diff --git a/scenes/worlds/test_level.tscn b/scenes/worlds/test_level.tscn index 2112bf9..21b4354 100644 --- a/scenes/worlds/test_level.tscn +++ b/scenes/worlds/test_level.tscn @@ -1,75 +1,120 @@ -[gd_scene load_steps=9 format=3] +[gd_scene load_steps=1 format=3 uid="uid://c49a36fc7db_test_level"] -[ext_resource type="PackedScene" path="res://scenes/player.tscn" id="1_player"] - -[sub_resource type="BoxMesh" id="mesh_ground"] +[sub_resource type="BoxShape3D" id="BoxShape3D_ground"] size = Vector3(40, 1, 40) -[sub_resource type="BoxMesh" id="mesh_box1"] -size = Vector3(1.5, 2.0, 1.5) +[sub_resource type="BoxMesh" id="BoxMesh_ground"] +size = Vector3(40, 1, 40) -[sub_resource type="CylinderMesh" id="mesh_cylinder"] -top_radius = 0.5 -bottom_radius = 0.5 -height = 2.0 +[sub_resource type="BoxShape3D" id="BoxShape3D_prop1"] +size = Vector3(2, 3, 2) -[sub_resource type="SphereMesh" id="mesh_sphere"] -radius = 0.75 +[sub_resource type="BoxMesh" id="BoxMesh_prop1"] +size = Vector3(2, 3, 2) -[sub_resource type="BoxMesh" id="mesh_box2"] -size = Vector3(1.0, 3.0, 1.0) +[sub_resource type="BoxShape3D" id="BoxShape3D_prop2"] +size = Vector3(3, 1, 3) -[sub_resource type="BoxMesh" id="mesh_box3"] -size = Vector3(2.0, 1.0, 2.0) +[sub_resource type="BoxMesh" id="BoxMesh_prop2"] +size = Vector3(3, 1, 3) -[sub_resource type="Environment" id="env_bg"] +[sub_resource type="CylinderShape3D" id="CylinderShape3D_prop3"] +top_radius = 1.0 +height = 4.0 + +[sub_resource type="CylinderMesh" id="CylinderMesh_prop3"] +top_radius = 1.0 +bottom_radius = 1.0 +height = 4.0 +subdivisions_top_radius = 8 + +[sub_resource type="SphereShape3D" id="SphereShape3D_prop4"] +radius = 1.0 + +[sub_resource type="SphereMesh" id="SphereMesh_prop4"] +radius = 1.0 +subdivisions_ring = 12 +subdivisions_height = 12 + +[sub_resource type="SphereShape3D" id="SphereShape3D_prop5"] +radius = 0.5 + +[sub_resource type="SphereMesh" id="SphereMesh_prop5"] +radius = 0.5 +subdivisions_ring = 8 +subdivisions_height = 8 + +[sub_resource type="Environment" id="WorldEnvironment_env"] background_mode = 1 -background_color = Color(0.4, 0.6, 0.9, 1) -ambient_light_energy = 0.6 +background_color = Color(0.4, 0.6, 0.8, 1) +ambient_light_source = 1 +ambient_light_energy = 0.4 +ambient_light_sky_energy = 1.0 [node name="TestLevel" type="Node3D"] [node name="Ground" type="StaticBody3D" parent="."] +position = Vector3(0, -0.5, 0) -[node name="GroundMesh" type="MeshInstance3D" parent="Ground"] -mesh = SubResource("mesh_ground") +[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"] +shape = SubResource("BoxShape3D_ground") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] +mesh = SubResource("BoxMesh_ground") [node name="Props" type="Node3D" parent="."] -[node name="Prop1" type="StaticBody3D" parent="Props"] +[node name="Prop1_Box" type="StaticBody3D" parent="Props"] +position = Vector3(8, 1.5, 8) -[node name="Prop1Mesh" type="MeshInstance3D" parent="Props/Prop1"] -mesh = SubResource("mesh_box1") +[node name="CollisionShape3D" type="CollisionShape3D" parent="Props/Prop1_Box"] +shape = SubResource("BoxShape3D_prop1") -[node name="Prop2" type="StaticBody3D" parent="Props"] +[node name="MeshInstance3D" type="MeshInstance3D" parent="Props/Prop1_Box"] +mesh = SubResource("BoxMesh_prop1") -[node name="Prop2Mesh" type="MeshInstance3D" parent="Props/Prop2"] -mesh = SubResource("mesh_cylinder") +[node name="Prop2_Pedestal" type="StaticBody3D" parent="Props"] +position = Vector3(-8, 0.5, 6) -[node name="Prop3" type="StaticBody3D" parent="Props"] +[node name="CollisionShape3D" type="CollisionShape3D" parent="Props/Prop2_Pedestal"] +shape = SubResource("BoxShape3D_prop2") -[node name="Prop3Mesh" type="MeshInstance3D" parent="Props/Prop3"] -mesh = SubResource("mesh_sphere") +[node name="MeshInstance3D" type="MeshInstance3D" parent="Props/Prop2_Pedestal"] +mesh = SubResource("BoxMesh_prop2") -[node name="Prop4" type="StaticBody3D" parent="Props"] +[node name="Prop3_Column" type="StaticBody3D" parent="Props"] +position = Vector3(6, 2.0, -8) -[node name="Prop4Mesh" type="MeshInstance3D" parent="Props/Prop4"] -mesh = SubResource("mesh_box2") +[node name="CollisionShape3D" type="CollisionShape3D" parent="Props/Prop3_Column"] +shape = SubResource("CylinderShape3D_prop3") -[node name="Prop5" type="StaticBody3D" parent="Props"] +[node name="MeshInstance3D" type="MeshInstance3D" parent="Props/Prop3_Column"] +mesh = SubResource("CylinderMesh_prop3") -[node name="Prop5Mesh" type="MeshInstance3D" parent="Props/Prop5"] -mesh = SubResource("mesh_box3") +[node name="Prop4_Sphere" type="StaticBody3D" parent="Props"] +position = Vector3(-6, 1.0, -6) + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Props/Prop4_Sphere"] +shape = SubResource("SphereShape3D_prop4") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Props/Prop4_Sphere"] +mesh = SubResource("SphereMesh_prop4") + +[node name="Prop5_SmallSphere" type="StaticBody3D" parent="Props"] +position = Vector3(0, 0.5, 12) + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Props/Prop5_SmallSphere"] +shape = SubResource("SphereShape3D_prop5") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Props/Prop5_SmallSphere"] +mesh = SubResource("SphereMesh_prop5") [node name="Sun" type="DirectionalLight3D" parent="."] -rotation_degrees = Vector3(-45.0, 0.0, 0.0) +rotation = Vector3(-0.785398, 0, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] -environment = SubResource("env_bg") +environment = SubResource("WorldEnvironment_env") [node name="PlayerSpawn" type="Marker3D" parent="."] -position = Vector3(0, 1.0, 0) - -[node name="Player" parent="." instance=ExtResource("1_player")] -position = Vector3(0, 1.0, 0) +position = Vector3(0, 1.5, 0) diff --git a/scripts/smoke_test_test_level.gd b/scripts/smoke_test_test_level.gd new file mode 100644 index 0000000..655db3a --- /dev/null +++ b/scripts/smoke_test_test_level.gd @@ -0,0 +1,125 @@ +extends SceneTree +## Headless smoke test for the PC2 test level scene. +## +## Run with: +## godot --headless --path . --script res://scripts/smoke_test_test_level.gd +## +## Loads the test level scene, asserts: +## (a) it loads without error, +## (b) it contains a Marker3D named "PlayerSpawn", +## (c) PlayerSpawn is positioned >= 1.0 m above the ground top surface. +## Exits 0 on success, 1 on failure. + + +func _initialize() -> void: + _run() + + +func _run() -> void: + var level_path: String = "res://scenes/worlds/test_level.tscn" + + # Load the scene file + var level_resource: PackedScene = load(level_path) + if level_resource == null: + printerr("SMOKE RESULT: FAIL \u2014 could not load ", level_path) + quit(1) + return + + print("SMOKE: test_level.tscn loaded successfully") + + # Change the running scene to our test level + var err: int = change_scene_to_packed(level_resource) + if err != OK: + printerr("SMOKE RESULT: FAIL \u2014 change_scene_to_packed returned ", err) + quit(1) + return + + # Wait for the scene_changed signal so current_scene is set + await scene_changed + + var level_instance: Node3D = current_scene as Node3D + if level_instance == null: + printerr("SMOKE RESULT: FAIL \u2014 current_scene is not Node3D") + quit(1) + return + + # Give the tree one frame to fully initialize + await process_frame + + # (b) Find the PlayerSpawn marker + var spawn_marker: Node3D = level_instance.find_child("PlayerSpawn", true, false) as Node3D + if spawn_marker == null: + printerr("SMOKE RESULT: FAIL \u2014 no Node3D named 'PlayerSpawn' found in test level") + quit(1) + return + + print("SMOKE: found PlayerSpawn at ", spawn_marker.global_position) + + # (c) Verify PlayerSpawn is >= 1.0 m above ground top + # The ground top surface is at y = 0 (Ground StaticBody3D centered at y = -0.5 + # with height 1.0, so top face is at y = 0). + var spawn_y: float = spawn_marker.global_position.y + if spawn_y < 1.0: + printerr("SMOKE RESULT: FAIL \u2014 PlayerSpawn y = ", spawn_y, + " is below the required minimum of 1.0 m above ground top (y=0)") + quit(1) + return + + print("SMOKE: PlayerSpawn y = ", spawn_y, " >= 1.0 m \u2014 PASS") + + # Additional check: verify Ground StaticBody3D exists + var ground: StaticBody3D = level_instance.find_child("Ground", true, false) as StaticBody3D + if ground == null: + printerr("SMOKE RESULT: FAIL \u2014 no StaticBody3D named 'Ground' found") + quit(1) + return + + print("SMOKE: found Ground StaticBody3D") + + # Verify Ground top face is at y = 0 + var ground_shape: CollisionShape3D = ground.find_child("CollisionShape3D", true, false) as CollisionShape3D + if ground_shape != null and ground_shape.shape is BoxShape3D: + var box_shape: BoxShape3D = ground_shape.shape as BoxShape3D + var ground_top: float = ground.global_position.y + box_shape.size.y / 2.0 + if abs(ground_top - 0.0) > 0.01: + printerr("SMOKE RESULT: FAIL \u2014 Ground top face at y = ", ground_top, " expected ~0.0") + quit(1) + return + print("SMOKE: Ground top face at y = ", ground_top, " \u2014 PASS") + + # Verify props exist (3-5 StaticBody3D children under Props node) + var props_node: Node3D = level_instance.find_child("Props", true, false) as Node3D + if props_node != null: + var prop_count: int = 0 + for child in props_node.get_children(): + if child is StaticBody3D: + prop_count += 1 + if prop_count < 3: + printerr("SMOKE RESULT: FAIL \u2014 only ", prop_count, " props found, need >= 3") + quit(1) + return + print("SMOKE: found ", prop_count, " props \u2014 PASS") + else: + printerr("SMOKE RESULT: FAIL \u2014 no 'Props' Node3D found") + quit(1) + return + + # Verify lighting exists + var sun: DirectionalLight3D = level_instance.find_child("Sun", true, false) as DirectionalLight3D + if sun == null: + printerr("SMOKE RESULT: FAIL \u2014 no DirectionalLight3D named 'Sun' found") + quit(1) + return + print("SMOKE: found Sun DirectionalLight3D") + + # Verify WorldEnvironment exists + var env: WorldEnvironment = level_instance.find_child("WorldEnvironment", true, false) as WorldEnvironment + if env == null: + printerr("SMOKE RESULT: FAIL \u2014 no WorldEnvironment named 'WorldEnvironment' found") + quit(1) + return + print("SMOKE: found WorldEnvironment") + + # All checks passed + print("SMOKE RESULT: PASS") + quit(0)