feat(studio,stacking,animations,collections): M16 ModBison Studio, object stacking, model animations, and poly collections for MVP 2
checkpoint / checkpoint (push) Successful in 6m32s
checkpoint / checkpoint (push) Successful in 6m32s
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@@ -102,6 +102,11 @@ static func _update_sound_button(btn: Button) -> void:
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func _ready() -> void:
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for arg in OS.get_cmdline_args():
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if arg == "--studio" or arg == "-studio":
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get_tree().change_scene_to_file("res://scenes/studio/studio_main.tscn")
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return
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var v := Label.new()
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var bl := _build_label()
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v.text = bl if bl.begins_with("MVP Build") or bl == "dev" else ("build %s" % bl)
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@@ -235,6 +240,19 @@ func _ready() -> void:
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_selling_button = $CenterContainer/VBoxContainer.get_node_or_null("SellingButton")
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_quit_button = $CenterContainer/VBoxContainer/QuitButton
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var studio_btn := Button.new()
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studio_btn.name = "StudioButton"
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studio_btn.text = "🦬 ModBison Studio"
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studio_btn.add_theme_color_override("font_color", Color(1.0, 0.9, 0.35))
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studio_btn.pressed.connect(func():
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get_tree().change_scene_to_file("res://scenes/studio/studio_main.tscn")
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)
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var vb = $CenterContainer/VBoxContainer
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if vb != null:
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vb.add_child(studio_btn)
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if _play_button != null:
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vb.move_child(studio_btn, _play_button.get_index() + 1)
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# Default to navigation being gated. When a token exists, the async session
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# check below may take several frames (a real get_me() round-trip);
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# keeping the button disabled until validation succeeds prevents a fast
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