WIP checkpoint: Implementation: Browse worlds screen wired to GET /api/worlds
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@@ -6,8 +6,8 @@ func _ready():
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func _on_play_button_pressed():
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# No gameplay scene exists yet — wire this to the real scene once one lands.
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print("Play pressed — no gameplay scene yet")
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# Navigate to the world list / browse screen.
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get_tree().change_scene_to_file("res://scenes/world_list.tscn")
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func _on_quit_button_pressed():
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