WIP checkpoint: Address review feedback: Implement Godot dedicated server scene + player spawning
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# Testing at Package Checkpoints
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A Package Checkpoint (PC1, PC2, ...) is a periodic review point — every few
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real milestones, the client and server builds get packaged together and
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independently reviewed before anyone calls anything actually done. See
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`project_agp` in Claude's memory, or ask, for the full definition; this
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doc is just the mechanical "how do I run the tests" part of that review.
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## Running the suite
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```
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python scripts/run_checkpoint_tests.py
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```
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Brings up a throwaway Postgres, runs Alembic migrations against it, runs the
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backend pytest suite, starts the backend server, and runs every Godot
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headless smoke test (`scripts/smoke_test_*.gd`) against it. Tears the
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Postgres container down afterward (`--keep-postgres` to skip that if you
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want to poke at the DB after a failure).
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If port 5432 is already taken on the machine, pass `--postgres-port` with
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something else.
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Exit code is 0 only if everything that actually ran passed — suites with
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nothing to run yet (no Godot binary found, no smoke test scripts yet) are
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reported SKIPPED, not treated as a failure.
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## What this does and doesn't prove
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Passing this script means: migrations apply cleanly to a genuinely empty
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database, the backend's unit-level logic is correct, and whatever Godot
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smoke tests exist actually round-trip against a live backend. It does
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**not** mean full endpoint/integration coverage exists — see
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`test_inventory.md` for the current, honest list of what's tested and what
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isn't. A checkpoint review should still involve reading the actual diffs
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for anything this script's current coverage doesn't reach, not just running
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green and calling it done.
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## Growing this over time
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As real integration tests get added (endpoint tests hitting the FastAPI app,
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more Godot smoke coverage beyond `health_check`), they should land under
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`backend/tests/` / `scripts/smoke_test_*.gd` respectively — this script
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picks up new files automatically, nothing to register by hand. Update
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`test_inventory.md`'s tables when you do, so the inventory stays a source
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of truth instead of quietly going stale.
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Eventual goal (not implemented yet): gate merges to `main` on this script
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passing, the same way a real CI pipeline would. For now it's a manual step
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run at checkpoint review time.
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