fix: center ground under chunks and align player spawn with chunk grid
checkpoint / checkpoint (push) Successful in 5m56s

This commit is contained in:
2026-09-17 13:36:59 +00:00
parent bbd9ffc46f
commit 7c77c0b447
4 changed files with 253 additions and 3 deletions
+13
View File
@@ -55,6 +55,12 @@ func _create_mesh_for_tile(tile_def: TileDef) -> void:
multi_mesh.mesh = _make_unit_cube_mesh()
multi_mesh.instance_count = count
var col_body: StaticBody3D = null
if tile_def.solid:
col_body = StaticBody3D.new()
col_body.name = "collision_%d" % tile_def.id
add_child(col_body)
var instance_idx := 0
for z in range(tile_layer.depth):
for y in range(tile_layer.height):
@@ -66,6 +72,13 @@ func _create_mesh_for_tile(tile_def: TileDef) -> void:
var xform := Transform3D(Basis(), world_pos)
multi_mesh.set_instance_transform(instance_idx, xform)
instance_idx += 1
if col_body != null:
var col_shape := CollisionShape3D.new()
var box := BoxShape3D.new()
box.size = Vector3(TILE_SIZE, TILE_SIZE, TILE_SIZE)
col_shape.shape = box
col_shape.position = world_pos
col_body.add_child(col_shape)
var mesh_instance := MultiMeshInstance3D.new()
mesh_instance.multimesh = multi_mesh