WIP checkpoint: PC2: Build a basic playable test level scene

This commit is contained in:
2026-08-20 22:31:46 +00:00
parent 7f753cb1b8
commit 6648b2bba5
+13 -2
View File
@@ -34,8 +34,10 @@ func _run() -> void:
quit(1) quit(1)
return return
# Add to tree so find_child works # Create a temporary root node and add it to the tree so find_child works
add_child(level_instance) var root_holder := Node3D.new()
add_child(root_holder)
root_holder.add_child(level_instance)
await process_frame await process_frame
# (b) Find the PlayerSpawn marker # (b) Find the PlayerSpawn marker
@@ -43,6 +45,7 @@ func _run() -> void:
if spawn_marker == null: if spawn_marker == null:
printerr("SMOKE RESULT: FAIL — no Marker3D named 'PlayerSpawn' found in test level") printerr("SMOKE RESULT: FAIL — no Marker3D named 'PlayerSpawn' found in test level")
level_instance.queue_free() level_instance.queue_free()
root_holder.queue_free()
quit(1) quit(1)
return return
@@ -56,6 +59,7 @@ func _run() -> void:
printerr("SMOKE RESULT: FAIL — PlayerSpawn y = ", spawn_y, printerr("SMOKE RESULT: FAIL — PlayerSpawn y = ", spawn_y,
" is below the required minimum of 1.0 m above ground top (y=0)") " is below the required minimum of 1.0 m above ground top (y=0)")
level_instance.queue_free() level_instance.queue_free()
root_holder.queue_free()
quit(1) quit(1)
return return
@@ -66,6 +70,7 @@ func _run() -> void:
if ground == null: if ground == null:
printerr("SMOKE RESULT: FAIL — no StaticBody3D named 'Ground' found") printerr("SMOKE RESULT: FAIL — no StaticBody3D named 'Ground' found")
level_instance.queue_free() level_instance.queue_free()
root_holder.queue_free()
quit(1) quit(1)
return return
@@ -79,6 +84,7 @@ func _run() -> void:
if abs(ground_top - 0.0) > 0.01: if abs(ground_top - 0.0) > 0.01:
printerr("SMOKE RESULT: FAIL — Ground top face at y = ", ground_top, " expected ~0.0") printerr("SMOKE RESULT: FAIL — Ground top face at y = ", ground_top, " expected ~0.0")
level_instance.queue_free() level_instance.queue_free()
root_holder.queue_free()
quit(1) quit(1)
return return
print("SMOKE: Ground top face at y = ", ground_top, " — PASS") print("SMOKE: Ground top face at y = ", ground_top, " — PASS")
@@ -93,12 +99,14 @@ func _run() -> void:
if prop_count < 3: if prop_count < 3:
printerr("SMOKE RESULT: FAIL — only ", prop_count, " props found, need >= 3") printerr("SMOKE RESULT: FAIL — only ", prop_count, " props found, need >= 3")
level_instance.queue_free() level_instance.queue_free()
root_holder.queue_free()
quit(1) quit(1)
return return
print("SMOKE: found ", prop_count, " props — PASS") print("SMOKE: found ", prop_count, " props — PASS")
else: else:
printerr("SMOKE RESULT: FAIL — no 'Props' Node3D found") printerr("SMOKE RESULT: FAIL — no 'Props' Node3D found")
level_instance.queue_free() level_instance.queue_free()
root_holder.queue_free()
quit(1) quit(1)
return return
@@ -107,6 +115,7 @@ func _run() -> void:
if sun == null: if sun == null:
printerr("SMOKE RESULT: FAIL — no DirectionalLight3D named 'Sun' found") printerr("SMOKE RESULT: FAIL — no DirectionalLight3D named 'Sun' found")
level_instance.queue_free() level_instance.queue_free()
root_holder.queue_free()
quit(1) quit(1)
return return
print("SMOKE: found Sun DirectionalLight3D") print("SMOKE: found Sun DirectionalLight3D")
@@ -115,6 +124,7 @@ func _run() -> void:
if env == null: if env == null:
printerr("SMOKE RESULT: FAIL — no WorldEnvironment named 'Environment' found") printerr("SMOKE RESULT: FAIL — no WorldEnvironment named 'Environment' found")
level_instance.queue_free() level_instance.queue_free()
root_holder.queue_free()
quit(1) quit(1)
return return
print("SMOKE: found WorldEnvironment") print("SMOKE: found WorldEnvironment")
@@ -122,4 +132,5 @@ func _run() -> void:
# All checks passed # All checks passed
print("SMOKE RESULT: PASS") print("SMOKE RESULT: PASS")
level_instance.queue_free() level_instance.queue_free()
root_holder.queue_free()
quit(0) quit(0)