WIP checkpoint: fix script-attach typo, missing class_name, var name mismatch

- scenes/avatar_customization.tscn: script_extense -> script (typo meant
  the customization UI script was never actually attached to the scene)
- scripts/avatar/avatar_loadout.gd: add missing class_name AvatarLoadout
  (avatar_system.gd references the type everywhere; only this file among
  the avatar scripts lacked its class_name)
- scripts/main_menu.gd: _ready() referenced _customize_button/_settings_button/
  _quit_button but the @onready vars are named without the leading
  underscore
This commit is contained in:
2026-08-18 13:44:41 +00:00
parent 62f12e55db
commit 61ee81a974
3 changed files with 5 additions and 4 deletions
+1
View File
@@ -5,6 +5,7 @@
##
## See docs/architecture/avatar.md §5 for the loadout JSON format.
class_name AvatarLoadout
extends RefCounted
+3 -3
View File
@@ -40,9 +40,9 @@ signal quit_requested
# ---------------------------------------------------------------------------
func _ready() -> void:
_customize_button.pressed.connect(_on_customize_pressed)
_settings_button.pressed.connect(_on_settings_pressed)
_quit_button.pressed.connect(_on_quit_pressed)
customize_button.pressed.connect(_on_customize_pressed)
settings_button.pressed.connect(_on_settings_pressed)
quit_button.pressed.connect(_on_quit_pressed)
# ---------------------------------------------------------------------------