WIP checkpoint: Address review feedback: Implement Godot dedicated server scene + player spawning
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from sqlalchemy import Column, Integer, String, ForeignKey, Text, DateTime, Boolean
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from sqlalchemy.dialects.postgresql import ENUM
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from sqlalchemy.orm import relationship
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from sqlalchemy.sql import func
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import enum
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from app.database import Base
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class AssetType(str, enum.Enum):
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IMAGE = "image"
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AUDIO = "audio"
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VIDEO = "video"
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DOCUMENT = "document"
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MODEL_3D = "model_3d"
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OTHER = "other"
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class Asset(Base):
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__tablename__ = "assets"
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id = Column(Integer, primary_key=True, index=True)
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name = Column(String(255), nullable=False)
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description = Column(Text, nullable=True)
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asset_type = Column(
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ENUM(AssetType, name="asset_type", create_type=False),
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nullable=False,
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)
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file_path = Column(String(512), nullable=False)
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file_size = Column(Integer, nullable=True)
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mime_type = Column(String(128), nullable=True)
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metadata_json = Column(Text, nullable=True)
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world_id = Column(Integer, ForeignKey("worlds.id"), nullable=True)
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owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
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is_public = Column(Boolean, default=False, nullable=False)
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created_at = Column(DateTime(timezone=True), server_default=func.now())
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updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
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owner = relationship("User", back_populates="assets")
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world = relationship("World", back_populates="assets")
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