WIP checkpoint: PC2: Basic visible player character representation

This commit is contained in:
2026-08-20 22:50:48 +00:00
parent f70b5b2ee5
commit 406ff3457e
2 changed files with 82 additions and 1 deletions
+7 -1
View File
@@ -1,4 +1,6 @@
[gd_scene load_steps=1 format=3]
[gd_scene load_steps=2 format=3]
[ext_resource type="PackedScene" path="res://scenes/player.tscn" id="1_player"]
[node name="TestLevel" type="Node3D"]
@@ -44,6 +46,10 @@ environment = SubResource("env_bg")
[node name="PlayerSpawn" type="Marker3D" parent="."]
position = Vector3(0, 1.0, 0)
[node name="Player" type="CharacterBody3D" parent="."]
position = Vector3(0, 1.0, 0)
script = ExtResource("1_player")
[sub_resource type="BoxMesh" id="mesh_ground"]
size = Vector3(40, 1, 40)