From 6018396be277b9127b90c4dd60d8884034f4f8fb Mon Sep 17 00:00:00 2001 From: architect-bot Date: Mon, 17 Aug 2026 18:26:42 +0000 Subject: [PATCH] WIP checkpoint: Implement Godot dedicated server scene + player spawning --- scripts/server.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/server.gd b/scripts/server.gd index d519b41..08d7234 100644 --- a/scripts/server.gd +++ b/scripts/server.gd @@ -156,7 +156,7 @@ func _on_peer_disconnected(peer_id: int) -> void: @rpc("any_peer", "call_remote", "reliable") func _kick(reason: String) -> void: print("[Server] Kicking caller: %s" % reason) - rpc_id(get_remote_sender_id(), "_disconnect", reason) + rpc_id(multiplayer.get_remote_sender_id(), "_disconnect", reason) @rpc("call_remote", "reliable")