Roblox-style blocky avatar + actually-visible build stamp
checkpoint / checkpoint (push) Successful in 1m52s
checkpoint / checkpoint (push) Successful in 1m52s
Avatar: rebuild the placeholder base body as a Roblox-classic (R6) figure -- six chunky solid box parts (head, torso, two arms, two legs) skinned one part per bone onto the same 24-bone canonical rig, arms hanging at the sides instead of a T-pose, plus a painted-on smile face. Classic yellow/blue/green "noob" palette, flat single-colour surfaces (the old capsule-segment chain read as a banded scarecrow). Attachments resized to match the new proportions; head/hair/glove primitives are now boxes too (dropped ~130KB spheres to ~3KB each). Build stamp: it never rendered because `set_anchors_and_offsets_preset()` plus `.position` on a zero-size Label collapses the rect to negative width. Switched to a bottom-anchored full-width strip with explicit offsets and text alignment, brighter colour + black outline. Shows on the main menu (bottom-right) and in-world HUD (bottom-left) as `build PC3 <commit>`. Verified: avatar smoke 14/14 from source and against the exported pack; game.tscn + main_menu.tscn boot headless with no script errors. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
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