WIP checkpoint: Address review feedback: Implement Godot dedicated server scene + player spawning

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2026-08-21 00:44:47 +00:00
4 changed files with 278 additions and 0 deletions
+27
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@@ -1,6 +1,33 @@
<<<<<<< HEAD
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/player_spawner.gd" id="1"]
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1")
=======
[gd_scene load_steps=3 format=3 uid="uid://player_scene_001"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_player"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh1"]
radius = 0.35
height = 1.6
[sub_resource type="CapsuleShape3D" id="CapsuleShape1"]
radius = 0.35
height = 1.6
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_player")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape1")
[node name="CapsuleMesh" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh1")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
current = true
>>>>>>> origin/main