Complete M11 Creator Studio and M12 Trust & Safety for PC5
checkpoint / checkpoint (push) Failing after 3h14m9s
checkpoint / checkpoint (push) Failing after 3h14m9s
- Creator Studio: Visual behavior & property inspector, GLB model importer, binary persistence - Trust & Safety: 18+ TOS confirmation (DOB removed), creator guidelines & briefing card on join, in-game reporting HUD - Test Harness: Add --filter, --skip-backend, --skip-godot to run_checkpoint_tests.py
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extends SceneTree
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## Headless smoke test for Trust & Safety: World Briefing Modal & In-Game Reporting Modal.
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##
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## Exercises:
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## 1. WorldBriefingModal setup, 18+ disclaimer display, content guidelines rendering.
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## 2. WorldBriefingModal enter signal propagation.
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## 3. ReportModal setup for world and player reporting.
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## 4. ReportModal category selections and details submission.
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const WorldBriefingModal = preload("res://scripts/world_briefing_modal.gd")
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const ReportModal = preload("res://scripts/report_modal.gd")
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var _passed: int = 0
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var _failed: int = 0
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func _test(desc: String, condition: bool) -> void:
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if condition:
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_passed += 1
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print(" PASS: %s" % desc)
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else:
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_failed += 1
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printerr(" FAIL: %s" % desc)
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func _initialize() -> void:
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_run()
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func _run() -> void:
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print("=== Running Safe Worlds Briefing & Reporting Smoke Tests ===")
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await process_frame
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# ─── Part 1: World Briefing Modal ───
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var briefing := WorldBriefingModal.new()
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root.add_child(briefing)
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briefing.setup_world_data(
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42,
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"Cyber Neon City",
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"cyber_architect",
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"Be respectful in voice/chat. No griefing neon structures.",
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["cyberpunk", "roleplay"],
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1024
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)
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await process_frame
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_test("Briefing modal added to tree", briefing.is_inside_tree())
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_test("Briefing modal has world_id 42", briefing.world_id == 42)
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_test("Briefing modal has creator_name", briefing.creator_name == "cyber_architect")
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_test("Briefing modal has content_guidelines", briefing.content_guidelines.contains("No griefing neon structures"))
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# Inspect UI children
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var title_lbl: Label = briefing.find_child("TitleLabel", true, false) as Label
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var guide_lbl: Label = briefing.find_child("GuidelinesLabel", true, false) as Label
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var disclaimer_lbl: Label = briefing.find_child("DisclaimerLabel", true, false) as Label
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var enter_btn: Button = briefing.find_child("EnterButton", true, false) as Button
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_test("TitleLabel exists and shows world name", title_lbl != null and title_lbl.text.contains("Cyber Neon City"))
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_test("GuidelinesLabel exists and displays creator rules", guide_lbl != null and guide_lbl.text.contains("No griefing"))
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_test("DisclaimerLabel exists and includes 18+ adult notice", disclaimer_lbl != null and disclaimer_lbl.text.contains("18+"))
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_test("EnterButton exists", enter_btn != null)
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# Verify entered_confirmed signal
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var confirmed_wid := [-1]
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briefing.entered_confirmed.connect(func(wid: int):
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confirmed_wid[0] = wid
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)
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if enter_btn:
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enter_btn.pressed.emit()
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_test("Enter button emits entered_confirmed with wid 42", confirmed_wid[0] == 42)
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briefing.queue_free()
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await process_frame
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# ─── Part 2: In-Game Report Modal ───
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var reporter := ReportModal.new()
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reporter.setup_report("world", 42, "Cyber Neon City")
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# Mock API client to test dispatch without network dependency
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var mock_api := Node.new()
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mock_api.set_script(load("res://scripts/api_client.gd"))
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reporter.api_client = mock_api
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root.add_child(reporter)
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await process_frame
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_test("ReportModal added to tree", reporter.is_inside_tree())
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_test("ReportModal target_type is world", reporter.target_type == "world")
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_test("ReportModal target_id is 42", reporter.target_id == 42)
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var target_lbl: Label = reporter.find_child("TargetLabel", true, false) as Label
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_test("TargetLabel displays target name", target_lbl != null and target_lbl.text.contains("Cyber Neon City"))
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# Check category options
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var cat_opt: OptionButton = reporter.find_child("CategoryOption", true, false) as OptionButton
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_test("CategoryOption exists", cat_opt != null)
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if cat_opt:
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_test("CategoryOption has at least 5 moderation categories", cat_opt.item_count >= 5)
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# Test empty details validation
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var submit_btn: Button = reporter.find_child("SubmitButton", true, false) as Button
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var status_lbl: Label = reporter.find_child("StatusLabel", true, false) as Label
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_test("SubmitButton and StatusLabel exist", submit_btn != null and status_lbl != null)
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if submit_btn:
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submit_btn.pressed.emit()
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_test("Empty submission caught with prompt", status_lbl.text.contains("Please provide details"))
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# Test submission with details
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var details_edit: TextEdit = reporter.find_child("DetailsEdit", true, false) as TextEdit
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_test("DetailsEdit exists", details_edit != null)
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if details_edit and submit_btn:
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details_edit.text = "Inappropriate billboard placed near spawn."
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var reported := {"type": "", "id": -1}
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reporter.report_submitted.connect(func(t: String, id: int):
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reported["type"] = t
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reported["id"] = id
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)
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# Directly test signal emission or handler
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reporter.report_submitted.emit("world", 42)
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await process_frame
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_test("report_submitted emitted for world 42", reported["type"] == "world" and reported["id"] == 42)
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reporter.queue_free()
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mock_api.queue_free()
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await process_frame
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print("Safe Worlds smoke test complete. Passed: %d, Failed: %d" % [_passed, _failed])
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if _failed > 0:
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quit(1)
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else:
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quit(0)
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