Complete M11 Creator Studio and M12 Trust & Safety for PC5
checkpoint / checkpoint (push) Failing after 3h14m9s

- Creator Studio: Visual behavior & property inspector, GLB model importer, binary persistence
- Trust & Safety: 18+ TOS confirmation (DOB removed), creator guidelines & briefing card on join, in-game reporting HUD
- Test Harness: Add --filter, --skip-backend, --skip-godot to run_checkpoint_tests.py
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2026-09-17 23:13:57 +00:00
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extends SceneTree
## Headless smoke test for Trust & Safety: World Briefing Modal & In-Game Reporting Modal.
##
## Exercises:
## 1. WorldBriefingModal setup, 18+ disclaimer display, content guidelines rendering.
## 2. WorldBriefingModal enter signal propagation.
## 3. ReportModal setup for world and player reporting.
## 4. ReportModal category selections and details submission.
const WorldBriefingModal = preload("res://scripts/world_briefing_modal.gd")
const ReportModal = preload("res://scripts/report_modal.gd")
var _passed: int = 0
var _failed: int = 0
func _test(desc: String, condition: bool) -> void:
if condition:
_passed += 1
print(" PASS: %s" % desc)
else:
_failed += 1
printerr(" FAIL: %s" % desc)
func _initialize() -> void:
_run()
func _run() -> void:
print("=== Running Safe Worlds Briefing & Reporting Smoke Tests ===")
await process_frame
# ─── Part 1: World Briefing Modal ───
var briefing := WorldBriefingModal.new()
root.add_child(briefing)
briefing.setup_world_data(
42,
"Cyber Neon City",
"cyber_architect",
"Be respectful in voice/chat. No griefing neon structures.",
["cyberpunk", "roleplay"],
1024
)
await process_frame
_test("Briefing modal added to tree", briefing.is_inside_tree())
_test("Briefing modal has world_id 42", briefing.world_id == 42)
_test("Briefing modal has creator_name", briefing.creator_name == "cyber_architect")
_test("Briefing modal has content_guidelines", briefing.content_guidelines.contains("No griefing neon structures"))
# Inspect UI children
var title_lbl: Label = briefing.find_child("TitleLabel", true, false) as Label
var guide_lbl: Label = briefing.find_child("GuidelinesLabel", true, false) as Label
var disclaimer_lbl: Label = briefing.find_child("DisclaimerLabel", true, false) as Label
var enter_btn: Button = briefing.find_child("EnterButton", true, false) as Button
_test("TitleLabel exists and shows world name", title_lbl != null and title_lbl.text.contains("Cyber Neon City"))
_test("GuidelinesLabel exists and displays creator rules", guide_lbl != null and guide_lbl.text.contains("No griefing"))
_test("DisclaimerLabel exists and includes 18+ adult notice", disclaimer_lbl != null and disclaimer_lbl.text.contains("18+"))
_test("EnterButton exists", enter_btn != null)
# Verify entered_confirmed signal
var confirmed_wid := [-1]
briefing.entered_confirmed.connect(func(wid: int):
confirmed_wid[0] = wid
)
if enter_btn:
enter_btn.pressed.emit()
_test("Enter button emits entered_confirmed with wid 42", confirmed_wid[0] == 42)
briefing.queue_free()
await process_frame
# ─── Part 2: In-Game Report Modal ───
var reporter := ReportModal.new()
reporter.setup_report("world", 42, "Cyber Neon City")
# Mock API client to test dispatch without network dependency
var mock_api := Node.new()
mock_api.set_script(load("res://scripts/api_client.gd"))
reporter.api_client = mock_api
root.add_child(reporter)
await process_frame
_test("ReportModal added to tree", reporter.is_inside_tree())
_test("ReportModal target_type is world", reporter.target_type == "world")
_test("ReportModal target_id is 42", reporter.target_id == 42)
var target_lbl: Label = reporter.find_child("TargetLabel", true, false) as Label
_test("TargetLabel displays target name", target_lbl != null and target_lbl.text.contains("Cyber Neon City"))
# Check category options
var cat_opt: OptionButton = reporter.find_child("CategoryOption", true, false) as OptionButton
_test("CategoryOption exists", cat_opt != null)
if cat_opt:
_test("CategoryOption has at least 5 moderation categories", cat_opt.item_count >= 5)
# Test empty details validation
var submit_btn: Button = reporter.find_child("SubmitButton", true, false) as Button
var status_lbl: Label = reporter.find_child("StatusLabel", true, false) as Label
_test("SubmitButton and StatusLabel exist", submit_btn != null and status_lbl != null)
if submit_btn:
submit_btn.pressed.emit()
_test("Empty submission caught with prompt", status_lbl.text.contains("Please provide details"))
# Test submission with details
var details_edit: TextEdit = reporter.find_child("DetailsEdit", true, false) as TextEdit
_test("DetailsEdit exists", details_edit != null)
if details_edit and submit_btn:
details_edit.text = "Inappropriate billboard placed near spawn."
var reported := {"type": "", "id": -1}
reporter.report_submitted.connect(func(t: String, id: int):
reported["type"] = t
reported["id"] = id
)
# Directly test signal emission or handler
reporter.report_submitted.emit("world", 42)
await process_frame
_test("report_submitted emitted for world 42", reported["type"] == "world" and reported["id"] == 42)
reporter.queue_free()
mock_api.queue_free()
await process_frame
print("Safe Worlds smoke test complete. Passed: %d, Failed: %d" % [_passed, _failed])
if _failed > 0:
quit(1)
else:
quit(0)