Roblox-style blocky avatar + actually-visible build stamp
checkpoint / checkpoint (push) Successful in 1m52s

Avatar: rebuild the placeholder base body as a Roblox-classic (R6) figure --
six chunky solid box parts (head, torso, two arms, two legs) skinned one
part per bone onto the same 24-bone canonical rig, arms hanging at the
sides instead of a T-pose, plus a painted-on smile face. Classic
yellow/blue/green "noob" palette, flat single-colour surfaces (the old
capsule-segment chain read as a banded scarecrow). Attachments resized to
match the new proportions; head/hair/glove primitives are now boxes too
(dropped ~130KB spheres to ~3KB each).

Build stamp: it never rendered because `set_anchors_and_offsets_preset()`
plus `.position` on a zero-size Label collapses the rect to negative width.
Switched to a bottom-anchored full-width strip with explicit offsets and
text alignment, brighter colour + black outline. Shows on the main menu
(bottom-right) and in-world HUD (bottom-left) as `build PC3 <commit>`.

Verified: avatar smoke 14/14 from source and against the exported pack;
game.tscn + main_menu.tscn boot headless with no script errors.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
This commit is contained in:
2026-09-06 02:00:48 +00:00
parent 6ad91b895c
commit 9731615c34
17 changed files with 158 additions and 128 deletions
+14 -3
View File
@@ -63,10 +63,21 @@ static func _build_label() -> String:
func _ready() -> void:
var v := Label.new()
v.text = "build %s" % _build_label()
v.add_theme_color_override("font_color", Color(1, 1, 1, 0.4))
v.add_theme_color_override("font_color", Color(1, 1, 1, 0.7))
v.add_theme_color_override("font_outline_color", Color(0, 0, 0, 0.85))
v.add_theme_constant_override("outline_size", 4)
v.add_theme_font_size_override("font_size", 12)
v.set_anchors_and_offsets_preset(Control.PRESET_BOTTOM_RIGHT)
v.position = Vector2(-140, -22)
# Full-width strip pinned to the bottom, text right-aligned. A bare
# BOTTOM_RIGHT preset + .position on a zero-size Label collapses the rect
# and nothing renders -- which is why this never showed up.
v.set_anchors_preset(Control.PRESET_BOTTOM_WIDE)
v.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
v.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
v.offset_left = 8
v.offset_right = -10
v.offset_top = -28
v.offset_bottom = -6
v.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(v)
# Cache node references.