Implement Godot profile page UI with bio editing, privacy controls, favorites, and friends (task 121de83d3be8)
This commit is contained in:
@@ -0,0 +1,312 @@
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extends Control
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class_name ProfileUI
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## Profile Page UI.
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##
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## Displays:
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## - User avatar representation, username, and bio
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## - Favorite experiences (worlds) list
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## - Public/mutual friends list
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## - Respects server-enforced privacy controls and blocked-user restricted view
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## - Allows authenticated user to edit their own bio and privacy settings
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signal back_requested
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@onready var back_button: Button = $VBoxContainer/HeaderHBox/BackButton
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@onready var title_label: Label = $VBoxContainer/HeaderHBox/TitleLabel
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@onready var refresh_button: Button = $VBoxContainer/HeaderHBox/RefreshButton
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@onready var status_label: Label = $VBoxContainer/StatusMessageLabel
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# Lookup controls
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@onready var user_id_edit: LineEdit = $VBoxContainer/LookupHBox/UserIdEdit
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@onready var view_user_btn: Button = $VBoxContainer/LookupHBox/ViewUserButton
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@onready var view_my_profile_btn: Button = $VBoxContainer/LookupHBox/ViewMyProfileButton
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# Profile Card details
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@onready var username_label: Label = $VBoxContainer/Scroll/ContentVBox/CardPanel/Margin/HBox/DetailsVBox/UsernameLabel
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@onready var user_id_label: Label = $VBoxContainer/Scroll/ContentVBox/CardPanel/Margin/HBox/DetailsVBox/UserIdLabel
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@onready var avatar_preview_label: Label = $VBoxContainer/Scroll/ContentVBox/CardPanel/Margin/HBox/AvatarBox/AvatarLabel
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@onready var bio_edit: TextEdit = $VBoxContainer/Scroll/ContentVBox/CardPanel/Margin/HBox/DetailsVBox/BioEdit
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@onready var save_bio_btn: Button = $VBoxContainer/Scroll/ContentVBox/CardPanel/Margin/HBox/DetailsVBox/SaveBioButton
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# Privacy Controls (visible only for own profile)
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@onready var privacy_vbox: VBoxContainer = $VBoxContainer/Scroll/ContentVBox/PrivacyVBox
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@onready var profile_vis_opt: OptionButton = $VBoxContainer/Scroll/ContentVBox/PrivacyVBox/Grid/ProfileVisOption
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@onready var friends_vis_opt: OptionButton = $VBoxContainer/Scroll/ContentVBox/PrivacyVBox/Grid/FriendsVisOption
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@onready var favorites_vis_opt: OptionButton = $VBoxContainer/Scroll/ContentVBox/PrivacyVBox/Grid/FavoritesVisOption
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@onready var save_privacy_btn: Button = $VBoxContainer/Scroll/ContentVBox/PrivacyVBox/SavePrivacyButton
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# Favorites list
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@onready var favorites_container: VBoxContainer = $VBoxContainer/Scroll/ContentVBox/FavoritesVBox/FavoritesList
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@onready var favorites_status_label: Label = $VBoxContainer/Scroll/ContentVBox/FavoritesVBox/FavoritesStatusLabel
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# Friends list
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@onready var friends_container: VBoxContainer = $VBoxContainer/Scroll/ContentVBox/FriendsVBox/FriendsList
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@onready var friends_status_label: Label = $VBoxContainer/Scroll/ContentVBox/FriendsVBox/FriendsStatusLabel
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var _api_client: Node = null
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var _viewing_user_id: int = 0
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var _my_user_id: int = 0
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var _is_own_profile: bool = false
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func _ready() -> void:
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_api_client = _get_api()
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_setup_privacy_options()
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_wire_signals()
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if _api_client != null and _api_client.has_token():
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_init_my_profile()
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func _get_api() -> Node:
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if has_node("/root/ApiClient"):
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return get_node("/root/ApiClient")
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return null
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func _setup_privacy_options() -> void:
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var visibilities := ["public", "friends_only", "private"]
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for opt in [profile_vis_opt, friends_vis_opt, favorites_vis_opt]:
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if opt:
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opt.clear()
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for v in visibilities:
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opt.add_item(v.capitalize())
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func _wire_signals() -> void:
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if back_button:
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back_button.pressed.connect(_on_back_pressed)
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if refresh_button:
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refresh_button.pressed.connect(_refresh_current)
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if view_user_btn:
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view_user_btn.pressed.connect(_on_view_user_pressed)
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if view_my_profile_btn:
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view_my_profile_btn.pressed.connect(_init_my_profile)
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if save_bio_btn:
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save_bio_btn.pressed.connect(_on_save_bio_pressed)
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if save_privacy_btn:
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save_privacy_btn.pressed.connect(_on_save_privacy_pressed)
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func _on_back_pressed() -> void:
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back_requested.emit()
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if get_tree().current_scene == self:
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get_tree().change_scene_to_file("res://scenes/main_menu.tscn")
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func show_message(text: String, is_error: bool = false) -> void:
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if status_label:
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status_label.text = text
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status_label.modulate = Color(1.0, 0.4, 0.4) if is_error else Color(0.4, 1.0, 0.4)
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func _init_my_profile() -> void:
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if _api_client == null or not _api_client.has_token():
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show_message("Log in to view profile.", true)
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return
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var me_res: Dictionary = await _api_client.get_me()
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if me_res.ok and me_res.data is Dictionary:
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_my_user_id = int(me_res.data.get("id", 0))
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load_profile(_my_user_id, true)
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func _on_view_user_pressed() -> void:
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var uid_str := user_id_edit.text.strip_edges()
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if not uid_str.is_valid_int():
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show_message("Enter a valid integer user ID.", true)
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return
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var uid := int(uid_str)
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load_profile(uid, uid == _my_user_id)
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func _refresh_current() -> void:
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if _viewing_user_id > 0:
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load_profile(_viewing_user_id, _is_own_profile)
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## Load profile for user_id.
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func load_profile(user_id: int, is_own: bool = false) -> void:
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_viewing_user_id = user_id
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_is_own_profile = is_own
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if _is_own_profile:
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await _load_own_profile()
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else:
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await _load_public_profile(user_id)
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func _load_own_profile() -> void:
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title_label.text = "My Profile"
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if privacy_vbox:
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privacy_vbox.visible = true
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if save_bio_btn:
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save_bio_btn.visible = true
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if bio_edit:
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bio_edit.editable = true
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var res: Dictionary = await _api_client.get_my_profile()
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if not res.ok:
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show_message("Failed to load own profile: " + res.detail, true)
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return
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var data: Dictionary = res.data if res.data is Dictionary else {}
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_populate_card(_my_user_id, "You", str(data.get("bio", "")), data.get("avatar_asset_id"))
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# Privacy
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if data.has("privacy_json") and data["privacy_json"] is Dictionary:
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var priv: Dictionary = data["privacy_json"]
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_set_option_val(profile_vis_opt, priv.get("profile_visibility", "public"))
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_set_option_val(friends_vis_opt, priv.get("friends_list_visibility", "public"))
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_set_option_val(favorites_vis_opt, priv.get("favorites_visibility", "public"))
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# Load own favorites
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var fav_res: Dictionary = await _api_client.get_my_favorites()
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_populate_favorites(fav_res.data.get("world_ids", []) if fav_res.ok and fav_res.data is Dictionary else [])
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# Load own friends
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var fr_res: Dictionary = await _api_client.get_friends()
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_populate_friends(fr_res.data.get("friends", []) if fr_res.ok and fr_res.data is Dictionary else [])
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func _load_public_profile(user_id: int) -> void:
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title_label.text = "User Profile"
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if privacy_vbox:
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privacy_vbox.visible = false
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if save_bio_btn:
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save_bio_btn.visible = false
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if bio_edit:
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bio_edit.editable = false
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var res: Dictionary = await _api_client.get_public_profile(user_id)
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if not res.ok:
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show_message("Failed to load profile: " + res.detail, true)
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return
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var data: Dictionary = res.data if res.data is Dictionary else {}
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var uname: String = str(data.get("username", "User #%d" % user_id))
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var bio: String = str(data.get("bio", "")) if data.get("bio") != null else "[Bio hidden or empty]"
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_populate_card(user_id, uname, bio, data.get("avatar_asset_id"))
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# Favorites
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if data.has("favorites") and data["favorites"] != null:
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_populate_favorites(data["favorites"])
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else:
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_clear_children(favorites_container)
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if favorites_status_label:
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favorites_status_label.text = "Favorites are hidden by privacy settings."
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favorites_status_label.visible = true
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# Friends
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if data.has("friends") and data["friends"] != null:
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_populate_friends(data["friends"])
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else:
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_clear_children(friends_container)
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if friends_status_label:
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friends_status_label.text = "Friends list is hidden by privacy settings."
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friends_status_label.visible = true
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func _populate_card(uid: int, uname: String, bio: String, avatar_asset_id: Variant) -> void:
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if username_label:
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username_label.text = uname
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if user_id_label:
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user_id_label.text = "User ID: %d" % uid
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if bio_edit:
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bio_edit.text = bio
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if avatar_preview_label:
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avatar_preview_label.text = "Avatar #%s" % str(avatar_asset_id) if avatar_asset_id != null else "Default Avatar"
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func _populate_favorites(favorites: Array) -> void:
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_clear_children(favorites_container)
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if favorites_status_label:
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favorites_status_label.visible = favorites.is_empty()
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if favorites.is_empty():
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favorites_status_label.text = "No favorite experiences yet."
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for item in favorites:
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var hbox := HBoxContainer.new()
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hbox.add_theme_constant_override("separation", 8)
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var lbl := Label.new()
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if item is Dictionary:
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lbl.text = "★ %s (World #%s)" % [str(item.get("name", "World")), str(item.get("id", ""))]
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else:
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lbl.text = "★ World #%s" % str(item)
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hbox.add_child(lbl)
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favorites_container.add_child(hbox)
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func _populate_friends(friends: Array) -> void:
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_clear_children(friends_container)
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if friends_status_label:
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friends_status_label.visible = friends.is_empty()
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if friends.is_empty():
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friends_status_label.text = "No friends listed."
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for friend in friends:
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var hbox := HBoxContainer.new()
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hbox.add_theme_constant_override("separation", 8)
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var lbl := Label.new()
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if friend is Dictionary:
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var fid: int = int(friend.get("id", 0))
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var fname: String = str(friend.get("username", "User"))
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lbl.text = "👤 %s (ID: %d)" % [fname, fid]
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hbox.add_child(lbl)
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var view_btn := Button.new()
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view_btn.text = "View"
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view_btn.pressed.connect(func(): load_profile(fid, fid == _my_user_id))
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hbox.add_child(view_btn)
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else:
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lbl.text = "👤 User #%s" % str(friend)
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hbox.add_child(lbl)
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friends_container.add_child(hbox)
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func _on_save_bio_pressed() -> void:
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if _api_client == null or not _is_own_profile:
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return
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var new_bio := bio_edit.text.strip_edges() if bio_edit else ""
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var res: Dictionary = await _api_client.update_my_profile(new_bio)
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if res.ok:
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show_message("Bio updated successfully!")
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else:
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show_message("Failed to update bio: " + res.detail, true)
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func _on_save_privacy_pressed() -> void:
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if _api_client == null or not _is_own_profile:
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return
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var privacy := {
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"profile_visibility": _get_option_val(profile_vis_opt),
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"friends_list_visibility": _get_option_val(friends_vis_opt),
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"favorites_visibility": _get_option_val(favorites_vis_opt),
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}
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var res: Dictionary = await _api_client.update_my_profile(null, null, privacy)
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if res.ok:
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show_message("Privacy settings updated!")
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else:
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show_message("Failed to update privacy: " + res.detail, true)
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func _set_option_val(opt: OptionButton, val: String) -> void:
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if opt == null:
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return
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for i in range(opt.item_count):
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if opt.get_item_text(i).to_lower() == val.to_lower():
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opt.selected = i
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return
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func _get_option_val(opt: OptionButton) -> String:
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if opt == null or opt.selected < 0:
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return "public"
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return opt.get_item_text(opt.selected).to_lower().replace(" ", "_")
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func _clear_children(node: Node) -> void:
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if node == null:
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return
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for c in node.get_children():
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c.queue_free()
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@@ -0,0 +1,80 @@
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extends SceneTree
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## Headless smoke test for ProfileUI scene and script.
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func _initialize() -> void:
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_run()
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func _run() -> void:
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await process_frame
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print("SMOKE: Starting Profile UI verification...")
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var scene_res := load("res://scenes/profile_ui.tscn")
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if scene_res == null:
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printerr("FAIL: Could not load res://scenes/profile_ui.tscn")
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quit(1)
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return
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var ui: Control = scene_res.instantiate()
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if ui == null:
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printerr("FAIL: Could not instantiate ProfileUI")
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quit(1)
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return
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root.add_child(ui)
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await process_frame
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# Verify essential nodes
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if ui.username_label == null or ui.bio_edit == null:
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printerr("FAIL: username_label or bio_edit is null")
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quit(1)
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return
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if ui.privacy_vbox == null or ui.favorites_container == null or ui.friends_container == null:
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printerr("FAIL: container nodes are null")
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quit(1)
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return
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# Verify signal declaration
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if not ui.has_signal("back_requested"):
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printerr("FAIL: back_requested signal missing")
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quit(1)
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return
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# Test card population
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ui._populate_card(99, "TestExplorer", "Just another world builder", 12)
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if ui.username_label.text != "TestExplorer" or ui.bio_edit.text != "Just another world builder":
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printerr("FAIL: Card population failed")
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quit(1)
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return
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print("PASS: Profile card population verified.")
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# Test favorites population
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var mock_favs := [
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{"id": 1, "name": "Sunset Plains"},
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{"id": 2, "name": "Neon City Rooftops"}
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]
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ui._populate_favorites(mock_favs)
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if ui.favorites_container.get_child_count() != 2:
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printerr("FAIL: Favorites count mismatch")
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quit(1)
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return
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print("PASS: Favorites list population verified.")
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# Test friends population
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var mock_friends := [
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{"id": 10, "username": "Alice"},
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{"id": 20, "username": "Bob"}
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]
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ui._populate_friends(mock_friends)
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if ui.friends_container.get_child_count() != 2:
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printerr("FAIL: Friends list count mismatch")
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quit(1)
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return
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print("PASS: Friends list population verified.")
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ui.queue_free()
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print("SMOKE RESULT: PASS")
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quit(0)
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Block a user