -> bool:
return data is Dictionary and data.get("type") == "model_placement"
func _drop_data(at_position: Vector2, data: Variant) -> void:
if studio_main != null and studio_main.has_method("handle_viewport_drop"):
studio_main.handle_viewport_drop(at_position, data)
func _gui_input(event: InputEvent) -> void:
if studio_main != null and studio_main.has_method("handle_viewport_input"):
studio_main.handle_viewport_input(event)
# Core state
var core: EditorCore = null
var current_project_path: String = ""
@@ -32,16 +49,19 @@ var _btn_stop: Button
var _snap_spin: SpinBox
# Main Viewport & 3D Elements
var _vp_container: StudioViewportContainer
var _sub_viewport: SubViewport
var _camera_3d: Camera3D
var _world_container: Node3D
var _gizmo_3d: Node3D
var _baseplate_mesh: MeshInstance3D
# Docks
# Docks & Dialogs
var _hierarchy_dock = null
var _inspector_dock = null
var _collections_dock = null
var _simulation_mgr = null
var _help_dialog = null
var _status_bar_label: Label
var _is_built: bool = false
@@ -60,6 +80,15 @@ func _ready() -> void:
_setup_shortcuts()
_parse_cmdline_arguments()
# If the world has no objects yet, load the Baseplate starter template automatically
if core != null and core.model != null and core.model.payload.objects.is_empty():
load_template("baseplate")
# Show Help & Quick Start Guide on first launch if enabled in settings
if _help_dialog != null and StudioHelpDialogClass.should_show_on_startup():
_help_dialog.visible = true
_help_dialog.move_to_front()
func _init_core_model() -> void:
var payload := ChunkDataDecoder.ChunkPayload.new()
@@ -87,7 +116,7 @@ func _build_studio_layout() -> void:
var bg := ColorRect.new()
bg.set_anchors_preset(Control.PRESET_FULL_RECT)
bg.color = Color(0.14, 0.15, 0.18)
bg.color = Color(0.13, 0.14, 0.17)
add_child(bg)
var main_vbox := VBoxContainer.new()
@@ -97,7 +126,7 @@ func _build_studio_layout() -> void:
# 1. Top Menu Bar
_build_top_menu_bar(main_vbox)
# 2. Main Action Toolbar
# 2. Main Action Toolbar (Tools, Snap, Quick Insert, Simulation, Help)
_build_toolbar(main_vbox)
# 3. Center Workspace (Horizontal Split: Left Dock | Center Viewport | Right Docks)
@@ -105,7 +134,7 @@ func _build_studio_layout() -> void:
workspace_hbox.size_flags_vertical = Control.SIZE_EXPAND_FILL
main_vbox.add_child(workspace_hbox)
# Left Dock: Hierarchy
# Left Dock: Scene Hierarchy
var left_panel := PanelContainer.new()
left_panel.custom_minimum_size = Vector2(240, 0)
left_panel.size_flags_vertical = Control.SIZE_EXPAND_FILL
@@ -114,22 +143,24 @@ func _build_studio_layout() -> void:
left_panel.add_child(_hierarchy_dock)
workspace_hbox.add_child(left_panel)
# Center: 3D Viewport
var vp_container := SubViewportContainer.new()
vp_container.size_flags_horizontal = Control.SIZE_EXPAND_FILL
vp_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
vp_container.stretch = true
workspace_hbox.add_child(vp_container)
# Center: 3D Viewport with interactive picking & drop support
_vp_container = StudioViewportContainer.new()
_vp_container.studio_main = self
_vp_container.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_vp_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
_vp_container.stretch = true
workspace_hbox.add_child(_vp_container)
_sub_viewport = SubViewport.new()
_sub_viewport.handle_input_locally = true
vp_container.add_child(_sub_viewport)
_vp_container.add_child(_sub_viewport)
_setup_3d_viewport_scene(_sub_viewport)
_setup_viewport_hud_overlay(_vp_container)
# Right Dock: TabContainer with Inspector & Collections
var right_panel := PanelContainer.new()
right_panel.custom_minimum_size = Vector2(280, 0)
right_panel.custom_minimum_size = Vector2(300, 0)
right_panel.size_flags_vertical = Control.SIZE_EXPAND_FILL
var tabs := TabContainer.new()
tabs.size_flags_horizontal = Control.SIZE_EXPAND_FILL
@@ -152,7 +183,7 @@ func _build_studio_layout() -> void:
var status_panel := PanelContainer.new()
status_panel.custom_minimum_size = Vector2(0, 24)
_status_bar_label = Label.new()
_status_bar_label.text = "ModBison Studio Ready | Grid: 1.0m | Mode: Select"
_status_bar_label.text = "ModBison Studio Ready | Baseplate Loaded | Press [F1] for Quick Start Guide"
_status_bar_label.add_theme_font_size_override("font_size", 10)
status_panel.add_child(_status_bar_label)
main_vbox.add_child(status_panel)
@@ -164,6 +195,12 @@ func _build_studio_layout() -> void:
_simulation_mgr.simulation_stopped.connect(func(): _update_simulation_ui(false))
add_child(_simulation_mgr)
# Help Dialog Overlay
_help_dialog = StudioHelpDialogClass.new()
_help_dialog.visible = false
_help_dialog.set_anchors_preset(Control.PRESET_CENTER)
add_child(_help_dialog)
func _build_top_menu_bar(parent: Control) -> void:
_menu_bar = MenuBar.new()
@@ -172,15 +209,16 @@ func _build_top_menu_bar(parent: Control) -> void:
# File Menu
var file_menu := PopupMenu.new()
file_menu.name = "File"
file_menu.add_item("New Project...", 0, KEY_MASK_CTRL | KEY_N)
file_menu.add_item("New Project (Baseplate)", 0, KEY_MASK_CTRL | KEY_N)
file_menu.add_item("Open Project...", 1, KEY_MASK_CTRL | KEY_O)
file_menu.add_separator()
file_menu.add_item("Save (Ctrl+S)", 2, KEY_MASK_CTRL | KEY_S)
file_menu.add_item("Save Project (Ctrl+S)", 2, KEY_MASK_CTRL | KEY_S)
file_menu.add_item("Save As...", 3)
file_menu.add_separator()
file_menu.add_item("Publish to Cloud...", 4)
file_menu.add_separator()
file_menu.add_item("Exit Studio", 5)
file_menu.add_item("Return to Main Menu", 5)
file_menu.add_item("Exit Studio (Quit)", 6)
file_menu.id_pressed.connect(_on_file_menu_pressed)
_menu_bar.add_child(file_menu)
@@ -210,10 +248,12 @@ func _build_top_menu_bar(parent: Control) -> void:
# Model Menu
var model_menu := PopupMenu.new()
model_menu.name = "Model"
model_menu.add_item("Add Crate Prop", 0)
model_menu.add_item("Add Lamp Post", 1)
model_menu.add_item("Add ModBison", 0)
model_menu.add_item("Add Wooden Crate", 1)
model_menu.add_item("Add Pine Tree", 2)
model_menu.add_item("Add ModBison", 3)
model_menu.add_item("Add Street Lamp", 3)
model_menu.add_item("Add Treasure Chest", 4)
model_menu.add_item("Add Buffalo Chip Coin", 5)
model_menu.id_pressed.connect(_on_model_menu_pressed)
_menu_bar.add_child(model_menu)
@@ -234,6 +274,16 @@ func _build_top_menu_bar(parent: Control) -> void:
pub_menu.id_pressed.connect(_on_publish_menu_pressed)
_menu_bar.add_child(pub_menu)
# Help Menu
var help_menu := PopupMenu.new()
help_menu.name = "Help"
help_menu.add_item("Quick Start Guide (F1)", 0, KEY_F1)
help_menu.add_item("Keyboard & Mouse Controls", 1)
help_menu.add_separator()
help_menu.add_item("Reset Camera to Center", 2)
help_menu.id_pressed.connect(_on_help_menu_pressed)
_menu_bar.add_child(help_menu)
parent.add_child(_menu_bar)
@@ -242,13 +292,13 @@ func _build_toolbar(parent: Control) -> void:
_toolbar.custom_minimum_size = Vector2(0, 36)
_toolbar.add_theme_constant_override("separation", 6)
_btn_select = _add_tool_btn("↖ Select", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.NONE))
_btn_move = _add_tool_btn("✛ Move", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.TRANSLATE))
_btn_rotate = _add_tool_btn("↻ Rotate", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.ROTATE))
_btn_scale = _add_tool_btn("⤢ Scale", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.SCALE))
_btn_select = _add_tool_btn("↖ [1] Select", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.NONE))
_btn_move = _add_tool_btn("✛ [2] Move", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.TRANSLATE))
_btn_rotate = _add_tool_btn("↻ [3] Rotate", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.ROTATE))
_btn_scale = _add_tool_btn("⤢ [4] Scale", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.SCALE))
var vsep := VSeparator.new()
_toolbar.add_child(vsep)
var vsep1 := VSeparator.new()
_toolbar.add_child(vsep1)
var snap_lbl := Label.new()
snap_lbl.text = "Snap:"
@@ -266,10 +316,26 @@ func _build_toolbar(parent: Control) -> void:
)
_toolbar.add_child(_snap_spin)
var vsep2 := VSeparator.new()
_toolbar.add_child(vsep2)
# Quick Insert Bar
var add_lbl := Label.new()
add_lbl.text = "+ Quick Add:"
add_lbl.add_theme_font_size_override("font_size", 10)
add_lbl.add_theme_color_override("font_color", Color(1.0, 0.9, 0.4))
_toolbar.add_child(add_lbl)
_add_quick_insert_btn("🦬 Bison", "bison", "ModBison")
_add_quick_insert_btn("📦 Crate", "crate_small", "Wooden Crate")
_add_quick_insert_btn("🌲 Tree", "tree_pine_01", "Pine Tree")
_add_quick_insert_btn("💡 Lamp", "lamp_post_01", "Street Lamp")
var spacer := Control.new()
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_toolbar.add_child(spacer)
# Simulation Controls
_btn_play = Button.new()
_btn_play.text = "▶ Play (F5)"
_btn_play.add_theme_color_override("font_color", Color(0.3, 0.9, 0.4))
@@ -283,6 +349,24 @@ func _build_toolbar(parent: Control) -> void:
_btn_stop.pressed.connect(func(): _simulation_mgr.stop_simulation())
_toolbar.add_child(_btn_stop)
var vsep3 := VSeparator.new()
_toolbar.add_child(vsep3)
# Help & Return to Main Menu
var btn_help := Button.new()
btn_help.text = "❓ Help & Guide (F1)"
btn_help.add_theme_color_override("font_color", Color(1.0, 0.9, 0.3))
btn_help.tooltip_text = "Open Quick Start Guide and Controls Reference (F1)"
btn_help.pressed.connect(func(): _toggle_help_dialog())
_toolbar.add_child(btn_help)
var btn_home := Button.new()
btn_home.text = "🏠 Main Menu"
btn_home.add_theme_color_override("font_color", Color(0.82, 0.86, 0.95))
btn_home.tooltip_text = "Return to ModBison Main Menu"
btn_home.pressed.connect(_return_to_main_menu)
_toolbar.add_child(btn_home)
parent.add_child(_toolbar)
@@ -294,6 +378,33 @@ func _add_tool_btn(text: String, callback: Callable) -> Button:
return btn
func _add_quick_insert_btn(btn_text: String, cat_id: String, display_name: String) -> Button:
var btn := Button.new()
btn.text = btn_text
btn.custom_minimum_size = Vector2(0, 26)
btn.tooltip_text = "Spawn %s into the world at camera focus point" % display_name
btn.pressed.connect(func(): _quick_insert(cat_id, display_name))
_toolbar.add_child(btn)
return btn
func _quick_insert(cat_id: String, display_name: String) -> void:
var spawn_pos: Vector3 = Vector3.ZERO
if _camera_3d != null:
spawn_pos = _camera_3d.focal_point
spawn_pos.y = 0.0
var new_id := core.place_object(cat_id, spawn_pos, Vector4(0, 0, 0, 1), Vector3.ONE, {
"display_name": display_name,
"catalog_id": cat_id
})
if new_id != "":
core.select_object(new_id)
_spawn_visual_node(new_id)
_hierarchy_dock.refresh_tree()
_set_gizmo_mode(TransformGizmo3DClass.Mode.TRANSLATE)
_status_bar_label.text = "Spawned %s at (%.1f, 0, %.1f) | ✛ Move gizmo active" % [display_name, spawn_pos.x, spawn_pos.z]
func _setup_3d_viewport_scene(vp: SubViewport) -> void:
# World Environment
var env := WorldEnvironment.new()
@@ -301,7 +412,7 @@ func _setup_3d_viewport_scene(vp: SubViewport) -> void:
environment.background_mode = Environment.BG_COLOR
environment.background_color = Color(0.18, 0.22, 0.28)
environment.ambient_light_source = Environment.AMBIENT_SOURCE_COLOR
environment.ambient_light_color = Color(0.6, 0.6, 0.65)
environment.ambient_light_color = Color(0.65, 0.65, 0.7)
env.environment = environment
vp.add_child(env)
@@ -311,7 +422,17 @@ func _setup_3d_viewport_scene(vp: SubViewport) -> void:
sun.shadow_enabled = true
vp.add_child(sun)
# 3D Grid floor
# Studio Baseplate Ground Mesh
_baseplate_mesh = MeshInstance3D.new()
var plane := PlaneMesh.new()
plane.size = Vector2(64, 64)
var gmat := StandardMaterial3D.new()
gmat.albedo_color = Color(0.20, 0.23, 0.27)
gmat.roughness = 0.85
_baseplate_mesh.mesh = plane
vp.add_child(_baseplate_mesh)
# 3D Grid floor lines
var grid := _create_3d_grid(32, 1.0)
vp.add_child(grid)
@@ -332,21 +453,45 @@ func _setup_3d_viewport_scene(vp: SubViewport) -> void:
core.selection.selection_changed.connect(_on_selection_changed)
func _setup_viewport_hud_overlay(parent: Control) -> void:
var hud_bar := PanelContainer.new()
var h_style := StyleBoxFlat.new()
h_style.bg_color = Color(0.08, 0.10, 0.14, 0.88)
h_style.border_color = Color(0.3, 0.45, 0.6, 0.6)
h_style.set_border_width_all(1)
h_style.set_corner_radius_all(6)
h_style.content_margin_left = 12
h_style.content_margin_right = 12
h_style.content_margin_top = 6
h_style.content_margin_bottom = 6
hud_bar.add_theme_stylebox_override("panel", h_style)
hud_bar.mouse_filter = Control.MOUSE_FILTER_IGNORE
hud_bar.set_anchors_preset(Control.PRESET_BOTTOM_LEFT)
hud_bar.position = Vector2(16, -42)
var hud_text := Label.new()
hud_text.text = "🎥 RMB+WASD: Fly | 🖱️ LMB: Click to Select | ✛ [2] Move | ↻ [3] Rotate | [F] Focus | ▶ [F5] Play | ❓ [F1] Help"
hud_text.add_theme_font_size_override("font_size", 11)
hud_text.add_theme_color_override("font_color", Color(0.9, 0.92, 0.96))
hud_bar.add_child(hud_text)
parent.add_child(hud_bar)
func _create_3d_grid(size: int, step: float) -> Node3D:
var mi := MeshInstance3D.new()
var imm := ImmediateMesh.new()
var mat := StandardMaterial3D.new()
mat.albedo_color = Color(0.35, 0.4, 0.45, 0.5)
mat.albedo_color = Color(0.35, 0.42, 0.5, 0.6)
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
imm.surface_begin(Mesh.PRIMITIVE_LINES, mat)
var half := (size * step) / 2.0
for i in range(-size / 2, size / 2 + 1):
var p := i * step
imm.surface_add_vertex(Vector3(p, 0, -half))
imm.surface_add_vertex(Vector3(p, 0, half))
imm.surface_add_vertex(Vector3(-half, 0, p))
imm.surface_add_vertex(Vector3(half, 0, p))
imm.surface_add_vertex(Vector3(p, 0.01, -half))
imm.surface_add_vertex(Vector3(p, 0.01, half))
imm.surface_add_vertex(Vector3(-half, 0.01, p))
imm.surface_add_vertex(Vector3(half, 0.01, p))
imm.surface_end()
mi.mesh = imm
return mi
@@ -372,19 +517,152 @@ func _unhandled_key_input(event: InputEvent) -> void:
save_current_project()
elif k.keycode == KEY_D:
_hierarchy_dock._on_duplicate_pressed()
elif k.keycode == KEY_F1:
_toggle_help_dialog()
elif k.keycode == KEY_F5:
if _simulation_mgr.is_playing():
_simulation_mgr.stop_simulation()
else:
_simulation_mgr.start_play(true)
elif k.keycode == KEY_1 and not k.is_command_or_control_pressed():
_set_gizmo_mode(TransformGizmo3DClass.Mode.NONE)
elif k.keycode == KEY_2 and not k.is_command_or_control_pressed():
_set_gizmo_mode(TransformGizmo3DClass.Mode.TRANSLATE)
elif k.keycode == KEY_3 and not k.is_command_or_control_pressed():
_set_gizmo_mode(TransformGizmo3DClass.Mode.ROTATE)
elif k.keycode == KEY_4 and not k.is_command_or_control_pressed():
_set_gizmo_mode(TransformGizmo3DClass.Mode.SCALE)
elif k.keycode == KEY_F and not k.is_command_or_control_pressed():
var sel_id = core.selection.get_selected_id() if core.selection.has_method("get_selected_id") else ""
if sel_id != "":
var n = _world_container.get_node_or_null(sel_id)
if n is Node3D and _camera_3d != null:
_camera_3d.focus_on(n.global_position)
func _set_gizmo_mode(mode: TransformGizmo3DClass.Mode) -> void:
if _gizmo_3d != null:
_gizmo_3d.set_mode(mode)
_status_bar_label.text = "Gizmo Mode: %s" % str(mode)
var mode_name := "Select"
match mode:
TransformGizmo3DClass.Mode.TRANSLATE: mode_name = "Move (✛)"
TransformGizmo3DClass.Mode.ROTATE: mode_name = "Rotate (↻)"
TransformGizmo3DClass.Mode.SCALE: mode_name = "Scale (⤢)"
_status_bar_label.text = "Tool: %s | Snap: %.1fm | [F1] Help" % [mode_name, _snap_spin.value if _snap_spin else 1.0]
func _toggle_help_dialog() -> void:
if _help_dialog == null:
return
_help_dialog.visible = not _help_dialog.visible
if _help_dialog.visible:
_help_dialog.move_to_front()
func _return_to_main_menu() -> void:
if _simulation_mgr != null and _simulation_mgr.is_playing():
_simulation_mgr.stop_simulation()
get_tree().change_scene_to_file("res://scenes/main_menu.tscn")
# ── Interactive 3D Viewport Input & Raycast Picking ─────────────────────
func handle_viewport_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
var mb := event as InputEventMouseButton
if mb.button_index == MOUSE_BUTTON_LEFT and mb.pressed:
var hit_obj := _raycast_find_object(mb.position)
if hit_obj != null:
core.select_object(hit_obj.name)
if mb.double_click and _camera_3d != null:
_camera_3d.focus_on(hit_obj.global_position)
_status_bar_label.text = "Selected: %s | ✛ Drag handles or [2-4] switch tools" % hit_obj.name
else:
core.select_object("")
_status_bar_label.text = "Deselected | Click an object or [+ Add] to build"
func handle_viewport_drop(at_pos: Vector2, data: Variant) -> void:
if not (data is Dictionary):
return
var cat_id := str(data.get("catalog_id", "crate_small"))
var drop_pos := _raycast_ground_plane(at_pos)
var target_obj := _raycast_find_object(at_pos)
var new_id: String = ""
if target_obj != null and target_obj.name != "":
new_id = core.place_object_stacked(cat_id, target_obj.name, drop_pos, Vector3(0, 0, 1), 0.0, false, {
"display_name": data.get("name", cat_id),
"catalog_id": cat_id,
"asset_id": data.get("asset_id", "")
})
else:
new_id = core.place_object(cat_id, drop_pos, Vector4(0, 0, 0, 1), Vector3.ONE, {
"display_name": data.get("name", cat_id),
"catalog_id": cat_id,
"asset_id": data.get("asset_id", "")
})
if new_id != "":
core.select_object(new_id)
_spawn_visual_node(new_id)
_hierarchy_dock.refresh_tree()
_set_gizmo_mode(TransformGizmo3DClass.Mode.TRANSLATE)
_status_bar_label.text = "Placed %s at (%.1f, %.1f, %.1f)" % [data.get("name", cat_id), drop_pos.x, drop_pos.y, drop_pos.z]
func _raycast_find_object(screen_pos: Vector2) -> Node3D:
if _camera_3d == null or _world_container == null:
return null
var from: Vector3 = _camera_3d.project_ray_origin(screen_pos)
var dir: Vector3 = _camera_3d.project_ray_normal(screen_pos)
# 1. Physics raycast against colliders in viewport world
if _sub_viewport != null and _sub_viewport.world_3d != null:
var space = _sub_viewport.world_3d.direct_space_state
var query := PhysicsRayQueryParameters3D.create(from, from + dir * 500.0)
var res := space.intersect_ray(query)
if not res.is_empty() and res.collider != null:
var curr: Node = res.collider
while curr != null and curr != _world_container:
if curr.get_parent() == _world_container and curr is Node3D:
return curr as Node3D
curr = curr.get_parent()
# 2. Geometric fallback (ray-to-object closest distance)
var best_node: Node3D = null
var best_dist: float = 1e9
for child in _world_container.get_children():
if not (child is Node3D):
continue
var obj_pos: Vector3 = (child as Node3D).global_position
var to_obj: Vector3 = obj_pos - from
var proj: float = to_obj.dot(dir)
if proj < 0.2:
continue
var closest: Vector3 = from + dir * proj
var dist: float = closest.distance_to(obj_pos)
if dist < 1.8 and proj < best_dist:
best_dist = proj
best_node = child as Node3D
return best_node
func _raycast_ground_plane(screen_pos: Vector2) -> Vector3:
if _camera_3d == null:
return Vector3.ZERO
var from: Vector3 = _camera_3d.project_ray_origin(screen_pos)
var dir: Vector3 = _camera_3d.project_ray_normal(screen_pos)
if absf(dir.y) < 0.0001:
return from + dir * 10.0
var t: float = -from.y / dir.y
if t < 0.0:
return from + dir * 10.0
return from + dir * t
# ── Selection & Scene Visual Sync ─────────────────────────────────────
func _on_selection_changed(obj_id: String) -> void:
if obj_id == "":
_gizmo_3d.attach_to_node(null)
@@ -398,8 +676,11 @@ func _on_selection_changed(obj_id: String) -> void:
func _on_collection_model_selected(model_data: Dictionary) -> void:
var cat_id := str(model_data.get("catalog_id", "crate_small"))
var new_pos := Vector3(0, 0, 0)
var new_id := core.place_object(cat_id, new_pos, Vector4(0, 0, 0, 1), Vector3.ONE, {
var spawn_pos: Vector3 = Vector3.ZERO
if _camera_3d != null:
spawn_pos = _camera_3d.focal_point
spawn_pos.y = 0.0
var new_id := core.place_object(cat_id, spawn_pos, Vector4(0, 0, 0, 1), Vector3.ONE, {
"display_name": model_data.get("name", cat_id),
"catalog_id": cat_id,
"asset_id": model_data.get("asset_id", "")
@@ -408,6 +689,8 @@ func _on_collection_model_selected(model_data: Dictionary) -> void:
core.select_object(new_id)
_spawn_visual_node(new_id)
_hierarchy_dock.refresh_tree()
_set_gizmo_mode(TransformGizmo3DClass.Mode.TRANSLATE)
_status_bar_label.text = "Placed %s at (%.1f, 0, %.1f)" % [model_data.get("name", cat_id), spawn_pos.x, spawn_pos.z]
func _spawn_visual_node(obj_id: String) -> void:
@@ -436,6 +719,8 @@ func _refresh_scene_visuals() -> void:
_hierarchy_dock.refresh_tree()
# ── Templates & Project IO ───────────────────────────────────────────
func load_template(template_name: String) -> void:
var data := MBWorldProjectIOClass.create_template(template_name)
project_title = data.get("title", "Untitled World")
@@ -451,6 +736,11 @@ func load_template(template_name: String) -> void:
obj.get("properties", {})
)
_refresh_scene_visuals()
# Select mascot or first object to showcase inspector & gizmo
if not core.model.payload.objects.is_empty():
core.select_object(core.model.payload.objects[0].id)
_set_gizmo_mode(TransformGizmo3DClass.Mode.TRANSLATE)
_status_bar_label.text = "Loaded template: %s | Press [F1] for Controls" % project_title
func save_current_project(path: String = "") -> bool:
@@ -482,11 +772,16 @@ func _update_simulation_ui(playing: bool) -> void:
_status_bar_label.text = "Simulation: PLAYING (F5 to Stop)" if playing else "Simulation: STOPPED (Edit mode)"
# ── Menu Bar Dispatch ────────────────────────────────────────────────
func _on_file_menu_pressed(id: int) -> void:
match id:
0: load_template("baseplate")
2: save_current_project()
5: get_tree().quit(0)
3: save_current_project("user://saved_world_as.mbworld")
4: save_current_project("user://published_world.mbworld")
5: _return_to_main_menu()
6: get_tree().quit(0)
func _on_edit_menu_pressed(id: int) -> void:
@@ -503,12 +798,25 @@ func _on_view_menu_pressed(id: int) -> void:
1: _camera_3d.set_view_preset(StudioViewportCameraClass.ViewPreset.TOP)
2: _camera_3d.set_view_preset(StudioViewportCameraClass.ViewPreset.FRONT)
3: _camera_3d.set_view_preset(StudioViewportCameraClass.ViewPreset.SIDE)
4:
var sel_id = core.selection.get_selected_id() if core.selection.has_method("get_selected_id") else ""
if sel_id != "":
var n = _world_container.get_node_or_null(sel_id)
if n is Node3D and _camera_3d != null:
_camera_3d.focus_on(n.global_position)
func _on_model_menu_pressed(id: int) -> void:
var cat_ids := ["crate_small", "lamp_post", "tree_pine", "bison"]
if id >= 0 and id < cat_ids.size():
_on_collection_model_selected({"catalog_id": cat_ids[id], "name": cat_ids[id].capitalize()})
var cat_info := [
{"catalog_id": "bison", "name": "ModBison"},
{"catalog_id": "crate_small", "name": "Wooden Crate"},
{"catalog_id": "tree_pine_01", "name": "Pine Tree"},
{"catalog_id": "lamp_post_01", "name": "Street Lamp"},
{"catalog_id": "chest_01", "name": "Treasure Chest"},
{"catalog_id": "buffalo_chip_coin", "name": "Buffalo Chip Coin"}
]
if id >= 0 and id < cat_info.size():
_quick_insert(cat_info[id]["catalog_id"], cat_info[id]["name"])
func _on_test_menu_pressed(id: int) -> void:
@@ -523,6 +831,14 @@ func _on_publish_menu_pressed(id: int) -> void:
save_current_project("user://exported_world.mbworld")
func _on_help_menu_pressed(id: int) -> void:
match id:
0, 1: _toggle_help_dialog()
2:
if _camera_3d != null:
_camera_3d.focus_on(Vector3.ZERO, 5.0)
func _parse_cmdline_arguments() -> void:
var args := OS.get_cmdline_args()
for i in range(args.size()):