Fix remaining critical review issue: list_worlds visibility filter bypass

Requesting an explicit ?visibility=PRIVATE (or FRIENDS_ONLY) skipped the
ownership check entirely — any authenticated user could list every other
user's private worlds just by passing the filter. Only the no-filter
default path enforced ownership. Now the ownership check applies whenever
a non-PUBLIC visibility is requested, explicit or not.

Also fixed current_user: CurrentUser = Depends() in assets.py (redundant
empty Depends() on an already-Annotated dependency, inconsistent with
every other endpoint) to plain current_user: CurrentUser per the review
feedback, and reordered params since that made it a non-default arg
following a defaulted one (SyntaxError otherwise).

Verified: py_compile clean, full app imports and loads in a clean venv.
This commit is contained in:
coder-bot
2026-08-18 00:14:37 +00:00
parent 241fa9d0e0
commit 5d7c61029c
2 changed files with 7 additions and 1 deletions
+6
View File
@@ -65,6 +65,12 @@ async def list_worlds(
# Filter by visibility if specified
if visibility:
query = query.where(World.visibility == visibility)
if visibility != WorldVisibility.PUBLIC:
# Requesting a non-public visibility explicitly must not bypass
# ownership — otherwise any authenticated user could list every
# PRIVATE/FRIENDS_ONLY world in the system just by passing the
# filter, defeating the point of the check below.
query = query.where(World.owner_id == current_user.id)
else:
# Show PUBLIC worlds + owner's own worlds
query = query.where(