WIP checkpoint: Implement avatar loader and customization UI in Godot

This commit is contained in:
2026-08-18 00:47:59 +00:00
parent 5cfbcd8efd
commit 689c51e179
4 changed files with 715 additions and 0 deletions
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[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/main_menu.gd" id="1_menu"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource("1_menu")
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
layout_mode = 1
theme_override_constants/separation = 16
alignment = 1
[node name="TitleLabel" type="Label" parent="CenterContainer/VBoxContainer"]
layout_mode = 1
theme_override_font_sizes/font_size = 48
text = "AGP Game"
horizontal_alignment = 1
[node name="CustomizeButton" type="Button" parent="CenterContainer/VBoxContainer"]
layout_mode = 1
size_flags_horizontal = 2
text = "Customize Avatar"
[node name="PlayButton" type="Button" parent="CenterContainer/VBoxContainer"]
layout_mode = 1
size_flags_horizontal = 2
text = "Play"
[node name="QuitButton" type="Button" parent="CenterContainer/VBoxContainer"]
layout_mode = 1
size_flags_horizontal = 2
text = "Quit"