WIP checkpoint: Implement Godot dedicated server scene + player spawning
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@@ -13,7 +13,6 @@ config/features=PackedStringArray("4.6.2.stable")
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[autoload]
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[autoload]
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Server="*res://scripts/server.gd"
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Server="*res://scripts/server.gd"
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PlayerSpawner="*res://scripts/player_spawner.gd"
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[display]
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[display]
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