Add bison model to default editor palette and object catalog
checkpoint / checkpoint (push) Successful in 6m10s
checkpoint / checkpoint (push) Successful in 6m10s
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@@ -0,0 +1,37 @@
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extends SceneTree
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## Test loading and instantiating bison.glb prop
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func _init() -> void:
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print("=== Smoke Test: Bison Model ===")
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var path := "res://assets/props/bison.glb"
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if not FileAccess.file_exists(path):
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printerr("FAIL: bison.glb does not exist on disk at ", path)
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quit(1)
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return
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var res := load(path)
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if res == null:
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printerr("FAIL: Could not load ", path)
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quit(1)
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return
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print("PASS: Loaded PackedScene: ", res)
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if res is PackedScene:
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var inst = (res as PackedScene).instantiate()
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if inst == null:
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printerr("FAIL: Could not instantiate bison scene")
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quit(1)
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return
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print("PASS: Instantiated bison: ", inst.name, " (", inst.get_class(), ")")
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_print_node(inst, 0)
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inst.queue_free()
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print("=== Bison Model Smoke Test Passed ===")
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quit(0)
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func _print_node(n: Node, depth: int) -> void:
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print(" ".repeat(depth), "- ", n.name, " [", n.get_class(), "]")
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for c in n.get_children():
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_print_node(c, depth + 1)
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