feat(audio): add built-in sound effects (bell, coin, chime, etc.), inspector sound presets, and preview player
checkpoint / checkpoint (push) Failing after 6m3s
checkpoint / checkpoint (push) Failing after 6m3s
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dvln67rbfmcnt"
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path="res://.godot/imported/bell.wav-c9e8b15c72938ff0cc4247d900f73a2f.sample"
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[deps]
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source_file="res://assets/audio/bell.wav"
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dest_files=["res://.godot/imported/bell.wav-c9e8b15c72938ff0cc4247d900f73a2f.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://uvtdcjsrs4oc"
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path="res://.godot/imported/chime.wav-cbf50c3ed007f7bda834f64e66ec1ffa.sample"
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[deps]
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source_file="res://assets/audio/chime.wav"
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dest_files=["res://.godot/imported/chime.wav-cbf50c3ed007f7bda834f64e66ec1ffa.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cxiiaesukt1ci"
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path="res://.godot/imported/click.wav-726094e36c7052fadb6392aaf7409595.sample"
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[deps]
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source_file="res://assets/audio/click.wav"
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dest_files=["res://.godot/imported/click.wav-726094e36c7052fadb6392aaf7409595.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cssl2kgkc53is"
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path="res://.godot/imported/coin.wav-e1bec9e9502a5df388e6fd33d4bb5689.sample"
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[deps]
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source_file="res://assets/audio/coin.wav"
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dest_files=["res://.godot/imported/coin.wav-e1bec9e9502a5df388e6fd33d4bb5689.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://c10qifwxnhin6"
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path="res://.godot/imported/door_open.wav-d530c3547ac0143568ab23d68285c71c.sample"
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[deps]
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source_file="res://assets/audio/door_open.wav"
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dest_files=["res://.godot/imported/door_open.wav-d530c3547ac0143568ab23d68285c71c.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bl6jimdmb1d3u"
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path="res://.godot/imported/fanfare.wav-e0524ad6f859b26eee9ccfabfec4f302.sample"
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[deps]
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source_file="res://assets/audio/fanfare.wav"
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dest_files=["res://.godot/imported/fanfare.wav-e0524ad6f859b26eee9ccfabfec4f302.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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