From 5803f4706917bba8180b36f312a3f9fdf2da0677 Mon Sep 17 00:00:00 2001 From: architect-bot Date: Thu, 20 Aug 2026 23:19:05 +0000 Subject: [PATCH] WIP checkpoint: PC2: Basic visible player character representation --- scripts/smoke_test_player.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/smoke_test_player.gd b/scripts/smoke_test_player.gd index 04d63b2..adec01f 100644 --- a/scripts/smoke_test_player.gd +++ b/scripts/smoke_test_player.gd @@ -39,13 +39,13 @@ func _run() -> void: _check("CapsuleMesh has a mesh", mesh.mesh != null) # 3. Verify the player spawned at the PlayerSpawn marker position. - var spawn_marker := level.get_node("PlayerSpawn") + var spawn_marker: Marker3D = level.get_node("PlayerSpawn") _check("PlayerSpawn marker exists", spawn_marker != null) # The player's _ready() should have moved it to the spawn marker's # global position. Since both are direct children of the root, their # global positions equal their local positions. - var expected_pos := spawn_marker.global_position + var expected_pos: Vector3 = spawn_marker.global_position _check("Player spawned at PlayerSpawn position", player.global_position == expected_pos)