Build stamp via assets/build_info.json (reliable: same path as the catalog)
checkpoint / checkpoint (push) Successful in 1m39s
checkpoint / checkpoint (push) Successful in 1m39s
config/version didn't survive export cleanly. Instead checkpoint_ops writes assets/build_info.json at build time (a plain JSON file, packed by the same include_filter as the avatar catalog) and the menu + in-world HUD read it with FileAccess. Shows 'build PC3 <commit>' so playtest reports say exactly which build is running. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
This commit is contained in:
@@ -11,3 +11,4 @@ Thumbs.db
|
||||
|
||||
# Godot UID files (regenerated from path)
|
||||
*.uid
|
||||
assets/build_info.json
|
||||
|
||||
Reference in New Issue
Block a user