fix(multiplayer): replicate per-player avatar loadout and preserve original materials
checkpoint / checkpoint (push) Successful in 5m57s
checkpoint / checkpoint (push) Successful in 5m57s
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@@ -9,3 +9,9 @@ extends Node
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@rpc("any_peer", "call_remote", "reliable")
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func rpc_request_input(_input: Dictionary, _seq: int) -> void:
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pass # Real implementation is on the server.
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@rpc("any_peer", "call_remote", "reliable")
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func rpc_set_loadout(_loadout: Dictionary) -> void:
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pass # Real implementation is on the server.
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