WIP: add Camera3D, fix jump/forward-direction bugs, add mouse capture, build game.tscn composition
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@@ -0,0 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://game_scene_pc2"]
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[ext_resource type="PackedScene" uid="uid://c49a36fc7db_test_level" path="res://scenes/worlds/test_level.tscn" id="1_level"]
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[ext_resource type="PackedScene" uid="uid://player_scene_001" path="res://scenes/player.tscn" id="2_player"]
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[node name="Game" type="Node3D"]
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[node name="Level" parent="." instance=ExtResource("1_level")]
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[node name="Player" parent="." instance=ExtResource("2_player")]
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@@ -18,3 +18,7 @@ shape = SubResource("CapsuleShape1")
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[node name="CapsuleMesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh1")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
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current = true
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