WIP checkpoint: Implement Godot dedicated server scene + player spawning
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3]
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/server.gd" id="1"]
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[node name="Server" type="Node"]
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[node name="ServerMain" type="Node"]
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script = ExtResource("1")
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script = ExtResource("1")
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[ext_resource type="Script" path="res://scripts/server.gd" id="1"]
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