WIP checkpoint: Creator Studio: Asset Import Pipeline — glTF model import backend
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
"""Asset management router."""
|
||||
|
||||
import json
|
||||
import os
|
||||
from pathlib import Path
|
||||
from typing import Optional
|
||||
@@ -64,6 +65,177 @@ def _sanitize_filename(filename: str) -> str:
|
||||
return safe or "file"
|
||||
|
||||
|
||||
def _validate_gltf_json(content: bytes) -> dict:
|
||||
"""Validate that content is a valid .gltf file (JSON-based glTF).
|
||||
|
||||
Returns the parsed JSON dict on success.
|
||||
Raises ValueError if the file is not valid glTF.
|
||||
"""
|
||||
try:
|
||||
data = json.loads(content)
|
||||
except json.JSONDecodeError as e:
|
||||
raise ValueError(f"Invalid JSON in .gltf file: {e}")
|
||||
|
||||
if not isinstance(data, dict):
|
||||
raise ValueError("glTF file root must be a JSON object")
|
||||
|
||||
if "asset" not in data:
|
||||
raise ValueError("Missing required 'asset' property in glTF file")
|
||||
|
||||
if "scenes" not in data and "meshes" not in data and "nodes" not in data:
|
||||
# glTF 2.0 spec: at least one of scenes, meshes, nodes, accessors,
|
||||
# bufferViews, buffers, materials, textures, samplers, skin,
|
||||
# animations, or extensions must be present.
|
||||
# For simplicity, we require at least one of scenes/meshes/nodes.
|
||||
raise ValueError(
|
||||
"glTF file must contain at least one of: scenes, meshes, or nodes"
|
||||
)
|
||||
|
||||
return data
|
||||
|
||||
|
||||
def _validate_glb(content: bytes) -> dict:
|
||||
"""Validate that content is a valid .glb file (binary glTF).
|
||||
|
||||
Returns the parsed JSON chunk data on success.
|
||||
Raises ValueError if the file is not valid glTF.
|
||||
"""
|
||||
if len(content) < 12:
|
||||
raise ValueError("glb file too short")
|
||||
|
||||
# Check magic bytes: must start with b'glTF'
|
||||
magic = content[:4]
|
||||
if magic != b'glTF':
|
||||
raise ValueError(
|
||||
f"Invalid glb magic bytes: expected b'glTF', got {magic!r}"
|
||||
)
|
||||
|
||||
# Version check (we support version 2)
|
||||
version = int.from_bytes(content[4:8], byteorder='little')
|
||||
if version != 2:
|
||||
raise ValueError(f"Unsupported glTF version: {version} (expected 2)")
|
||||
|
||||
# Total length check
|
||||
total_length = int.from_bytes(content[8:12], byteorder='little')
|
||||
if total_length != len(content):
|
||||
raise ValueError(
|
||||
f"glb total length mismatch: header says {total_length}, "
|
||||
f"actual is {len(content)}"
|
||||
)
|
||||
|
||||
# Parse JSON chunk
|
||||
# Chunk format: length (4 bytes) + type (4 bytes) + data
|
||||
offset = 12
|
||||
json_chunk_data = None
|
||||
|
||||
while offset < len(content):
|
||||
if offset + 8 > len(content):
|
||||
raise ValueError("Incomplete chunk header in glb file")
|
||||
|
||||
chunk_length = int.from_bytes(content[offset:offset+4], byteorder='little')
|
||||
chunk_type = content[offset+4:offset+8]
|
||||
|
||||
if chunk_length + 8 > len(content) - offset:
|
||||
raise ValueError("Chunk extends beyond file end")
|
||||
|
||||
if chunk_type == b'JSON':
|
||||
json_chunk_data = content[offset+8:offset+8+chunk_length]
|
||||
# JSON chunk may have padding
|
||||
break
|
||||
elif chunk_type == b'BIN':
|
||||
# Skip binary chunk
|
||||
offset += 8 + chunk_length
|
||||
continue
|
||||
else:
|
||||
# Unknown chunk type - skip it
|
||||
offset += 8 + chunk_length
|
||||
continue
|
||||
|
||||
if json_chunk_data is None:
|
||||
raise ValueError("No JSON chunk found in glb file")
|
||||
|
||||
try:
|
||||
data = json.loads(json_chunk_data)
|
||||
except json.JSONDecodeError as e:
|
||||
raise ValueError(f"Invalid JSON in glb chunk: {e}")
|
||||
|
||||
if not isinstance(data, dict):
|
||||
raise ValueError("glTF file root must be a JSON object")
|
||||
|
||||
if "asset" not in data:
|
||||
raise ValueError("Missing required 'asset' property in glTF file")
|
||||
|
||||
return data
|
||||
|
||||
|
||||
def _extract_metadata(data: dict) -> dict:
|
||||
"""Extract metadata from parsed glTF data.
|
||||
|
||||
Returns a dict with:
|
||||
- bounding_box: {"min": [...], "max": [...]} or null
|
||||
- vertex_count: int
|
||||
- material_count: int
|
||||
- has_animation: bool
|
||||
"""
|
||||
metadata = {
|
||||
"bounding_box": None,
|
||||
"vertex_count": 0,
|
||||
"material_count": 0,
|
||||
"has_animation": False,
|
||||
}
|
||||
|
||||
# Count materials
|
||||
if "materials" in data and isinstance(data["materials"], list):
|
||||
metadata["material_count"] = len(data["materials"])
|
||||
|
||||
# Check for animations
|
||||
if "animations" in data and isinstance(data["animations"], list):
|
||||
metadata["has_animation"] = len(data["animations"]) > 0
|
||||
|
||||
# Count vertices from meshes
|
||||
vertex_count = 0
|
||||
bounds_min = None
|
||||
bounds_max = None
|
||||
|
||||
if "meshes" in data and isinstance(data["meshes"], list):
|
||||
for mesh in data["meshes"]:
|
||||
if "primitives" in mesh and isinstance(mesh["primitives"], list):
|
||||
for primitive in mesh["primitives"]:
|
||||
# Accessor index for positions
|
||||
pos_accessor_idx = primitive.get("attributes", {}).get("POSITION")
|
||||
if pos_accessor_idx is not None:
|
||||
accessors = data.get("accessors", [])
|
||||
if isinstance(accessors, list) and 0 <= pos_accessor_idx < len(accessors):
|
||||
accessor = accessors[pos_accessor_idx]
|
||||
count = accessor.get("count", 0)
|
||||
vertex_count += count
|
||||
|
||||
# Extract bounding box from min/max
|
||||
if "min" in accessor and "max" in accessor:
|
||||
acc_min = accessor["min"]
|
||||
acc_max = accessor["max"]
|
||||
if bounds_min is None:
|
||||
bounds_min = acc_min
|
||||
bounds_max = acc_max
|
||||
else:
|
||||
bounds_min = [
|
||||
min(a, b) for a, b in zip(bounds_min, acc_min)
|
||||
]
|
||||
bounds_max = [
|
||||
max(a, b) for a, b in zip(bounds_max, acc_max)
|
||||
]
|
||||
|
||||
metadata["vertex_count"] = vertex_count
|
||||
|
||||
if bounds_min is not None and bounds_max is not None:
|
||||
metadata["bounding_box"] = {
|
||||
"min": bounds_min,
|
||||
"max": bounds_max,
|
||||
}
|
||||
|
||||
return metadata
|
||||
|
||||
|
||||
# --- Endpoints ---
|
||||
|
||||
@router.post("/", response_model=AssetResponse, status_code=201)
|
||||
@@ -207,3 +379,86 @@ async def upload_asset_file(
|
||||
await db.commit()
|
||||
await db.refresh(asset)
|
||||
return asset
|
||||
|
||||
|
||||
@router.post("/import-gltf", response_model=AssetResponse, status_code=201)
|
||||
async def import_gltf(
|
||||
current_user: CurrentUser,
|
||||
file: UploadFile = File(...),
|
||||
db: AsyncSession = Depends(get_db),
|
||||
):
|
||||
"""Import a glTF or glb file as an asset.
|
||||
|
||||
Accepts a .gltf or .glb file, validates it, extracts metadata
|
||||
(bounding box, vertex count, material count, animation flag),
|
||||
stores the file, and returns an AssetResponse with the new asset's ID.
|
||||
"""
|
||||
filename = file.filename or ""
|
||||
lower_filename = filename.lower()
|
||||
|
||||
# Validate file extension
|
||||
if not (lower_filename.endswith(".gltf") or lower_filename.endswith(".glb")):
|
||||
raise HTTPException(
|
||||
status_code=400,
|
||||
detail="File must be a .gltf or .glb file",
|
||||
)
|
||||
|
||||
# Validate file size against configured maximum.
|
||||
max_bytes = settings.MAX_UPLOAD_SIZE_MB * 1024 * 1024
|
||||
content = await file.read()
|
||||
file_size = len(content)
|
||||
if file_size > max_bytes:
|
||||
raise HTTPException(
|
||||
status_code=413,
|
||||
detail=f"File size {file_size} exceeds maximum allowed size {max_bytes} bytes",
|
||||
)
|
||||
|
||||
# Validate file content based on format
|
||||
try:
|
||||
if lower_filename.endswith(".gltf"):
|
||||
gltf_data = _validate_gltf_json(content)
|
||||
else:
|
||||
gltf_data = _validate_glb(content)
|
||||
except ValueError as e:
|
||||
raise HTTPException(
|
||||
status_code=400,
|
||||
detail=f"Invalid glTF file: {e}",
|
||||
)
|
||||
|
||||
# Extract metadata
|
||||
metadata = _extract_metadata(gltf_data)
|
||||
|
||||
# Create the asset record
|
||||
asset = Asset(
|
||||
name=Path(filename).stem,
|
||||
description=None,
|
||||
asset_type=AssetType.MODEL_GLTF,
|
||||
file_path="", # Will be set after file storage
|
||||
owner_id=current_user.id,
|
||||
world_id=None,
|
||||
is_public=False,
|
||||
)
|
||||
db.add(asset)
|
||||
await db.commit()
|
||||
await db.refresh(asset)
|
||||
|
||||
# Sanitize filename for storage
|
||||
safe_filename = _sanitize_filename(filename)
|
||||
extension = ".gltf" if lower_filename.endswith(".gltf") else ".glb"
|
||||
stored_name = f"{asset.id}_{safe_filename}{extension}"
|
||||
|
||||
# Write the file to the upload directory
|
||||
upload_dir = Path(settings.UPLOAD_DIR)
|
||||
upload_dir.mkdir(parents=True, exist_ok=True)
|
||||
file_path = upload_dir / stored_name
|
||||
file_path.write_bytes(content)
|
||||
|
||||
# Update asset with file info and metadata
|
||||
asset.file_path = str(file_path)
|
||||
asset.file_size = file_size
|
||||
asset.mime_type = "model/gltf+json" if lower_filename.endswith(".gltf") else "model/gltf+binary"
|
||||
asset.metadata_json = json.dumps(metadata)
|
||||
|
||||
await db.commit()
|
||||
await db.refresh(asset)
|
||||
return asset
|
||||
|
||||
Reference in New Issue
Block a user