Build stamp via assets/build_info.json (reliable: same path as the catalog)
checkpoint / checkpoint (push) Successful in 1m39s

config/version didn't survive export cleanly. Instead checkpoint_ops writes
assets/build_info.json at build time (a plain JSON file, packed by the same
include_filter as the avatar catalog) and the menu + in-world HUD read it
with FileAccess. Shows 'build PC3 <commit>' so playtest reports say exactly
which build is running.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
This commit is contained in:
2026-09-06 00:41:57 +00:00
parent 3639fb3132
commit 44bfcb1871
3 changed files with 25 additions and 2 deletions
+1
View File
@@ -11,3 +11,4 @@ Thumbs.db
# Godot UID files (regenerated from path)
*.uid
assets/build_info.json