Fix build stamp visibility, add create world UI, and add Save as New World to editor
checkpoint / checkpoint (push) Successful in 5m54s
checkpoint / checkpoint (push) Successful in 5m54s
This commit is contained in:
@@ -247,6 +247,19 @@ func get_worlds(skip: int = 0, limit: int = 50, visibility: String = "") -> Dict
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return await request(HTTPClient.METHOD_GET, path, "", "application/json", true)
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## Create a new world owned by the current user (requires auth).
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## On success, result.data is the created World object containing {"id", "name", ...}.
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func create_world(world_name: String, description: String = "", visibility: String = "public", category: String = "Building", tags: Array = []) -> Dictionary:
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var payload: Dictionary = {
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"name": world_name,
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"description": description,
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"visibility": visibility,
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"category": category,
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"tags": tags,
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}
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return await request(HTTPClient.METHOD_POST, "/api/worlds/", JSON.stringify(payload), "application/json", true)
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## Ping the backend health endpoint (no auth).
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func health_check() -> Dictionary:
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return await request(HTTPClient.METHOD_GET, "/api/health", "", "application/json", false)
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@@ -33,8 +33,11 @@ var _inspector: InspectorPanel
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var _viewport: EditorViewport
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var _close_button: Button
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var _save_button: Button
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var _save_as_button: Button
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var _save_status_label: Label
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var _instruction_label: Label
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var _save_as_modal: Control = null
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## Save-path state (world_persistence_impl.md §8.1/§8.2), set via
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## `setup_persistence()`. `_save_service == null` means there is nothing to
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@@ -103,11 +106,17 @@ func _build_ui() -> void:
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_save_button = Button.new()
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_save_button.text = "Save (Ctrl+S)"
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_save_button.disabled = (_save_service == null)
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_save_button.tooltip_text = "Save changes to server (Ctrl+S)" if _save_service != null else "Saving not available in scratch mode"
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_save_button.tooltip_text = "Save changes to server (Ctrl+S)"
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_save_button.pressed.connect(_on_save_pressed)
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top_bar.add_child(_save_button)
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_save_as_button = Button.new()
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_save_as_button.text = "Save as New World"
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_save_as_button.tooltip_text = "Save this creation as a new world you own on the server"
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_save_as_button.pressed.connect(_on_save_as_pressed)
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top_bar.add_child(_save_as_button)
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_close_button = Button.new()
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_close_button.text = "Close (F2 / Esc)"
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_close_button.tooltip_text = "Exit build mode and return to game"
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@@ -285,8 +294,13 @@ func _on_close_pressed() -> void:
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## (§8.2/§5.4) -- this just reflects the outcome and, per §6 D4, surfaces
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## the `live_session` flag as a warning instead of ignoring it.
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func _on_save_pressed() -> void:
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if _save_service == null or _saving:
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if _saving:
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return
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if _save_service == null:
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_set_save_status("No world selected to save to. Choose 'Save as New World'.", Color(1.0, 0.8, 0.25))
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_show_save_as_modal()
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return
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_saving = true
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_save_button.disabled = true
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_set_save_status("Saving…", Color(0.85, 0.85, 0.85))
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@@ -307,7 +321,174 @@ func _on_save_pressed() -> void:
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else:
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_set_save_status(msg, Color(0.55, 1.0, 0.55))
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else:
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_set_save_status("Save failed: %s" % str(result.get("detail", "unknown error")), Color(1.0, 0.45, 0.45))
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var status_code := int(result.get("status", 0))
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var detail := str(result.get("detail", "unknown error"))
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if status_code == 403 or "owner" in detail.to_lower():
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_set_save_status("Save failed: You do not own world %s. Use 'Save as New World' to save your work." % _world_id, Color(1.0, 0.45, 0.45))
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_show_save_as_modal()
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else:
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_set_save_status("Save failed: %s" % detail, Color(1.0, 0.45, 0.45))
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func _on_save_as_pressed() -> void:
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_show_save_as_modal()
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func _show_save_as_modal() -> void:
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if _save_as_modal != null and is_instance_valid(_save_as_modal):
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_save_as_modal.queue_free()
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var overlay := ColorRect.new()
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overlay.name = "SaveAsOverlay"
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overlay.color = Color(0, 0, 0, 0.75)
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overlay.set_anchors_preset(Control.PRESET_FULL_RECT)
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overlay.mouse_filter = Control.MOUSE_FILTER_STOP
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var center := CenterContainer.new()
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center.set_anchors_preset(Control.PRESET_FULL_RECT)
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overlay.add_child(center)
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var panel := PanelContainer.new()
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panel.custom_minimum_size = Vector2(460, 0)
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var style := StyleBoxFlat.new()
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style.bg_color = Color(0.18, 0.18, 0.22, 1.0)
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style.border_color = Color(0.4, 0.6, 0.9, 1.0)
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style.set_border_width_all(2)
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style.set_corner_radius_all(8)
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style.content_margin_left = 24
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style.content_margin_right = 24
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style.content_margin_top = 20
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style.content_margin_bottom = 20
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panel.add_theme_stylebox_override("panel", style)
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center.add_child(panel)
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var form := VBoxContainer.new()
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form.add_theme_constant_override("separation", 12)
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panel.add_child(form)
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var title := Label.new()
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title.text = "Save as New World"
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title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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title.add_theme_font_size_override("font_size", 20)
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form.add_child(title)
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var hint := Label.new()
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hint.text = "Creates a new world owned by you and saves your current build into it."
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hint.autowrap_mode = TextServer.AUTOWRAP_WORD
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hint.add_theme_font_size_override("font_size", 13)
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hint.add_theme_color_override("font_color", Color(0.75, 0.75, 0.75))
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form.add_child(hint)
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var name_lbl := Label.new()
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name_lbl.text = "World Name:"
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name_lbl.add_theme_font_size_override("font_size", 14)
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form.add_child(name_lbl)
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var name_input := LineEdit.new()
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name_input.placeholder_text = "Enter world name..."
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name_input.text = "My Creation" if (_world_id.is_empty() or _world_id == "0") else "Remix of World %s" % _world_id
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form.add_child(name_input)
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var desc_lbl := Label.new()
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desc_lbl.text = "Description:"
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desc_lbl.add_theme_font_size_override("font_size", 14)
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form.add_child(desc_lbl)
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var desc_input := LineEdit.new()
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desc_input.placeholder_text = "Describe your world..."
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desc_input.text = "Created in editor"
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form.add_child(desc_input)
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var err_label := Label.new()
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err_label.add_theme_font_size_override("font_size", 13)
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err_label.add_theme_color_override("font_color", Color(1.0, 0.4, 0.4))
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err_label.visible = false
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form.add_child(err_label)
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var btn_row := HBoxContainer.new()
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btn_row.alignment = BoxContainer.ALIGNMENT_END
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btn_row.add_theme_constant_override("separation", 10)
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form.add_child(btn_row)
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var cancel_btn := Button.new()
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cancel_btn.text = "Cancel"
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cancel_btn.pressed.connect(func(): overlay.queue_free())
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btn_row.add_child(cancel_btn)
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var save_btn := Button.new()
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save_btn.text = "Save New World"
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btn_row.add_child(save_btn)
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save_btn.pressed.connect(func() -> void:
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var wname := name_input.text.strip_edges()
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if wname.is_empty():
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err_label.text = "World name cannot be empty."
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err_label.visible = true
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return
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save_btn.disabled = true
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cancel_btn.disabled = true
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err_label.text = "Creating world..."
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err_label.add_theme_color_override("font_color", Color(0.8, 0.8, 0.8))
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err_label.visible = true
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var api := _api_client()
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if api == null:
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save_btn.disabled = false
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cancel_btn.disabled = false
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err_label.text = "API client not available."
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err_label.add_theme_color_override("font_color", Color(1.0, 0.4, 0.4))
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return
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var res: Dictionary = await api.create_world(wname, desc_input.text.strip_edges())
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if not res.get("ok", false):
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save_btn.disabled = false
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cancel_btn.disabled = false
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err_label.text = "Failed to create world: %s" % str(res.get("detail", "unknown error"))
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err_label.add_theme_color_override("font_color", Color(1.0, 0.4, 0.4))
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return
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var new_world: Dictionary = res.get("data", {})
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var new_id: int = int(new_world.get("id", 0))
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var new_id_str: String = str(new_id)
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err_label.text = "Saving chunk data..."
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if _save_service == null:
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_save_service = ChunkSaveService.new()
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add_child(_save_service)
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_save_service.world_id = new_id_str
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_save_service.room_slug = "main"
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_world_id = new_id_str
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_room_slug = "main"
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_coord = Vector3i.ZERO
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_base_revision = 0
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var sess := _session()
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if sess != null:
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sess.world_id = new_id
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core.model.payload.world_id = _world_id
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core.model.payload.room_id = _room_slug
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core.model.payload.coord = _coord
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var chunk_res: Dictionary = await _save_service.save_chunk(core.model, _coord, 0)
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if not chunk_res.get("ok", false):
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save_btn.disabled = false
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cancel_btn.disabled = false
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err_label.text = "World created (ID: %d) but chunk save failed: %s" % [new_id, str(chunk_res.get("detail", "unknown error"))]
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err_label.add_theme_color_override("font_color", Color(1.0, 0.4, 0.4))
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return
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_base_revision = int(chunk_res.get("revision", 1))
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_save_button.disabled = false
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_save_button.tooltip_text = "Save chunk changes to backend (Ctrl+S)"
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_set_save_status("Saved successfully as new world '%s' (ID: %d, revision %d)!" % [wname, new_id, _base_revision], Color(0.55, 1.0, 0.55))
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overlay.queue_free()
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)
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_save_as_modal = overlay
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add_child(overlay)
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func _set_save_status(text: String, color: Color) -> void:
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@@ -316,3 +497,12 @@ func _set_save_status(text: String, color: Color) -> void:
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_save_status_label.text = text
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_save_status_label.add_theme_color_override("font_color", color)
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_save_status_label.visible = true
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func _api_client() -> Node:
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return get_node_or_null("/root/ApiClient")
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func _session() -> Node:
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return get_node_or_null("/root/Session")
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+13
-12
@@ -224,21 +224,22 @@ func _show_build_stamp() -> void:
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add_child(layer)
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var lbl := Label.new()
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lbl.text = "build %s" % _build_label()
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lbl.add_theme_color_override("font_color", Color(1, 1, 0.35, 0.85))
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lbl.add_theme_color_override("font_outline_color", Color(0, 0, 0, 1))
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lbl.add_theme_constant_override("outline_size", 4)
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lbl.add_theme_font_size_override("font_size", 14)
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# Pinned to the BOTTOM-right so it never blocks top menu or editor toolbars.
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lbl.set_anchors_preset(Control.PRESET_BOTTOM_WIDE)
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lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
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lbl.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
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lbl.offset_left = 12
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lbl.offset_right = -16
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lbl.offset_top = -32
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lbl.offset_bottom = -8
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lbl.add_theme_color_override("font_color", Color(1, 1, 0.35, 1.0))
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lbl.add_theme_color_override("font_outline_color", Color(0, 0, 0, 1.0))
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lbl.add_theme_constant_override("outline_size", 6)
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lbl.add_theme_font_size_override("font_size", 18)
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lbl.mouse_filter = Control.MOUSE_FILTER_IGNORE
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layer.add_child(lbl)
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var reposition := func() -> void:
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if is_instance_valid(lbl) and is_inside_tree():
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var vp := get_viewport().get_visible_rect().size
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lbl.position = Vector2(20, vp.y - 40)
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lbl.size = Vector2(vp.x - 40, 32)
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reposition.call()
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get_viewport().size_changed.connect(reposition)
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func _exit_tree() -> void:
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# Backstop for any exit path that didn't go through _leave_world (e.g. the
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+170
-3
@@ -12,6 +12,7 @@ extends Control
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@onready var error_label: Label = $VBoxContainer/ErrorLabel
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@onready var refresh_button: Button = $VBoxContainer/HeaderHBox/RefreshButton
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@onready var back_button: Button = $VBoxContainer/HeaderHBox/BackButton
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@onready var create_button: Button = $VBoxContainer/HeaderHBox/CreateButton
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@onready var empty_label: Label = $VBoxContainer/EmptyLabel
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## Cached so each world card can decide whether to show "Edit World"
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@@ -20,16 +21,20 @@ extends Control
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## round trip per card. -1 until resolved / on failure, in which case no
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## card shows the edit entry point.
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var _current_user_id: int = -1
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var _create_modal: Control = null
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func _ready() -> void:
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refresh_button.disabled = false
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back_button.disabled = false
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create_button.disabled = false
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loading_label.visible = false
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error_label.visible = false
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empty_label.visible = false
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world_list.visible = false
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_show_build_stamp()
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var me_result: Dictionary = await ApiClient.get_me()
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if me_result.ok and me_result.data is Dictionary:
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_current_user_id = int((me_result.data as Dictionary).get("id", -1))
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@@ -37,6 +42,157 @@ func _ready() -> void:
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_refresh_worlds()
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func _show_build_stamp() -> void:
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var lbl := Label.new()
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var f := FileAccess.open("res://assets/build_info.json", FileAccess.READ)
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var stamp := "dev"
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if f != null:
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var d = JSON.parse_string(f.get_as_text())
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if d is Dictionary:
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stamp = "%s %s" % [d.get("checkpoint", "?"), d.get("commit", "?")]
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lbl.text = "build %s" % stamp
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lbl.add_theme_color_override("font_color", Color(1, 1, 0.35, 1.0))
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lbl.add_theme_color_override("font_outline_color", Color(0, 0, 0, 1.0))
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lbl.add_theme_constant_override("outline_size", 6)
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lbl.add_theme_font_size_override("font_size", 18)
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lbl.mouse_filter = Control.MOUSE_FILTER_IGNORE
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add_child(lbl)
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var reposition := func() -> void:
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if is_instance_valid(lbl) and is_inside_tree():
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var vp := get_viewport().get_visible_rect().size
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lbl.position = Vector2(20, vp.y - 40)
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lbl.size = Vector2(vp.x - 40, 32)
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reposition.call()
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get_viewport().size_changed.connect(reposition)
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func _on_create_button_pressed() -> void:
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if _create_modal != null and is_instance_valid(_create_modal):
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_create_modal.queue_free()
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_create_modal = _build_create_world_modal()
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add_child(_create_modal)
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func _build_create_world_modal() -> Control:
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var overlay := ColorRect.new()
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overlay.name = "CreateWorldOverlay"
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overlay.color = Color(0, 0, 0, 0.75)
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overlay.set_anchors_preset(Control.PRESET_FULL_RECT)
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overlay.mouse_filter = Control.MOUSE_FILTER_STOP
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var center := CenterContainer.new()
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center.set_anchors_preset(Control.PRESET_FULL_RECT)
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overlay.add_child(center)
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var panel := PanelContainer.new()
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panel.custom_minimum_size = Vector2(480, 0)
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var style := StyleBoxFlat.new()
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style.bg_color = Color(0.18, 0.18, 0.22, 1.0)
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style.border_color = Color(0.4, 0.55, 0.8, 1.0)
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style.set_border_width_all(2)
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style.set_corner_radius_all(8)
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style.content_margin_left = 24
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style.content_margin_right = 24
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style.content_margin_top = 20
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style.content_margin_bottom = 20
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panel.add_theme_stylebox_override("panel", style)
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center.add_child(panel)
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var form := VBoxContainer.new()
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form.add_theme_constant_override("separation", 12)
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panel.add_child(form)
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var title := Label.new()
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title.text = "Create New World"
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title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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title.add_theme_font_size_override("font_size", 22)
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title.add_theme_color_override("font_color", Color(1.0, 1.0, 1.0))
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form.add_child(title)
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var name_lbl := Label.new()
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name_lbl.text = "World Name:"
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name_lbl.add_theme_font_size_override("font_size", 14)
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form.add_child(name_lbl)
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var name_input := LineEdit.new()
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name_input.placeholder_text = "Enter world name..."
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name_input.text = "My New World"
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form.add_child(name_input)
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|
||||
var desc_lbl := Label.new()
|
||||
desc_lbl.text = "Description:"
|
||||
desc_lbl.add_theme_font_size_override("font_size", 14)
|
||||
form.add_child(desc_lbl)
|
||||
|
||||
var desc_input := LineEdit.new()
|
||||
desc_input.placeholder_text = "Describe your world..."
|
||||
desc_input.text = "A creative build world"
|
||||
form.add_child(desc_input)
|
||||
|
||||
var err_label := Label.new()
|
||||
err_label.add_theme_font_size_override("font_size", 13)
|
||||
err_label.add_theme_color_override("font_color", Color(1.0, 0.4, 0.4))
|
||||
err_label.visible = false
|
||||
form.add_child(err_label)
|
||||
|
||||
var btn_row := HBoxContainer.new()
|
||||
btn_row.alignment = BoxContainer.ALIGNMENT_END
|
||||
btn_row.add_theme_constant_override("separation", 10)
|
||||
form.add_child(btn_row)
|
||||
|
||||
var cancel_btn := Button.new()
|
||||
cancel_btn.text = "Cancel"
|
||||
cancel_btn.pressed.connect(func(): overlay.queue_free())
|
||||
btn_row.add_child(cancel_btn)
|
||||
|
||||
var create_btn := Button.new()
|
||||
create_btn.text = "Create World"
|
||||
btn_row.add_child(create_btn)
|
||||
|
||||
var create_edit_btn := Button.new()
|
||||
create_edit_btn.text = "Create & Edit Now"
|
||||
btn_row.add_child(create_edit_btn)
|
||||
|
||||
var handle_create := func(open_editor: bool) -> void:
|
||||
var wname := name_input.text.strip_edges()
|
||||
if wname.is_empty():
|
||||
err_label.text = "World name cannot be empty."
|
||||
err_label.visible = true
|
||||
return
|
||||
create_btn.disabled = true
|
||||
create_edit_btn.disabled = true
|
||||
cancel_btn.disabled = true
|
||||
err_label.text = "Creating world..."
|
||||
err_label.add_theme_color_override("font_color", Color(0.8, 0.8, 0.8))
|
||||
err_label.visible = true
|
||||
|
||||
var res: Dictionary = await ApiClient.create_world(wname, desc_input.text.strip_edges())
|
||||
if not res.get("ok", false):
|
||||
create_btn.disabled = false
|
||||
create_edit_btn.disabled = false
|
||||
cancel_btn.disabled = false
|
||||
err_label.text = "Failed: %s" % str(res.get("detail", "unknown error"))
|
||||
err_label.add_theme_color_override("font_color", Color(1.0, 0.4, 0.4))
|
||||
return
|
||||
|
||||
var new_world: Dictionary = res.get("data", {})
|
||||
var new_world_id: int = int(new_world.get("id", 0))
|
||||
overlay.queue_free()
|
||||
|
||||
if open_editor and new_world_id > 0:
|
||||
Session.begin_edit(new_world_id)
|
||||
get_tree().change_scene_to_file("res://scenes/game.tscn")
|
||||
else:
|
||||
_refresh_worlds()
|
||||
|
||||
create_btn.pressed.connect(handle_create.bind(false))
|
||||
create_edit_btn.pressed.connect(handle_create.bind(true))
|
||||
|
||||
return overlay
|
||||
|
||||
|
||||
func _on_refresh_button_pressed() -> void:
|
||||
_refresh_worlds()
|
||||
|
||||
@@ -45,6 +201,7 @@ func _on_back_button_pressed() -> void:
|
||||
get_tree().change_scene_to_file("res://scenes/main_menu.tscn")
|
||||
|
||||
|
||||
|
||||
## Fetch the world list from the backend and update the UI.
|
||||
func _refresh_worlds() -> void:
|
||||
# Reset UI state
|
||||
@@ -121,13 +278,24 @@ func _create_world_card(world_dict: Dictionary) -> Control:
|
||||
card.add_theme_constant_override("separation", 4)
|
||||
panel.add_child(card)
|
||||
|
||||
var owner_id := int(world_dict.get("owner_id", -1))
|
||||
var is_owner := (_current_user_id != -1 and owner_id == _current_user_id)
|
||||
|
||||
var name_label := Label.new()
|
||||
name_label.text = world_dict.get("name", "Unnamed World")
|
||||
var raw_name: String = world_dict.get("name", "Unnamed World")
|
||||
if is_owner:
|
||||
name_label.text = "%s ★ [Your World]" % raw_name
|
||||
name_label.add_theme_color_override("font_color", Color(1.0, 0.9, 0.4, 1.0))
|
||||
style.border_color = Color(0.7, 0.6, 0.2, 0.8)
|
||||
style.set_border_width_all(2)
|
||||
else:
|
||||
name_label.text = raw_name
|
||||
name_label.autowrap_mode = TextServer.AUTOWRAP_WORD
|
||||
name_label.size_flags_horizontal = Control.SIZE_FILL
|
||||
name_label.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
|
||||
name_label.add_theme_font_size_override("font_size", 18)
|
||||
|
||||
|
||||
var desc_label := Label.new()
|
||||
var description: String = str(world_dict.get("description", ""))
|
||||
desc_label.text = description if description != "" else "No description."
|
||||
@@ -166,8 +334,7 @@ func _create_world_card(world_dict: Dictionary) -> Control:
|
||||
# shown for the world's owner, matching the write-side authorization the
|
||||
# save path itself enforces (§5.3), so a non-owner never sees a button
|
||||
# that would just 403 on the first save.
|
||||
var owner_id := int(world_dict.get("owner_id", -1))
|
||||
if _current_user_id != -1 and owner_id == _current_user_id:
|
||||
if is_owner:
|
||||
var edit_button := Button.new()
|
||||
edit_button.text = "Edit World"
|
||||
edit_button.size_flags_horizontal = Control.SIZE_SHRINK_BEGIN
|
||||
|
||||
Reference in New Issue
Block a user