WIP checkpoint: PC2: Basic visible player character representation

This commit is contained in:
2026-08-21 00:01:08 +00:00
parent 8118f3074b
commit 945c498a31
2 changed files with 37 additions and 34 deletions
+27 -28
View File
@@ -1,7 +1,32 @@
[gd_scene load_steps=2 format=3]
[gd_scene load_steps=9 format=3]
[ext_resource type="PackedScene" path="res://scenes/player.tscn" id="1_player"]
[sub_resource type="BoxMesh" id="mesh_ground"]
size = Vector3(40, 1, 40)
[sub_resource type="BoxMesh" id="mesh_box1"]
size = Vector3(1.5, 2.0, 1.5)
[sub_resource type="CylinderMesh" id="mesh_cylinder"]
top_radius = 0.5
bottom_radius = 0.5
height = 2.0
[sub_resource type="SphereMesh" id="mesh_sphere"]
radius = 0.75
[sub_resource type="BoxMesh" id="mesh_box2"]
size = Vector3(1.0, 3.0, 1.0)
[sub_resource type="BoxMesh" id="mesh_box3"]
size = Vector3(2.0, 1.0, 2.0)
[sub_resource type="Environment" id="env_bg"]
background_mode = 1
background_color = Color(0.4, 0.6, 0.9, 1)
ambient_light_energy = 0.6
[node name="TestLevel" type="Node3D"]
[node name="Ground" type="StaticBody3D" parent="."]
@@ -46,31 +71,5 @@ environment = SubResource("env_bg")
[node name="PlayerSpawn" type="Marker3D" parent="."]
position = Vector3(0, 1.0, 0)
[node name="Player" type="CharacterBody3D" parent="."]
[node name="Player" parent="." instance=ExtResource("1_player")]
position = Vector3(0, 1.0, 0)
script = ExtResource("1_player")
[sub_resource type="BoxMesh" id="mesh_ground"]
size = Vector3(40, 1, 40)
[sub_resource type="BoxMesh" id="mesh_box1"]
size = Vector3(1.5, 2.0, 1.5)
[sub_resource type="CylinderMesh" id="mesh_cylinder"]
top_radius = 0.5
bottom_radius = 0.5
height = 2.0
[sub_resource type="SphereMesh" id="mesh_sphere"]
radius = 0.75
[sub_resource type="BoxMesh" id="mesh_box2"]
size = Vector3(1.0, 3.0, 1.0)
[sub_resource type="BoxMesh" id="mesh_box3"]
size = Vector3(2.0, 1.0, 2.0)
[sub_resource type="Environment" id="env_bg"]
background_mode = 1
background_color = Color(0.4, 0.6, 0.9, 1)
ambient_light_energy = 0.6