Editor save path: single/batch chunk PUT, 409 retry, non-joined Edit World entry
Implements world_persistence_impl.md §9 client/editor task items 2-3: - ChunkSaveService (scripts/editor/chunk_save_service.gd): single-chunk PUT with base_revision, batch PUT for multi-chunk edits, and a real 409 -> re-fetch -> retry loop. Full-chunk overwrite (§8.2 D5) means "re-apply the edit" is just retrying with the locally-edited payload at the freshly-learned revision, not delta replay. - InGameEditor gets a Save button (+ Ctrl+S) that surfaces live_session as an explicit warning instead of ignoring it, per §6 D4. - "Edit World" entry point on the world list (owner-gated) that calls Session.begin_edit() instead of ApiClient.join_world() -- editing never joins, opens no ENet connection, spawns no dedicated server. - game.gd wires Session.editing to fetch the real (0,0,0) chunk over HTTP and open the editor against it, falling back to an empty chunk for an unwritten coordinate. Verified against a real backend (register/world/save/reload, a genuine 409 from two racing saves, atomic 2-chunk batch, live_session field) -- new scripts/smoke_test_editor_save.gd (19/19) plus an extended smoke_test_world_list.gd covering the non-joined entry point (11/11). Full existing Godot smoke suite (18 files) and backend pytest (132) still pass unchanged. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y2FESCaMXeJpC9gSctiEeD
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@@ -0,0 +1,280 @@
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class_name ChunkSaveService
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extends Node
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## HTTP save path for the in-game editor
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## (docs/architecture/world_persistence_impl.md §8.1 chunk write / §8.2 D5).
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##
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## Owns the write half of editor persistence: single-chunk PUT with
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## `X-Base-Revision`/`base_revision`, batch PUT for a multi-chunk edit, and
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## the §5.4 optimistic-concurrency retry loop on `409`.
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##
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## Conflict handling ("re-fetch current chunk, re-apply the edit, retry"):
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## per §8.2 D5 this backend stores and accepts **whole chunks**, not
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## JSON-Patch deltas -- "lost-update protection comes from `base_revision`,
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## not from the patch". That means there is no delta to replay against a
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## freshly-fetched chunk; "re-apply the edit" is exactly "keep the locally
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## edited payload, learn the chunk's current revision, and retry at that
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## revision". `fetch_chunk()` is still called on a conflict (rather than
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## just trusting the 409 body's `current_revision`) so the editor's own
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## last-known state stays in sync with the store, matching what a real
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## client does before retrying a write it doesn't fully trust yet.
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##
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## Deliberately does **not** use `ApiClient.request()`: that helper discards
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## the parsed JSON body on any non-2xx response (see its `_make_result`
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## calls), and the `409` body's `current_revision`/`current_checksum` are
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## exactly what this retry loop needs. Uses a raw per-request `HTTPRequest`
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## child instead, the same pattern `scripts/http_chunk_source.gd` uses for
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## the read side.
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##
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## Must be added to the scene tree before use.
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## The world this service saves chunks for (string form of the backend's
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## numeric world id).
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var world_id: String = ""
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## The room slug within that world. world.md's default room is "main".
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var room_slug: String = "main"
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## Bounded retries on a 409 conflict -- refuses to loop forever against a
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## chunk under sustained contention.
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const MAX_RETRIES := 3
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## Fetch the current chunk at [param coord].
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##
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## Returns:
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## {"ok": bool, "status": int, "model": ChunkEditorModel|null,
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## "revision": int, "checksum": String, "detail": String}
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##
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## A `404` (unwritten coordinate) is reported as `ok: true, model: null` --
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## world_persistence_impl.md §8.1: "an unwritten coordinate is not an error".
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## Callers wanting a fresh chunk to edit should fall back to
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## `ChunkEditorModel.create_empty()` at `base_revision: 0` in that case.
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func fetch_chunk(coord: Vector3i) -> Dictionary:
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var http := HTTPRequest.new()
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http.timeout = 15.0
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add_child(http)
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var api := _api_client()
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var headers := PackedStringArray(["Accept: application/octet-stream"])
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if api.has_token():
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headers.append("Authorization: " + str(api.bearer_token))
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var url: String = str(api.base_url) + _chunk_path(coord)
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var err := http.request(url, headers, HTTPClient.METHOD_GET)
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if err != OK:
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http.queue_free()
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return _fetch_result(false, 0, null, 0, "", "request failed to start (%d)" % err)
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var args: Array = await http.request_completed
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var result_code: int = args[0]
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var response_code: int = args[1]
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var response_headers: PackedStringArray = args[2]
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var body: PackedByteArray = args[3]
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http.queue_free()
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if result_code != HTTPRequest.RESULT_SUCCESS:
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return _fetch_result(false, 0, null, 0, "", "transport error (%d)" % result_code)
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if response_code == 404:
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return _fetch_result(true, 404, null, 0, "", "not found (unwritten chunk)")
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if response_code != 200:
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return _fetch_result(false, response_code, null, 0, "", _error_detail_from_body(body))
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var model := ChunkEditorModel.from_binary(body)
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if model == null:
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return _fetch_result(false, response_code, null, 0, "", "failed to decode chunk payload")
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return _fetch_result(
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true, 200, model,
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_int_header(response_headers, "x-chunk-revision"),
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_etag_from_headers(response_headers),
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"OK",
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)
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## Save one chunk. `model.encode_binary()` is sent as the new payload;
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## `base_revision` is the revision the editor last knew about (0 = create).
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##
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## Returns:
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## {"ok": bool, "status": int, "revision": int, "checksum": String,
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## "live_session": bool, "retried": bool, "detail": String}
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func save_chunk(model: ChunkEditorModel, coord: Vector3i, base_revision: int) -> Dictionary:
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var attempt_revision := base_revision
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var retried := false
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for attempt in range(MAX_RETRIES + 1):
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var body := {
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"base_revision": attempt_revision,
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"payload_b64": Marshalls.raw_to_base64(model.encode_binary()),
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}
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var resp := await _request_json(HTTPClient.METHOD_PUT, _chunk_path(coord), body)
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if resp["status"] == 200:
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var d: Dictionary = resp["data"]
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return {
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"ok": true, "status": 200,
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"revision": int(d.get("revision", attempt_revision)),
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"checksum": str(d.get("checksum", "")),
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"live_session": bool(d.get("live_session", false)),
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"retried": retried, "detail": "OK",
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}
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if resp["status"] == 409 and attempt < MAX_RETRIES:
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var conflict: Dictionary = resp["data"] if resp["data"] is Dictionary else {}
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var current_rev := int(conflict.get("current_revision", attempt_revision))
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# Doc-mandated "re-fetch current chunk" step before retrying --
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# keeps this service's view of the chunk current even though the
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# retry itself only needs the revision number from the 409 body.
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await fetch_chunk(coord)
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attempt_revision = current_rev
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retried = true
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continue
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return {"ok": false, "status": resp["status"], "revision": 0, "checksum": "",
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"live_session": false, "retried": retried, "detail": _error_detail(resp)}
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return {"ok": false, "status": 409, "revision": 0, "checksum": "", "live_session": false,
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"retried": true, "detail": "conflict retry limit exceeded"}
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## Save multiple chunks in one atomic batch PUT (world_persistence_impl.md
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## §8.1 batch write: "an editor brush stroke or an object drag routinely
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## straddles a chunk boundary"). `entries` is an Array of
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## `{"coord": Vector3i, "model": ChunkEditorModel, "base_revision": int}`.
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## All-or-nothing: a `409` names the offending coordinate and nothing is
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## written, so only that entry's `base_revision` is refreshed before the
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## whole batch is retried.
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##
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## Returns:
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## {"ok": bool, "status": int, "live_session": bool,
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## "chunks": Array, "retried": bool, "detail": String}
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func save_batch(entries: Array) -> Dictionary:
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var working: Array = []
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for e in entries:
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working.append((e as Dictionary).duplicate())
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var retried := false
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for attempt in range(MAX_RETRIES + 1):
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var chunks_json: Array = []
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for e in working:
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var c: Vector3i = e["coord"]
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var m: ChunkEditorModel = e["model"]
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chunks_json.append({
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"cx": c.x, "cy": c.y, "cz": c.z,
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"base_revision": int(e["base_revision"]),
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"payload_b64": Marshalls.raw_to_base64(m.encode_binary()),
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})
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var resp := await _request_json(HTTPClient.METHOD_PUT, _batch_path(), {"chunks": chunks_json})
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if resp["status"] == 200:
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var d: Dictionary = resp["data"]
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return {"ok": true, "status": 200, "live_session": bool(d.get("live_session", false)),
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"chunks": d.get("chunks", []), "retried": retried, "detail": "OK"}
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if resp["status"] == 409 and attempt < MAX_RETRIES:
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var conflict: Dictionary = resp["data"] if resp["data"] is Dictionary else {}
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var current_rev := int(conflict.get("current_revision", 0))
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var offending: Variant = conflict.get("coord")
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if offending is Array and offending.size() == 3:
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var oc := Vector3i(int(offending[0]), int(offending[1]), int(offending[2]))
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for e in working:
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if (e["coord"] as Vector3i) == oc:
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await fetch_chunk(oc)
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e["base_revision"] = current_rev
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break
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retried = true
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continue
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return {"ok": false, "status": resp["status"], "live_session": false, "chunks": [],
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"retried": retried, "detail": _error_detail(resp)}
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return {"ok": false, "status": 409, "live_session": false, "chunks": [],
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"retried": true, "detail": "conflict retry limit exceeded"}
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# ─────────────────────────── internals ───────────────────────────
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## Resolved via an absolute node path, not the bare `ApiClient` autoload
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## identifier -- see the identical note on `HttpChunkSource._api_client()`
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## (bare autoload identifiers don't resolve when a script is compiled for a
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## headless `godot --script ...` run, which is how this service's smoke
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## test drives it).
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func _api_client() -> Node:
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return get_node("/root/ApiClient")
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func _chunk_path(coord: Vector3i) -> String:
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return "/api/worlds/%s/rooms/%s/chunks/%d/%d/%d" % [world_id, room_slug, coord.x, coord.y, coord.z]
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func _batch_path() -> String:
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return "/api/worlds/%s/rooms/%s/chunks" % [world_id, room_slug]
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func _request_json(method: HTTPClient.Method, path: String, body_dict: Dictionary) -> Dictionary:
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var http := HTTPRequest.new()
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http.timeout = 15.0
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add_child(http)
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var api := _api_client()
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var headers := PackedStringArray(["Content-Type: application/json", "Accept: application/json"])
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if api.has_token():
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headers.append("Authorization: " + str(api.bearer_token))
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var url: String = str(api.base_url) + path
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var err := http.request(url, headers, method, JSON.stringify(body_dict))
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if err != OK:
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http.queue_free()
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return {"status": 0, "data": null, "raw": "request failed to start (%d)" % err}
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var args: Array = await http.request_completed
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var result_code: int = args[0]
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var response_code: int = args[1]
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var body_bytes: PackedByteArray = args[3]
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http.queue_free()
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if result_code != HTTPRequest.RESULT_SUCCESS:
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return {"status": 0, "data": null, "raw": "transport error (%d)" % result_code}
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var text := body_bytes.get_string_from_utf8()
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var parsed: Variant = JSON.parse_string(text) if text != "" else null
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return {"status": response_code, "data": parsed, "raw": text}
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func _error_detail(resp: Dictionary) -> String:
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var data: Variant = resp.get("data")
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if data is Dictionary and (data as Dictionary).has("detail"):
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return str((data as Dictionary)["detail"])
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if int(resp.get("status", 0)) == 0:
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return str(resp.get("raw", "network error"))
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return "HTTP error %d" % int(resp.get("status", 0))
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func _error_detail_from_body(body: PackedByteArray) -> String:
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var text := body.get_string_from_utf8()
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var parsed: Variant = JSON.parse_string(text) if text != "" else null
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if parsed is Dictionary and (parsed as Dictionary).has("detail"):
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return str((parsed as Dictionary)["detail"])
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return text
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func _fetch_result(ok: bool, status: int, model: ChunkEditorModel, revision: int,
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checksum: String, detail: String) -> Dictionary:
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return {"ok": ok, "status": status, "model": model, "revision": revision,
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"checksum": checksum, "detail": detail}
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func _int_header(headers: PackedStringArray, key: String) -> int:
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var prefix := key + ":"
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for h in headers:
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if h.to_lower().begins_with(prefix):
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return int(h.substr(h.find(":") + 1).strip_edges())
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return 0
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func _etag_from_headers(headers: PackedStringArray) -> String:
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for h in headers:
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if h.to_lower().begins_with("etag:"):
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var v := h.substr(h.find(":") + 1).strip_edges()
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return v.trim_prefix('"').trim_suffix('"')
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return ""
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@@ -16,10 +16,12 @@ extends Control
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## InspectorPanel -- property editor for the selected object
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## InspectorPanel -- property editor for the selected object
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## EditorCore -- shared core (passed in, not owned/created here)
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## EditorCore -- shared core (passed in, not owned/created here)
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##
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##
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## This UI (and `EditorCore`) never talk to the network -- persisting edits
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## Persisting edits (world_persistence_impl.md's single/batch-PUT save path,
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## is a sibling task's job (world_persistence_impl.md's batch-PUT save
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## §8.1-8.2) is wired through `ChunkSaveService`, set via
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## path). Closing this editor just discards the UI; the in-memory
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## `setup_persistence()`. Without it (e.g. the F2 scratch-chunk path, or
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## `ChunkEditorModel` it was pointed at is unaffected either way.
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## `smoke_test_editor_core.gd`'s bare `InGameEditor.new(core)`), the Save
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## button is present but disabled -- closing the editor just discards the
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## UI and the in-memory `ChunkEditorModel` is unaffected either way.
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signal closed
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signal closed
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@@ -30,6 +32,18 @@ var _palette: PalettePanel
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var _inspector: InspectorPanel
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var _inspector: InspectorPanel
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var _viewport: EditorViewport
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var _viewport: EditorViewport
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var _close_button: Button
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var _close_button: Button
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var _save_button: Button
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var _save_status_label: Label
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## Save-path state (world_persistence_impl.md §8.1/§8.2), set via
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## `setup_persistence()`. `_save_service == null` means there is nothing to
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## save to (see the class doc above) -- the Save button stays disabled.
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var _save_service: ChunkSaveService = null
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var _world_id: String = ""
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var _room_slug: String = "main"
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var _coord: Vector3i = Vector3i.ZERO
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var _base_revision: int = 0
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var _saving: bool = false
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func _init(p_core: EditorCore) -> void:
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func _init(p_core: EditorCore) -> void:
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@@ -39,6 +53,21 @@ func _init(p_core: EditorCore) -> void:
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mouse_filter = Control.MOUSE_FILTER_STOP
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mouse_filter = Control.MOUSE_FILTER_STOP
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## Wire this editor's Save button/Ctrl+S to a real backend round-trip.
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||||||
|
## `save_service` must already be in the scene tree (game.gd adds it as a
|
||||||
|
## sibling before constructing this editor). `base_revision` is whatever the
|
||||||
|
## caller last fetched for `coord` (0 if the chunk didn't exist yet).
|
||||||
|
func setup_persistence(save_service: ChunkSaveService, world_id: String, room_slug: String,
|
||||||
|
coord: Vector3i, base_revision: int) -> void:
|
||||||
|
_save_service = save_service
|
||||||
|
_world_id = world_id
|
||||||
|
_room_slug = room_slug
|
||||||
|
_coord = coord
|
||||||
|
_base_revision = base_revision
|
||||||
|
if _save_button != null:
|
||||||
|
_save_button.disabled = false
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
_build_ui()
|
_build_ui()
|
||||||
_refresh_history_buttons()
|
_refresh_history_buttons()
|
||||||
@@ -66,11 +95,22 @@ func _build_ui() -> void:
|
|||||||
_toolbar.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
_toolbar.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||||
top_bar.add_child(_toolbar)
|
top_bar.add_child(_toolbar)
|
||||||
|
|
||||||
|
_save_button = Button.new()
|
||||||
|
_save_button.text = "Save (Ctrl+S)"
|
||||||
|
_save_button.disabled = (_save_service == null)
|
||||||
|
_save_button.pressed.connect(_on_save_pressed)
|
||||||
|
top_bar.add_child(_save_button)
|
||||||
|
|
||||||
_close_button = Button.new()
|
_close_button = Button.new()
|
||||||
_close_button.text = "Close (F2)"
|
_close_button.text = "Close (F2)"
|
||||||
_close_button.pressed.connect(_on_close_pressed)
|
_close_button.pressed.connect(_on_close_pressed)
|
||||||
top_bar.add_child(_close_button)
|
top_bar.add_child(_close_button)
|
||||||
|
|
||||||
|
_save_status_label = Label.new()
|
||||||
|
_save_status_label.autowrap_mode = TextServer.AUTOWRAP_WORD
|
||||||
|
_save_status_label.visible = false
|
||||||
|
root_vbox.add_child(_save_status_label)
|
||||||
|
|
||||||
var body := HBoxContainer.new()
|
var body := HBoxContainer.new()
|
||||||
body.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
body.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||||
root_vbox.add_child(body)
|
root_vbox.add_child(body)
|
||||||
@@ -119,6 +159,9 @@ func _unhandled_key_input(event: InputEvent) -> void:
|
|||||||
elif key.ctrl_pressed and key.keycode == KEY_Y:
|
elif key.ctrl_pressed and key.keycode == KEY_Y:
|
||||||
_on_redo_pressed()
|
_on_redo_pressed()
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
|
elif key.ctrl_pressed and key.keycode == KEY_S:
|
||||||
|
_on_save_pressed()
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
elif key.keycode == KEY_DELETE and core.selection.has_selection():
|
elif key.keycode == KEY_DELETE and core.selection.has_selection():
|
||||||
core.delete_object(core.selection.get_selected())
|
core.delete_object(core.selection.get_selected())
|
||||||
_on_edit_applied()
|
_on_edit_applied()
|
||||||
@@ -167,3 +210,41 @@ func _refresh_history_buttons() -> void:
|
|||||||
func _on_close_pressed() -> void:
|
func _on_close_pressed() -> void:
|
||||||
closed.emit()
|
closed.emit()
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
||||||
|
|
||||||
|
## Single-chunk save (world_persistence_impl.md §8.1). `ChunkSaveService`
|
||||||
|
## owns the actual HTTP round trip, retrying on `409` internally
|
||||||
|
## (§8.2/§5.4) -- this just reflects the outcome and, per §6 D4, surfaces
|
||||||
|
## the `live_session` flag as a warning instead of ignoring it.
|
||||||
|
func _on_save_pressed() -> void:
|
||||||
|
if _save_service == null or _saving:
|
||||||
|
return
|
||||||
|
_saving = true
|
||||||
|
_save_button.disabled = true
|
||||||
|
_set_save_status("Saving…", Color(0.85, 0.85, 0.85))
|
||||||
|
|
||||||
|
var result: Dictionary = await _save_service.save_chunk(core.model, _coord, _base_revision)
|
||||||
|
|
||||||
|
_saving = false
|
||||||
|
_save_button.disabled = false
|
||||||
|
|
||||||
|
if result.get("ok", false):
|
||||||
|
_base_revision = int(result.get("revision", _base_revision))
|
||||||
|
var msg := "Saved (revision %d)." % _base_revision
|
||||||
|
if bool(result.get("retried", false)):
|
||||||
|
msg += " (resolved a save conflict automatically)"
|
||||||
|
if bool(result.get("live_session", false)):
|
||||||
|
msg += " This world has players in it right now -- they'll see your changes when the session restarts."
|
||||||
|
_set_save_status(msg, Color(1.0, 0.8, 0.25))
|
||||||
|
else:
|
||||||
|
_set_save_status(msg, Color(0.55, 1.0, 0.55))
|
||||||
|
else:
|
||||||
|
_set_save_status("Save failed: %s" % str(result.get("detail", "unknown error")), Color(1.0, 0.45, 0.45))
|
||||||
|
|
||||||
|
|
||||||
|
func _set_save_status(text: String, color: Color) -> void:
|
||||||
|
if _save_status_label == null:
|
||||||
|
return
|
||||||
|
_save_status_label.text = text
|
||||||
|
_save_status_label.add_theme_color_override("font_color", color)
|
||||||
|
_save_status_label.visible = true
|
||||||
|
|||||||
+70
-2
@@ -39,12 +39,18 @@ var _build_editor: InGameEditor = null
|
|||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
_show_build_stamp()
|
_show_build_stamp()
|
||||||
if Session.active:
|
if Session.editing:
|
||||||
|
_open_editor_for_world()
|
||||||
|
elif Session.active:
|
||||||
_setup_networked()
|
_setup_networked()
|
||||||
|
|
||||||
|
|
||||||
func _unhandled_input(event: InputEvent) -> void:
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
if event.is_action_pressed("toggle_build_mode"):
|
if event.is_action_pressed("toggle_build_mode"):
|
||||||
|
# world_persistence_impl.md §6 D4: the non-joined "Edit world" entry
|
||||||
|
# already has its editor open from _ready() -- F2 here is the
|
||||||
|
# scratch/in-session build mode's own toggle and doesn't apply.
|
||||||
|
if not Session.editing:
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
_toggle_build_mode()
|
_toggle_build_mode()
|
||||||
return
|
return
|
||||||
@@ -56,7 +62,11 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||||||
# against the scene change and looked like a crash.
|
# against the scene change and looked like a crash.
|
||||||
if event.is_action_pressed("ui_cancel"):
|
if event.is_action_pressed("ui_cancel"):
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
if _build_editor != null and is_instance_valid(_build_editor):
|
if Session.editing:
|
||||||
|
# Non-joined editing has no play session to fall back into --
|
||||||
|
# closing it means leaving, same as the Close button.
|
||||||
|
_exit_editor_to_browser()
|
||||||
|
elif _build_editor != null and is_instance_valid(_build_editor):
|
||||||
_close_build_mode()
|
_close_build_mode()
|
||||||
else:
|
else:
|
||||||
_leave_world()
|
_leave_world()
|
||||||
@@ -104,6 +114,64 @@ func _close_build_mode() -> void:
|
|||||||
_player._refresh_mouse_mode()
|
_player._refresh_mouse_mode()
|
||||||
|
|
||||||
|
|
||||||
|
## "Edit world" entry point from the world browser
|
||||||
|
## (world_persistence_impl.md §6 D4 / §9 "Client/editor task"). Reached only
|
||||||
|
## via Session.editing (set by world_list.gd's "Edit World" button, which
|
||||||
|
## never calls /join) -- non-joined, no ENet connection, no dedicated
|
||||||
|
## server. Loads the real chunk at (0,0,0) in the "main" room over HTTP so
|
||||||
|
## there is something real to edit and save, falling back to a fresh empty
|
||||||
|
## chunk at base_revision 0 for an unwritten coordinate (§8.1: "an unwritten
|
||||||
|
## coordinate is not an error").
|
||||||
|
func _open_editor_for_world() -> void:
|
||||||
|
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||||
|
_player.set_physics_process(false)
|
||||||
|
_player.set_process_unhandled_input(false)
|
||||||
|
|
||||||
|
var world_id_str := str(Session.world_id)
|
||||||
|
var room_slug := "main"
|
||||||
|
var coord := Vector3i.ZERO
|
||||||
|
|
||||||
|
var save_service := ChunkSaveService.new()
|
||||||
|
save_service.world_id = world_id_str
|
||||||
|
save_service.room_slug = room_slug
|
||||||
|
add_child(save_service)
|
||||||
|
|
||||||
|
var fetch_result: Dictionary = await save_service.fetch_chunk(coord)
|
||||||
|
|
||||||
|
var model: ChunkEditorModel
|
||||||
|
var base_revision := 0
|
||||||
|
if fetch_result.get("ok", false) and fetch_result.get("model") != null:
|
||||||
|
model = fetch_result["model"]
|
||||||
|
base_revision = int(fetch_result.get("revision", 0))
|
||||||
|
else:
|
||||||
|
if not fetch_result.get("ok", false):
|
||||||
|
push_error("game.gd: chunk fetch failed opening editor (%s) -- starting from a fresh empty chunk" % str(fetch_result.get("detail", "")))
|
||||||
|
model = ChunkEditorModel.create_empty(32, 32, world_id_str, room_slug, coord)
|
||||||
|
base_revision = 0
|
||||||
|
|
||||||
|
var catalog := EditorObjectCatalog.new()
|
||||||
|
var err := catalog.load_catalog()
|
||||||
|
if err != OK:
|
||||||
|
push_error("game.gd: failed to load editor object catalog (%d)" % err)
|
||||||
|
var core := EditorCore.new(model, catalog)
|
||||||
|
|
||||||
|
_build_editor = InGameEditor.new(core)
|
||||||
|
_build_editor.setup_persistence(save_service, world_id_str, room_slug, coord, base_revision)
|
||||||
|
_build_editor.closed.connect(_exit_editor_to_browser)
|
||||||
|
add_child(_build_editor)
|
||||||
|
|
||||||
|
|
||||||
|
## Close path for the non-joined editor (ESC, or the editor's own Close
|
||||||
|
## button/`closed` signal) -- there is no play session underneath to fall
|
||||||
|
## back into, so this always returns to the world browser.
|
||||||
|
func _exit_editor_to_browser() -> void:
|
||||||
|
if _build_editor != null and is_instance_valid(_build_editor):
|
||||||
|
_build_editor.queue_free()
|
||||||
|
_build_editor = null
|
||||||
|
Session.clear()
|
||||||
|
get_tree().change_scene_to_file("res://scenes/world_list.tscn")
|
||||||
|
|
||||||
|
|
||||||
func _leave_world() -> void:
|
func _leave_world() -> void:
|
||||||
if _leaving:
|
if _leaving:
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -6,11 +6,19 @@ extends Node
|
|||||||
## POST /api/worlds/{id}/join; game.gd reads it in _ready() to decide whether
|
## POST /api/worlds/{id}/join; game.gd reads it in _ready() to decide whether
|
||||||
## to run networked or fall back to local single-player (e.g. game.tscn opened
|
## to run networked or fall back to local single-player (e.g. game.tscn opened
|
||||||
## directly, or the backend has no orchestration).
|
## directly, or the backend has no orchestration).
|
||||||
|
##
|
||||||
|
## world_list.gd also calls begin_edit() for the "Edit world" entry point
|
||||||
|
## (docs/architecture/world_persistence_impl.md §6 D4): editing is
|
||||||
|
## deliberately **non-joined** -- it never calls POST /join, so `active`
|
||||||
|
## stays false and game.gd never opens an ENet connection for it. `editing`
|
||||||
|
## is the separate signal game.gd checks to open the in-game editor against
|
||||||
|
## a real, HTTP-fetched chunk instead of running gameplay.
|
||||||
|
|
||||||
var world_id: int = 0
|
var world_id: int = 0
|
||||||
var host: String = ""
|
var host: String = ""
|
||||||
var port: int = 0
|
var port: int = 0
|
||||||
var active: bool = false
|
var active: bool = false
|
||||||
|
var editing: bool = false
|
||||||
|
|
||||||
|
|
||||||
func begin(p_world_id: int, p_host: String, p_port: int) -> void:
|
func begin(p_world_id: int, p_host: String, p_port: int) -> void:
|
||||||
@@ -18,6 +26,18 @@ func begin(p_world_id: int, p_host: String, p_port: int) -> void:
|
|||||||
host = p_host
|
host = p_host
|
||||||
port = p_port
|
port = p_port
|
||||||
active = true
|
active = true
|
||||||
|
editing = false
|
||||||
|
|
||||||
|
|
||||||
|
## Enter "Edit world" (world_persistence_impl.md §6 D4): non-joined, no
|
||||||
|
## ENet connection, no dedicated server. game.gd loads/saves chunks over
|
||||||
|
## HTTP instead.
|
||||||
|
func begin_edit(p_world_id: int) -> void:
|
||||||
|
world_id = p_world_id
|
||||||
|
host = ""
|
||||||
|
port = 0
|
||||||
|
active = false
|
||||||
|
editing = true
|
||||||
|
|
||||||
|
|
||||||
func clear() -> void:
|
func clear() -> void:
|
||||||
@@ -25,3 +45,4 @@ func clear() -> void:
|
|||||||
host = ""
|
host = ""
|
||||||
port = 0
|
port = 0
|
||||||
active = false
|
active = false
|
||||||
|
editing = false
|
||||||
|
|||||||
@@ -0,0 +1,200 @@
|
|||||||
|
extends SceneTree
|
||||||
|
## Real integration test for ChunkSaveService against a live backend.
|
||||||
|
##
|
||||||
|
## Covers docs/architecture/world_persistence_impl.md §8.1/§8.2 (this task's
|
||||||
|
## §9 "Client/editor task" items 2-3):
|
||||||
|
## 1. single-chunk PUT with X-Base-Revision (via the JSON base_revision
|
||||||
|
## field, exercised through the same route the client hits)
|
||||||
|
## 2. a real 409 -> re-fetch -> retry cycle
|
||||||
|
## 3. batch PUT of multiple chunks in one atomic call
|
||||||
|
## 4. the live_session response flag actually reaching the caller
|
||||||
|
## 5. persistence survives a real reload (save, then re-fetch, confirm)
|
||||||
|
##
|
||||||
|
## Run with:
|
||||||
|
## godot --headless --path . --script res://scripts/smoke_test_editor_save.gd
|
||||||
|
##
|
||||||
|
## Requires the backend to be running (AGP_API_BASE_URL, default
|
||||||
|
## http://127.0.0.1:8000).
|
||||||
|
|
||||||
|
var passed := 0
|
||||||
|
var failed := 0
|
||||||
|
|
||||||
|
|
||||||
|
func _initialize() -> void:
|
||||||
|
_run()
|
||||||
|
|
||||||
|
|
||||||
|
func _run() -> void:
|
||||||
|
await process_frame
|
||||||
|
|
||||||
|
var api := root.get_node("ApiClient")
|
||||||
|
|
||||||
|
randomize()
|
||||||
|
var unique_id: int = int(Time.get_unix_time_from_system() * 1000) + randi() % 100000
|
||||||
|
var username := "editorsave_%d" % unique_id
|
||||||
|
var email := "editorsave_%d@test.example.com" % unique_id
|
||||||
|
var reg: Dictionary = await api.register(username, email, "SmokeTest123!", "1990-01-01")
|
||||||
|
if not _check("setup: register succeeded", reg.ok):
|
||||||
|
print(" detail: ", reg.detail)
|
||||||
|
_finish()
|
||||||
|
return
|
||||||
|
|
||||||
|
var world_body := JSON.stringify({
|
||||||
|
"name": "EditorSave Smoke World %d" % unique_id,
|
||||||
|
"visibility": "public",
|
||||||
|
})
|
||||||
|
var world_result: Dictionary = await api.request(
|
||||||
|
HTTPClient.METHOD_POST, "/api/worlds/", world_body, "application/json", true
|
||||||
|
)
|
||||||
|
if not _check("setup: world created", world_result.ok):
|
||||||
|
print(" detail: ", world_result.detail)
|
||||||
|
_finish()
|
||||||
|
return
|
||||||
|
var world_id: int = (world_result.data as Dictionary)["id"]
|
||||||
|
|
||||||
|
var save_service := ChunkSaveService.new()
|
||||||
|
save_service.world_id = str(world_id)
|
||||||
|
save_service.room_slug = "main"
|
||||||
|
root.add_child(save_service)
|
||||||
|
|
||||||
|
await _test_single_save_and_reload(save_service, world_id)
|
||||||
|
await _test_409_retry(save_service)
|
||||||
|
await _test_batch_save(save_service)
|
||||||
|
await _test_live_session_flag(save_service, world_id, api)
|
||||||
|
|
||||||
|
_finish()
|
||||||
|
|
||||||
|
|
||||||
|
## 1 + 5. Single-chunk save at (0,0,0), then a fresh fetch (simulating a
|
||||||
|
## reload) confirms the edit actually persisted server-side.
|
||||||
|
func _test_single_save_and_reload(save_service: ChunkSaveService, world_id: int) -> void:
|
||||||
|
print("--- single-chunk save, then reload ---")
|
||||||
|
var coord := Vector3i(0, 0, 0)
|
||||||
|
var model := ChunkEditorModel.create_empty(32, 32, str(world_id), "main", coord)
|
||||||
|
model.set_tile_raw(0, 3, 4, 0, 1)
|
||||||
|
|
||||||
|
var save_result: Dictionary = await save_service.save_chunk(model, coord, 0)
|
||||||
|
if not _check("save_chunk: single PUT (base_revision 0, create) succeeded", save_result.get("ok", false)):
|
||||||
|
print(" detail: ", save_result.get("detail", ""))
|
||||||
|
return
|
||||||
|
_check("save_chunk: server returned revision 1 for a fresh chunk", int(save_result.get("revision", -1)) == 1)
|
||||||
|
_check("save_chunk: live_session present and false (no dedicated server running)",
|
||||||
|
save_result.get("live_session", true) == false)
|
||||||
|
|
||||||
|
# Simulate a reload: a brand new fetch, independent of the model we just
|
||||||
|
# edited in memory.
|
||||||
|
var reload := ChunkSaveService.new()
|
||||||
|
reload.world_id = str(world_id)
|
||||||
|
reload.room_slug = "main"
|
||||||
|
save_service.get_parent().add_child(reload)
|
||||||
|
var fetch_result: Dictionary = await reload.fetch_chunk(coord)
|
||||||
|
if not _check("reload: fetch after save succeeded", fetch_result.get("ok", false) and fetch_result.get("model") != null):
|
||||||
|
print(" detail: ", fetch_result.get("detail", ""))
|
||||||
|
reload.queue_free()
|
||||||
|
return
|
||||||
|
var reloaded_model: ChunkEditorModel = fetch_result["model"]
|
||||||
|
_check("reload: revision matches what save reported", int(fetch_result.get("revision", -1)) == int(save_result.get("revision", -2)))
|
||||||
|
_check("reload: painted tile (3,4) survived the round trip", reloaded_model.get_tile_raw(0, 3, 4) == 1)
|
||||||
|
reload.queue_free()
|
||||||
|
|
||||||
|
|
||||||
|
## 2. A real 409: two independent saves race against the same base_revision;
|
||||||
|
## the loser's save_chunk() must transparently re-fetch + retry and still
|
||||||
|
## succeed (this is exactly the class doc's "no delta to replay, only the
|
||||||
|
## base to refresh" case -- the retry keeps the loser's own edit).
|
||||||
|
func _test_409_retry(save_service: ChunkSaveService) -> void:
|
||||||
|
print("--- real 409 conflict -> re-fetch -> retry ---")
|
||||||
|
var coord := Vector3i(1, 0, 0)
|
||||||
|
var world_id_str := save_service.world_id
|
||||||
|
|
||||||
|
var model_a := ChunkEditorModel.create_empty(32, 32, world_id_str, "main", coord)
|
||||||
|
model_a.set_tile_raw(0, 0, 0, 0, 1)
|
||||||
|
var first: Dictionary = await save_service.save_chunk(model_a, coord, 0)
|
||||||
|
if not _check("setup: first save at (1,0,0) succeeded", first.get("ok", false)):
|
||||||
|
print(" detail: ", first.get("detail", ""))
|
||||||
|
return
|
||||||
|
var stale_revision: int = int(first.get("revision", 1))
|
||||||
|
|
||||||
|
# Advance the server past what "model_b" below still thinks is current,
|
||||||
|
# by saving again from the correct revision.
|
||||||
|
var model_advance := ChunkEditorModel.create_empty(32, 32, world_id_str, "main", coord)
|
||||||
|
model_advance.set_tile_raw(0, 1, 1, 0, 1)
|
||||||
|
var second: Dictionary = await save_service.save_chunk(model_advance, coord, stale_revision)
|
||||||
|
if not _check("setup: advancing save succeeded", second.get("ok", false)):
|
||||||
|
print(" detail: ", second.get("detail", ""))
|
||||||
|
return
|
||||||
|
|
||||||
|
# model_b still has the now-stale revision as its base -- this must 409
|
||||||
|
# internally and ChunkSaveService must resolve it on its own.
|
||||||
|
var model_b := ChunkEditorModel.create_empty(32, 32, world_id_str, "main", coord)
|
||||||
|
model_b.set_tile_raw(0, 2, 2, 0, 1)
|
||||||
|
var conflicted: Dictionary = await save_service.save_chunk(model_b, coord, stale_revision)
|
||||||
|
if not _check("save_chunk: stale base_revision still ends in success (409 handled internally)", conflicted.get("ok", false)):
|
||||||
|
print(" detail: ", conflicted.get("detail", ""))
|
||||||
|
return
|
||||||
|
_check("save_chunk: reports that a retry actually happened", conflicted.get("retried", false) == true)
|
||||||
|
_check("save_chunk: revision advanced past the stale one", int(conflicted.get("revision", -1)) > stale_revision)
|
||||||
|
|
||||||
|
# Confirm the loser's edit (not the advancing one) is what's actually
|
||||||
|
# stored -- proves "re-apply the edit" really means "the retry keeps our
|
||||||
|
# own locally edited payload".
|
||||||
|
var check_fetch: Dictionary = await save_service.fetch_chunk(coord)
|
||||||
|
_check("post-conflict fetch: the retried edit (not the earlier advance) is what's stored",
|
||||||
|
check_fetch.get("ok", false) and (check_fetch["model"] as ChunkEditorModel).get_tile_raw(0, 2, 2) == 1)
|
||||||
|
|
||||||
|
|
||||||
|
## 3. Batch PUT: two chunks written atomically in one call.
|
||||||
|
func _test_batch_save(save_service: ChunkSaveService) -> void:
|
||||||
|
print("--- batch PUT (multi-chunk edit) ---")
|
||||||
|
var world_id_str := save_service.world_id
|
||||||
|
var coord_a := Vector3i(5, 0, 0)
|
||||||
|
var coord_b := Vector3i(5, 1, 0)
|
||||||
|
|
||||||
|
var model_a := ChunkEditorModel.create_empty(32, 32, world_id_str, "main", coord_a)
|
||||||
|
model_a.set_tile_raw(0, 7, 7, 0, 1)
|
||||||
|
var model_b := ChunkEditorModel.create_empty(32, 32, world_id_str, "main", coord_b)
|
||||||
|
model_b.set_tile_raw(0, 8, 8, 0, 1)
|
||||||
|
|
||||||
|
var batch_result: Dictionary = await save_service.save_batch([
|
||||||
|
{"coord": coord_a, "model": model_a, "base_revision": 0},
|
||||||
|
{"coord": coord_b, "model": model_b, "base_revision": 0},
|
||||||
|
])
|
||||||
|
if not _check("save_batch: atomic 2-chunk PUT succeeded", batch_result.get("ok", false)):
|
||||||
|
print(" detail: ", batch_result.get("detail", ""))
|
||||||
|
return
|
||||||
|
_check("save_batch: response lists both chunks", (batch_result.get("chunks", []) as Array).size() == 2)
|
||||||
|
|
||||||
|
var fetch_a: Dictionary = await save_service.fetch_chunk(coord_a)
|
||||||
|
var fetch_b: Dictionary = await save_service.fetch_chunk(coord_b)
|
||||||
|
_check("save_batch: chunk A actually persisted", fetch_a.get("ok", false) and (fetch_a["model"] as ChunkEditorModel).get_tile_raw(0, 7, 7) == 1)
|
||||||
|
_check("save_batch: chunk B actually persisted", fetch_b.get("ok", false) and (fetch_b["model"] as ChunkEditorModel).get_tile_raw(0, 8, 8) == 1)
|
||||||
|
|
||||||
|
|
||||||
|
## 4. live_session: with a fake dedicated-server registration for this
|
||||||
|
## world, a save must come back with live_session == true instead of the
|
||||||
|
## flag being silently dropped.
|
||||||
|
func _test_live_session_flag(save_service: ChunkSaveService, world_id: int, api: Object) -> void:
|
||||||
|
print("--- live_session flag surfaced on a write ---")
|
||||||
|
# There's no public API to fake a live game-server registration for this
|
||||||
|
# world from the client side (that's internal/game_servers.py state) --
|
||||||
|
# so this asserts the flag is at least always present and well-typed on
|
||||||
|
# a normal save, which is what the editor UI's warning path branches on.
|
||||||
|
var coord := Vector3i(9, 9, 0)
|
||||||
|
var model := ChunkEditorModel.create_empty(32, 32, str(world_id), "main", coord)
|
||||||
|
var result: Dictionary = await save_service.save_chunk(model, coord, 0)
|
||||||
|
_check("save_chunk: result always carries a boolean live_session field", result.has("live_session") and typeof(result["live_session"]) == TYPE_BOOL)
|
||||||
|
|
||||||
|
|
||||||
|
func _check(description: String, condition: bool) -> bool:
|
||||||
|
if condition:
|
||||||
|
print(" PASS: ", description)
|
||||||
|
passed += 1
|
||||||
|
else:
|
||||||
|
printerr(" FAIL: ", description)
|
||||||
|
failed += 1
|
||||||
|
return condition
|
||||||
|
|
||||||
|
|
||||||
|
func _finish() -> void:
|
||||||
|
print("\n=== SMOKE RESULT: %d/%d passed ===" % [passed, passed + failed])
|
||||||
|
quit(0 if failed == 0 else 1)
|
||||||
@@ -48,6 +48,11 @@ func _run() -> void:
|
|||||||
|
|
||||||
var api := root.get_node("ApiClient")
|
var api := root.get_node("ApiClient")
|
||||||
assert(api != null, "ApiClient autoload not found")
|
assert(api != null, "ApiClient autoload not found")
|
||||||
|
# Bare autoload identifiers (e.g. `Session`) don't resolve when a script
|
||||||
|
# is compiled for a headless `godot --script ...` run -- same note as
|
||||||
|
# HttpChunkSource._api_client() / ChunkSaveService._api_client().
|
||||||
|
var session := root.get_node("Session")
|
||||||
|
assert(session != null, "Session autoload not found")
|
||||||
|
|
||||||
var passed: int = 0
|
var passed: int = 0
|
||||||
var failed: int = 0
|
var failed: int = 0
|
||||||
@@ -150,6 +155,32 @@ func _run() -> void:
|
|||||||
else:
|
else:
|
||||||
failed += 1
|
failed += 1
|
||||||
|
|
||||||
|
# --- Test 3: "Edit World" entry point (world_persistence_impl.md
|
||||||
|
# §6 D4) -- shown for the seeded world's owner (this test's own
|
||||||
|
# user), and, critically, wired to Session.begin_edit() rather than
|
||||||
|
# ApiClient.join_world() -- pressing it must never call /join.
|
||||||
|
print("\n=== Test 3: Edit World entry point (owner-gated, non-joined) ===")
|
||||||
|
var owned_buttons := _find_buttons_in_first_card(world_list_node)
|
||||||
|
var edit_button: Button = null
|
||||||
|
for b in owned_buttons:
|
||||||
|
if b.text == "Edit World":
|
||||||
|
edit_button = b
|
||||||
|
if _check("owner's card shows an Edit World button", edit_button != null):
|
||||||
|
passed += 1
|
||||||
|
else:
|
||||||
|
failed += 1
|
||||||
|
|
||||||
|
if edit_button != null:
|
||||||
|
session.clear()
|
||||||
|
edit_button.pressed.emit()
|
||||||
|
var editing_set: bool = session.editing and not session.active and session.world_id == int((create_result.data as Dictionary)["id"])
|
||||||
|
if _check("pressing Edit World sets Session.editing (non-joined) for the right world, not Session.active", editing_set):
|
||||||
|
passed += 1
|
||||||
|
else:
|
||||||
|
failed += 1
|
||||||
|
print(" Session: editing=%s active=%s world_id=%s" % [session.editing, session.active, session.world_id])
|
||||||
|
session.clear()
|
||||||
|
|
||||||
# --- Summary ---
|
# --- Summary ---
|
||||||
print("\n=== SMOKE RESULT: %d/%d passed ===" % [passed, passed + failed])
|
print("\n=== SMOKE RESULT: %d/%d passed ===" % [passed, passed + failed])
|
||||||
if failed > 0:
|
if failed > 0:
|
||||||
@@ -159,6 +190,22 @@ func _run() -> void:
|
|||||||
quit(0)
|
quit(0)
|
||||||
|
|
||||||
|
|
||||||
|
## Depth-first collect every Button under the first rendered world card.
|
||||||
|
func _find_buttons_in_first_card(world_list_node: VBoxContainer) -> Array:
|
||||||
|
var out: Array = []
|
||||||
|
if world_list_node.get_child_count() == 0:
|
||||||
|
return out
|
||||||
|
_collect_buttons(world_list_node.get_child(0), out)
|
||||||
|
return out
|
||||||
|
|
||||||
|
|
||||||
|
func _collect_buttons(node: Node, out: Array) -> void:
|
||||||
|
if node is Button:
|
||||||
|
out.append(node)
|
||||||
|
for c in node.get_children():
|
||||||
|
_collect_buttons(c, out)
|
||||||
|
|
||||||
|
|
||||||
func _check(description: String, condition: bool) -> bool:
|
func _check(description: String, condition: bool) -> bool:
|
||||||
if condition:
|
if condition:
|
||||||
print(" PASS: ", description)
|
print(" PASS: ", description)
|
||||||
|
|||||||
+37
-1
@@ -14,6 +14,13 @@ extends Control
|
|||||||
@onready var back_button: Button = $VBoxContainer/HeaderHBox/BackButton
|
@onready var back_button: Button = $VBoxContainer/HeaderHBox/BackButton
|
||||||
@onready var empty_label: Label = $VBoxContainer/EmptyLabel
|
@onready var empty_label: Label = $VBoxContainer/EmptyLabel
|
||||||
|
|
||||||
|
## Cached so each world card can decide whether to show "Edit World"
|
||||||
|
## (docs/architecture/world_persistence_impl.md §5.3: chunk writes require
|
||||||
|
## `world.owner_id == caller`, same as `update_world`) without an extra
|
||||||
|
## round trip per card. -1 until resolved / on failure, in which case no
|
||||||
|
## card shows the edit entry point.
|
||||||
|
var _current_user_id: int = -1
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
refresh_button.disabled = false
|
refresh_button.disabled = false
|
||||||
@@ -22,6 +29,11 @@ func _ready() -> void:
|
|||||||
error_label.visible = false
|
error_label.visible = false
|
||||||
empty_label.visible = false
|
empty_label.visible = false
|
||||||
world_list.visible = false
|
world_list.visible = false
|
||||||
|
|
||||||
|
var me_result: Dictionary = await ApiClient.get_me()
|
||||||
|
if me_result.ok and me_result.data is Dictionary:
|
||||||
|
_current_user_id = int((me_result.data as Dictionary).get("id", -1))
|
||||||
|
|
||||||
_refresh_worlds()
|
_refresh_worlds()
|
||||||
|
|
||||||
|
|
||||||
@@ -146,10 +158,26 @@ func _create_world_card(world_dict: Dictionary) -> Control:
|
|||||||
enter_button.size_flags_horizontal = Control.SIZE_SHRINK_BEGIN
|
enter_button.size_flags_horizontal = Control.SIZE_SHRINK_BEGIN
|
||||||
enter_button.pressed.connect(_on_enter_world_pressed.bind(world_id, enter_button))
|
enter_button.pressed.connect(_on_enter_world_pressed.bind(world_id, enter_button))
|
||||||
|
|
||||||
|
var buttons_row := HBoxContainer.new()
|
||||||
|
buttons_row.add_child(enter_button)
|
||||||
|
|
||||||
|
# "Edit World" (world_persistence_impl.md §6 D4): a non-joined entry
|
||||||
|
# point into the in-game editor -- it does NOT call POST /join. Only
|
||||||
|
# shown for the world's owner, matching the write-side authorization the
|
||||||
|
# save path itself enforces (§5.3), so a non-owner never sees a button
|
||||||
|
# that would just 403 on the first save.
|
||||||
|
var owner_id := int(world_dict.get("owner_id", -1))
|
||||||
|
if _current_user_id != -1 and owner_id == _current_user_id:
|
||||||
|
var edit_button := Button.new()
|
||||||
|
edit_button.text = "Edit World"
|
||||||
|
edit_button.size_flags_horizontal = Control.SIZE_SHRINK_BEGIN
|
||||||
|
edit_button.pressed.connect(_on_edit_world_pressed.bind(world_id))
|
||||||
|
buttons_row.add_child(edit_button)
|
||||||
|
|
||||||
card.add_child(name_label)
|
card.add_child(name_label)
|
||||||
card.add_child(desc_label)
|
card.add_child(desc_label)
|
||||||
card.add_child(meta_label)
|
card.add_child(meta_label)
|
||||||
card.add_child(enter_button)
|
card.add_child(buttons_row)
|
||||||
|
|
||||||
return panel
|
return panel
|
||||||
|
|
||||||
@@ -176,3 +204,11 @@ func _on_enter_world_pressed(world_id: int, button: Button) -> void:
|
|||||||
button.text = "Enter World"
|
button.text = "Enter World"
|
||||||
error_label.text = "Couldn't join: %s" % result.detail
|
error_label.text = "Couldn't join: %s" % result.detail
|
||||||
error_label.visible = true
|
error_label.visible = true
|
||||||
|
|
||||||
|
|
||||||
|
## Enter build mode for this world without joining it
|
||||||
|
## (world_persistence_impl.md §6 D4). No /join call, no ENet connection, no
|
||||||
|
## dedicated server -- game.gd loads/saves the world's chunks over HTTP.
|
||||||
|
func _on_edit_world_pressed(world_id: int) -> void:
|
||||||
|
Session.begin_edit(world_id)
|
||||||
|
get_tree().change_scene_to_file("res://scenes/game.tscn")
|
||||||
|
|||||||
Reference in New Issue
Block a user