Fix: world cards render at ~1px wide once real data exists
Reported directly by the user after seeding a test world through the browse-worlds screen: "screen is blank now". Two compounding layout bugs, both real: 1. world_list.tscn's root VBoxContainer had no anchors at all, only size_flags -- but its parent (the scene's root node) is a plain Control, not a Container, so size_flags on a Control's direct child are meaningless there. Without anchors it never actually filled the screen, so it (and everything under it) collapsed toward zero size. 2. size_flags_horizontal/vertical used the raw integer 4 everywhere expand-fill was clearly intended (ScrollContainer, its WorldList child, HeaderHBox, TitleLabel) -- but 4 is Control.SIZE_SHRINK_CENTER in Godot 4, not SIZE_EXPAND_FILL (which is 3). ScrollContainer with SHRINK_CENTER takes only its own minimum size instead of expanding, cascading a ~1px width down through every card and every label. Confirmed the actual enum values by asking Godot directly rather than assuming. Both are exactly the kind of bug a headless smoke test checking only "did cards get added to the tree" can't catch -- child_count was correctly non-zero, nothing crashed, the content was just rendered invisibly thin. Verified the fix is real by deliberately reintroducing bug #2 and confirming the test now correctly fails (card width 25px, below the 200px sanity threshold) before restoring it. Also replaced the card background: it was a ColorRect manually moved to child index 0 of a VBoxContainer, which doesn't work as an overlay -- a VBoxContainer lays out ALL its children in sequence, so the "moved to front" ColorRect rendered as an empty dark bar ABOVE the text, not behind it. Now a proper PanelContainer with a StyleBoxFlat background, the idiomatic way to get a colored panel behind auto-laid-out content in Godot. smoke_test_world_list.gd strengthened to actually catch this class of bug going forward: seeds a real world via POST /api/worlds/ first (the checkpoint runner's fresh DB meant the populated-card path never ran in CI at all before this, only empty-list did), and asserts each card's real computed width, not just that cards exist. Full checkpoint suite re-verified clean on this branch: migrations, 68/68 pytest, all 6 Godot smoke tests, both platform exports. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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+11
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@@ -11,14 +11,17 @@ grow_vertical = 2
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script = ExtResource("1_wl")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 3
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/separation = 8
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="HeaderHBox" type="HBoxContainer" parent="VBoxContainer"]
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layout_mode = 3
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size_flags_horizontal = 4
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size_flags_horizontal = 3
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theme_override_constants/separation = 16
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[node name="BackButton" type="Button" parent="VBoxContainer/HeaderHBox"]
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@@ -30,7 +33,7 @@ size_flags_horizontal = 0
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layout_mode = 3
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text = "Browse Worlds"
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horizontal_alignment = 1
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size_flags_horizontal = 4
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size_flags_horizontal = 3
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theme_override_font_sizes/font_size = 28
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[node name="RefreshButton" type="Button" parent="VBoxContainer/HeaderHBox"]
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@@ -40,15 +43,14 @@ size_flags_horizontal = 0
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[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer"]
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layout_mode = 3
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size_flags_horizontal = 4
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size_flags_vertical = 4
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size_flags_horizontal = 3
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size_flags_vertical = 3
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horizontal_mode = 2
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vertical_mode = 2
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[node name="WorldList" type="VBoxContainer" parent="VBoxContainer/ScrollContainer"]
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layout_mode = 3
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size_flags_horizontal = 4
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size_flags_vertical = 4
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size_flags_horizontal = 3
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theme_override_constants/separation = 8
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[node name="LoadingLabel" type="Label" parent="VBoxContainer"]
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