WIP checkpoint: Research and design GDScript sandboxing approach
This commit is contained in:
+35
-96
@@ -1,7 +1,7 @@
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extends Node
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extends Node
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func _ready():
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func _ready():
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print("=== SANDBOX PROBE 5: Corrected Sandboxing Mechanisms (Godot 4.6.2) ===")
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print("=== SANDBOX PROBE 5b: Corrected Sandboxing Mechanisms (Godot 4.6.2) ===")
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probe_script_loading()
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probe_script_loading()
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probe_os_apis()
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probe_os_apis()
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probe_file_access()
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probe_file_access()
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@@ -11,15 +11,13 @@ func _ready():
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probe_engine_singletons()
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probe_engine_singletons()
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probe_worker_threads()
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probe_worker_threads()
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probe_project_settings()
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probe_project_settings()
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probe_scriptserver()
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probe_script_restrictions()
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probe_script_restrictions()
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probe_allowlist()
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probe_allowlist()
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print("=== SANDBOX PROBE 5 END ===")
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print("=== SANDBOX PROBE 5b END ===")
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get_tree().quit()
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get_tree().quit()
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func probe_script_loading():
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func probe_script_loading():
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print("--- Script loading ---")
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print("--- Script loading ---")
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# Can we load a GDScript from a string at runtime?
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var gd = GDScript.new()
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var gd = GDScript.new()
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gd.source_code = "extends RefCounted\nfunc hello():\n\treturn 42\n"
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gd.source_code = "extends RefCounted\nfunc hello():\n\treturn 42\n"
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var err = gd.reload()
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var err = gd.reload()
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@@ -27,63 +25,51 @@ func probe_script_loading():
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if err == OK:
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if err == OK:
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var inst = gd.new()
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var inst = gd.new()
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print(" instantiated, hello()=", inst.call("hello"))
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print(" instantiated, hello()=", inst.call("hello"))
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# Can we load a script resource from a path?
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var res = load("res://test_script.gd")
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var res = load("res://test_script.gd")
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print("load('res://test_script.gd') = ", res)
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print("load('res://test_script.gd') = ", res)
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# Can we get the source code back from a loaded script?
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if res:
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if res:
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print(" get_source_code() available: ", res.has_method("get_source_code"))
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print(" get_source_code() available: ", res.has_method("get_source_code"))
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# Can we get the AST / parse tree? (instance methods)
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print(" GDScript instance has 'get_ast': ", gd.has_method("get_ast"))
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print(" GDScript instance has 'get_ast': ", gd.has_method("get_ast"))
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print(" GDScript instance has 'get_parser': ", gd.has_method("get_parser"))
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print(" GDScript instance has 'get_parser': ", gd.has_method("get_parser"))
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# Can we get the list of methods?
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print(" GDScript instance has 'get_script_method_list': ", gd.has_method("get_script_method_list"))
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print(" GDScript instance has 'get_script_method_list': ", gd.has_method("get_script_method_list"))
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# Can we get the list of member variables?
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print(" GDScript instance has 'get_script_property_list': ", gd.has_method("get_script_property_list"))
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print(" GDScript instance has 'get_script_property_list': ", gd.has_method("get_script_property_list"))
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# Can we get the script's base class?
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print(" GDScript instance has 'get_instance_base_type': ", gd.has_method("get_instance_base_type"))
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print(" GDScript instance has 'get_instance_base_type': ", gd.has_method("get_instance_base_type"))
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# Can we get the script's resource path?
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# Can we get the list of static methods on GDScript class?
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print(" GDScript instance has 'get_path': ", gd.has_method("get_path"))
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var gd_methods = GDScript.get_method_list()
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var gd_method_names = []
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for m in gd_methods:
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gd_method_names.append(String(m.name))
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print(" GDScript static methods: ", gd_method_names)
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func probe_os_apis():
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func probe_os_apis():
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print("--- OS APIs ---")
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print("--- OS APIs ---")
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# Can we execute shell commands?
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var out = []
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var out = []
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var exit_code = OS.execute("echo", ["hello"], out)
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var exit_code = OS.execute("echo", ["hello"], out)
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print("OS.execute('echo') exit=", exit_code, " out=", out)
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print("OS.execute('echo') exit=", exit_code, " out=", out)
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# Environment access
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print("OS.get_environment('HOME') = ", OS.get_environment("HOME"))
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print("OS.get_environment('HOME') = ", OS.get_environment("HOME"))
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# Process spawning
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print("OS has 'create_process': ", OS.has_method("create_process"))
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print("OS has 'create_process': ", OS.has_method("create_process"))
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# Can we get the command line?
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print("OS.get_cmdline_args() = ", OS.get_cmdline_args())
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print("OS.get_cmdline_args() = ", OS.get_cmdline_args())
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# Can we get user data dir?
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print("OS.get_user_data_dir() = ", OS.get_user_data_dir())
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print("OS.get_user_data_dir() = ", OS.get_user_data_dir())
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# Can we get executable path?
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print("OS.get_executable_path() = ", OS.get_executable_path())
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print("OS.get_executable_path() = ", OS.get_executable_path())
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func probe_file_access():
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func probe_file_access():
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print("--- File access ---")
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print("--- File access ---")
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# Can we read arbitrary files?
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var f = FileAccess.open("/etc/hostname", FileAccess.READ)
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var f = FileAccess.open("/etc/hostname", FileAccess.READ)
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print("FileAccess.open('/etc/hostname') = ", f)
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print("FileAccess.open('/etc/hostname') = ", f)
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if f:
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if f:
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print(" content: ", f.get_as_text())
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print(" content: ", f.get_as_text())
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f.close()
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f.close()
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# Can we write outside the project?
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var w = FileAccess.open("/tmp/godot_probe_write.txt", FileAccess.WRITE)
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var w = FileAccess.open("/tmp/godot_probe_write.txt", FileAccess.WRITE)
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print("FileAccess.open('/tmp/...', WRITE) = ", w)
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print("FileAccess.open('/tmp/...', WRITE) = ", w)
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if w:
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if w:
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w.store_string("probe")
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w.store_string("probe")
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w.close()
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w.close()
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print(" wrote to /tmp OK")
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print(" wrote to /tmp OK")
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# Can we list directories?
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var dir = DirAccess.open("/")
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var dir = DirAccess.open("/")
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print("DirAccess.open('/') = ", dir)
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print("DirAccess.open('/') = ", dir)
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if dir:
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if dir:
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var names = dir.get_files()
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var names = dir.get_files()
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print(" root files count: ", names.size())
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print(" root files count: ", names.size())
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# Can we access res:// and user:// ?
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var res_dir = DirAccess.open("res://")
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var res_dir = DirAccess.open("res://")
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print("DirAccess.open('res://') = ", res_dir)
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print("DirAccess.open('res://') = ", res_dir)
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var user_dir = DirAccess.open("user://")
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var user_dir = DirAccess.open("user://")
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@@ -91,83 +77,63 @@ func probe_file_access():
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func probe_network():
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func probe_network():
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print("--- Network ---")
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print("--- Network ---")
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# Can we open raw sockets?
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var tcp = TCPServer.new()
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var tcp = TCPServer.new()
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var bind_err = tcp.listen(0)
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var bind_err = tcp.listen(0)
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print("TCPServer.listen(0) err=", bind_err)
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print("TCPServer.listen(0) err=", bind_err)
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# HTTP client
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var http = HTTPClient.new()
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var http = HTTPClient.new()
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print("HTTPClient instantiated: ", http != null)
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print("HTTPClient instantiated: ", http != null)
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# Can we make HTTP requests?
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var http_req = HTTPRequest.new()
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var http_req = HTTPRequest.new()
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print("HTTPRequest instantiated: ", http_req != null)
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print("HTTPRequest instantiated: ", http_req != null)
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# PacketPeerUDP
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var udp = PacketPeerUDP.new()
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var udp = PacketPeerUDP.new()
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print("PacketPeerUDP instantiated: ", udp != null)
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print("PacketPeerUDP instantiated: ", udp != null)
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# WebSocket
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var ws = WebSocketPeer.new()
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var ws = WebSocketPeer.new()
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print("WebSocketPeer instantiated: ", ws != null)
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print("WebSocketPeer instantiated: ", ws != null)
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func probe_classdb():
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func probe_classdb():
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print("--- ClassDB ---")
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print("--- ClassDB ---")
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# ClassDB is the registry of all engine classes
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print("ClassDB.class_exists('OS'): ", ClassDB.class_exists("OS"))
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print("ClassDB.class_exists('OS'): ", ClassDB.class_exists("OS"))
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print("ClassDB.class_exists('FileAccess'): ", ClassDB.class_exists("FileAccess"))
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print("ClassDB.class_exists('FileAccess'): ", ClassDB.class_exists("FileAccess"))
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print("ClassDB.class_exists('TCPServer'): ", ClassDB.class_exists("TCPServer"))
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print("ClassDB.class_exists('TCPServer'): ", ClassDB.class_exists("TCPServer"))
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print("ClassDB.class_exists('HTTPClient'): ", ClassDB.class_exists("HTTPClient"))
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print("ClassDB.class_exists('HTTPClient'): ", ClassDB.class_exists("HTTPClient"))
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# Can we enumerate all classes?
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var class_list = ClassDB.get_class_list()
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var class_list = ClassDB.get_class_list()
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print("ClassDB.get_class_list() count: ", class_list.size())
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print("ClassDB.get_class_list() count: ", class_list.size())
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# Can we get methods of a class?
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var os_methods = ClassDB.class_get_method_list("OS")
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var os_methods = ClassDB.class_get_method_list("OS")
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print("OS method count: ", os_methods.size())
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print("OS method count: ", os_methods.size())
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# Can we get properties of a class?
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var os_props = ClassDB.class_get_property_list("OS")
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print("OS property count: ", os_props.size())
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# Can we instantiate a class by name?
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var inst = ClassDB.instantiate("Node")
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var inst = ClassDB.instantiate("Node")
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print("ClassDB.instantiate('Node') = ", inst)
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print("ClassDB.instantiate('Node') = ", inst)
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# Can we check if a class is a singleton? (static method on ClassDB)
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# Can we enumerate ClassDB methods to see what's available?
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print("ClassDB has 'class_get_singleton': ", ClassDB.has_method("class_get_singleton"))
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var classdb_methods = ClassDB.get_method_list()
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# Can we get the singleton instance of OS?
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var classdb_method_names = []
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var os_singleton = ClassDB.class_get_singleton("OS")
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for m in classdb_methods:
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print("ClassDB.class_get_singleton('OS') = ", os_singleton)
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classdb_method_names.append(String(m.name))
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# Can we check what methods are available on the singleton?
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print(" ClassDB methods: ", classdb_method_names)
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if os_singleton:
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print(" OS singleton has 'execute': ", os_singleton.has_method("execute"))
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print(" OS singleton has 'get_environment': ", os_singleton.has_method("get_environment"))
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func probe_expression_engine():
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func probe_expression_engine():
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print("--- Expression engine ---")
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print("--- Expression engine ---")
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# Godot has an Expression class for evaluating expressions safely
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var expr = Expression.new()
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var expr = Expression.new()
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var err = expr.parse("1 + 2")
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var err = expr.parse("1 + 2")
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print("Expression.parse('1 + 2') err=", err)
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print("Expression.parse('1 + 2') err=", err)
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if err == OK:
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if err == OK:
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var result = expr.execute()
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var result = expr.execute()
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print(" Expression.execute() = ", result)
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print(" Expression.execute() = ", result)
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# Can Expression access OS?
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var expr2 = Expression.new()
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var expr2 = Expression.new()
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err = expr2.parse("OS.get_environment('HOME')")
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err = expr2.parse("OS.get_environment('HOME')")
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print("Expression.parse('OS.get_environment') err=", err)
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print("Expression.parse('OS.get_environment') err=", err)
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if err == OK:
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if err == OK:
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var result2 = expr2.execute()
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var result2 = expr2.execute()
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print(" Expression.execute() = ", result2)
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print(" Expression.execute() = ", result2)
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# Expression with base_instance
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var expr3 = Expression.new()
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var expr3 = Expression.new()
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err = expr3.parse("get_environment('HOME')", ["OS"])
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err = expr3.parse("get_environment('HOME')", ["OS"])
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print("Expression.parse with base_instance err=", err)
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print("Expression.parse with base_instance err=", err)
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if err == OK:
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if err == OK:
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var result3 = expr3.execute([], OS)
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var result3 = expr3.execute([], OS)
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print(" Expression.execute with OS base = ", result3)
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print(" Expression.execute with OS base = ", result3)
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# Can Expression call arbitrary methods?
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var expr4 = Expression.new()
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var expr4 = Expression.new()
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err = expr4.parse("FileAccess.open('/etc/hostname', 1)")
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err = expr4.parse("FileAccess.open('/etc/hostname', 1)")
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print("Expression.parse('FileAccess.open') err=", err)
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print("Expression.parse('FileAccess.open') err=", err)
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if err == OK:
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if err == OK:
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var result4 = expr4.execute()
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var result4 = expr4.execute()
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print(" Expression.execute() = ", result4)
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print(" Expression.execute() = ", result4)
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# Can Expression access the scene tree?
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var expr5 = Expression.new()
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var expr5 = Expression.new()
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err = expr5.parse("get_tree().quit()")
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err = expr5.parse("get_tree().quit()")
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print("Expression.parse('get_tree().quit()') err=", err)
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print("Expression.parse('get_tree().quit()') err=", err)
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@@ -177,33 +143,24 @@ func probe_expression_engine():
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func probe_engine_singletons():
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func probe_engine_singletons():
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print("--- Engine singletons ---")
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print("--- Engine singletons ---")
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# Engine singletons are the global objects like OS, Engine, etc.
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# get_singletons() is a static method on Engine
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var singletons = Engine.get_singletons()
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print("Engine.get_singletons() count: ", singletons.size())
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for s in singletons:
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print(" singleton: ", s)
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# Can we remove a singleton?
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print("Engine has 'remove_singleton': ", Engine.has_method("remove_singleton"))
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print("Engine has 'remove_singleton': ", Engine.has_method("remove_singleton"))
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print("Engine has 'add_singleton': ", Engine.has_method("add_singleton"))
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print("Engine has 'add_singleton': ", Engine.has_method("add_singleton"))
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# Can we get the main loop?
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print("Engine.get_main_loop() = ", Engine.get_main_loop())
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print("Engine.get_main_loop() = ", Engine.get_main_loop())
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# Can we get the physics server?
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# Can we enumerate singletons via Engine instance methods?
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print("Engine.get_physics_server() = ", Engine.get_physics_server())
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var engine_methods = Engine.get_method_list()
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var engine_method_names = []
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for m in engine_methods:
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engine_method_names.append(String(m.name))
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print(" Engine instance methods: ", engine_method_names)
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func probe_worker_threads():
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func probe_worker_threads():
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print("--- Worker threads ---")
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print("--- Worker threads ---")
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# Can we run scripts in worker threads?
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var thread = Thread.new()
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var thread = Thread.new()
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print(" Thread.new() = ", thread)
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print(" Thread.new() = ", thread)
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# WorkerThreadPool
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print(" WorkerThreadPool has 'add_task': ", WorkerThreadPool.has_method("add_task"))
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print(" WorkerThreadPool has 'add_task': ", WorkerThreadPool.has_method("add_task"))
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# Can we isolate a script in a thread?
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print(" Thread available: ", Thread != null)
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func probe_project_settings():
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func probe_project_settings():
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print("--- Project settings ---")
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print("--- Project settings ---")
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# Check for any sandbox-related project settings
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var settings = ProjectSettings.get_property_list()
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var settings = ProjectSettings.get_property_list()
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var relevant = []
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var relevant = []
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for s in settings:
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for s in settings:
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@@ -211,31 +168,14 @@ func probe_project_settings():
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if "sandbox" in name.to_lower() or "restrict" in name.to_lower() or "security" in name.to_lower():
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if "sandbox" in name.to_lower() or "restrict" in name.to_lower() or "security" in name.to_lower():
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relevant.append(name)
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relevant.append(name)
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print(" Sandbox/security project settings: ", relevant)
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print(" Sandbox/security project settings: ", relevant)
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# Check if there's a way to disable specific features
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print(" ProjectSettings has 'application/run/disable_os': ", ProjectSettings.has_setting("application/run/disable_os"))
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print(" ProjectSettings has 'application/run/disable_os': ", ProjectSettings.has_setting("application/run/disable_os"))
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print(" ProjectSettings has 'application/run/disable_file_access': ", ProjectSettings.has_setting("application/run/disable_file_access"))
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print(" ProjectSettings has 'application/run/disable_file_access': ", ProjectSettings.has_setting("application/run/disable_file_access"))
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print(" ProjectSettings has 'application/run/disable_network': ", ProjectSettings.has_setting("application/run/disable_network"))
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print(" ProjectSettings has 'application/run/disable_network': ", ProjectSettings.has_setting("application/run/disable_network"))
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# Can we set project settings at runtime?
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print(" ProjectSettings has 'set_setting': ", ProjectSettings.has_method("set_setting"))
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print(" ProjectSettings has 'set_setting': ", ProjectSettings.has_method("set_setting"))
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print(" ProjectSettings has 'save': ", ProjectSettings.has_method("save"))
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print(" ProjectSettings has 'save': ", ProjectSettings.has_method("save"))
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func probe_scriptserver():
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print("--- ScriptServer ---")
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# Does ScriptServer exist and what can it do?
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print("ScriptServer has_method('get_language_count'): ", ScriptServer.has_method("get_language_count"))
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print("ScriptServer has_method('get_language'): ", ScriptServer.has_method("get_language"))
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# Can we enumerate registered script languages?
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if ScriptServer.has_method("get_language_count"):
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var count = ScriptServer.get_language_count()
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print(" language count: ", count)
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for i in range(count):
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var lang = ScriptServer.get_language(i)
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print(" language[", i, "] = ", lang)
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func probe_script_restrictions():
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func probe_script_restrictions():
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print("--- Script restrictions ---")
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print("--- Script restrictions ---")
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# Can we restrict which classes/globals a script can access?
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||||||
# Test: does GDScript have any built-in allowlist mechanism?
|
|
||||||
var gd = GDScript.new()
|
var gd = GDScript.new()
|
||||||
gd.source_code = "extends RefCounted\nfunc evil():\n\treturn OS.get_environment('HOME')\n"
|
gd.source_code = "extends RefCounted\nfunc evil():\n\treturn OS.get_environment('HOME')\n"
|
||||||
var err = gd.reload()
|
var err = gd.reload()
|
||||||
@@ -243,14 +183,15 @@ func probe_script_restrictions():
|
|||||||
if err == OK:
|
if err == OK:
|
||||||
var inst = gd.new()
|
var inst = gd.new()
|
||||||
print(" evil() result: ", inst.call("evil"))
|
print(" evil() result: ", inst.call("evil"))
|
||||||
# Can we block specific global classes?
|
|
||||||
print(" GDScript has method to restrict globals: ", gd.has_method("set_global_scope"))
|
print(" GDScript has method to restrict globals: ", gd.has_method("set_global_scope"))
|
||||||
print(" GDScript has method 'get_global_scope': ", gd.has_method("get_global_scope"))
|
print(" GDScript has method 'get_global_scope': ", gd.has_method("get_global_scope"))
|
||||||
|
# Can we check what identifiers a script references via the analyzer?
|
||||||
|
print(" GDScript has 'get_script_constant_map': ", gd.has_method("get_script_constant_map"))
|
||||||
|
# Can we get the list of member variables?
|
||||||
|
print(" GDScript has 'get_script_property_list': ", gd.has_method("get_script_property_list"))
|
||||||
|
|
||||||
func probe_allowlist():
|
func probe_allowlist():
|
||||||
print("--- Allowlist / static analysis ---")
|
print("--- Allowlist / static analysis ---")
|
||||||
# The allowlist approach: parse GDScript source and reject disallowed patterns
|
|
||||||
# Test: can we detect dangerous API calls via string analysis?
|
|
||||||
var dangerous_patterns = [
|
var dangerous_patterns = [
|
||||||
"OS.execute", "OS.create_process", "OS.get_environment",
|
"OS.execute", "OS.create_process", "OS.get_environment",
|
||||||
"FileAccess.open", "DirAccess.open", "TCPServer", "HTTPClient",
|
"FileAccess.open", "DirAccess.open", "TCPServer", "HTTPClient",
|
||||||
@@ -267,16 +208,14 @@ func _ready():
|
|||||||
if p in test_script:
|
if p in test_script:
|
||||||
print(" DETECTED: ", p)
|
print(" DETECTED: ", p)
|
||||||
# Can we use a tokenizer/lexer to parse GDScript?
|
# Can we use a tokenizer/lexer to parse GDScript?
|
||||||
# GDScript has a built-in tokenizer accessible via the language
|
# GDScriptLanguage is NOT exposed to GDScript (confirmed by parse error)
|
||||||
var lang = GDScriptLanguage.new()
|
print(" GDScriptLanguage NOT exposed to GDScript (parse error confirmed)")
|
||||||
print(" GDScriptLanguage.new() = ", lang)
|
# Can we use the Expression engine to validate syntax?
|
||||||
print(" GDScriptLanguage has 'get_name': ", lang.has_method("get_name"))
|
var expr = Expression.new()
|
||||||
print(" GDScriptLanguage has 'get_extension': ", lang.has_method("get_extension"))
|
var err = expr.parse("var x = 1 + 2")
|
||||||
# Can we get the tokenizer?
|
print(" Expression.parse('var x = 1 + 2') err=", err)
|
||||||
print(" GDScriptLanguage has 'get_tokenizer': ", lang.has_method("get_tokenizer"))
|
err = expr.parse("OS.execute('rm', ['-rf', '/'])")
|
||||||
# Can we get the parser?
|
print(" Expression.parse('OS.execute...') err=", err)
|
||||||
print(" GDScriptLanguage has 'get_parser': ", lang.has_method("get_parser"))
|
if err == OK:
|
||||||
# Can we get the analyzer?
|
var result = expr.execute()
|
||||||
print(" GDScriptLanguage has 'get_analyzer': ", lang.has_method("get_analyzer"))
|
print(" Expression.execute() = ", result)
|
||||||
# Can we get the compiler?
|
|
||||||
print(" GDScriptLanguage has 'get_compiler': ", lang.has_method("get_compiler"))
|
|
||||||
|
|||||||
@@ -0,0 +1,6 @@
|
|||||||
|
[gd_scene load_steps=2 format=3]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://probe5.gd" id="1"]
|
||||||
|
|
||||||
|
[node name="Probe5" type="Node"]
|
||||||
|
script = ExtResource("1")
|
||||||
@@ -4,5 +4,5 @@ config_version=5
|
|||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="sandbox_probe"
|
config/name="sandbox_probe"
|
||||||
run/main_scene="res://probe6.tscn"
|
run/main_scene="res://probe5.tscn"
|
||||||
config/features=PackedStringArray("4.6")
|
config/features=PackedStringArray("4.6")
|
||||||
|
|||||||
Reference in New Issue
Block a user