WIP checkpoint: Review: Address review feedback: Implement chunk streaming system in GDScript
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@@ -0,0 +1,30 @@
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extends SceneTree
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func _init() -> void:
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var payload: ChunkDataDecoder.ChunkPayload = ChunkDataDecoder.ChunkPayload.new()
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payload.world_id = "w"
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payload.room_id = "r"
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payload.coord = Vector3i(1, 2, 3)
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payload.bounds = AABB(Vector3(0.5, 1.5, 2.5), Vector3(32, 32, 1))
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var bytes: PackedByteArray = ChunkDataDecoder.encode_binary(payload)
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var decoded: ChunkDataDecoder.ChunkPayload = ChunkDataDecoder.decode_binary(bytes)
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print("roundtrip bounds.position = ", decoded.bounds.position, " (expected (0.5, 1.5, 2.5))")
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print("roundtrip coord = ", decoded.coord, " (expected (1, 2, 3))")
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print("format_version present? -> ", decoded.get("format_version"))
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print("version field -> ", decoded.version)
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# Test an object with a fractional rotation quaternion component.
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var obj: ChunkDataDecoder.WorldObjectData = ChunkDataDecoder.WorldObjectData.new()
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obj.position = Vector3(10.5, -3.25, 0.0)
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obj.rotation = Vector4(0.707, 0.0, 0.0, 0.707)
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var obj_bytes: PackedByteArray = ChunkDataDecoder._build_object_section(obj)
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# build_object_section wraps in a section header; parse it back
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var p2: ChunkDataDecoder.ChunkPayload = ChunkDataDecoder.ChunkPayload.new()
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ChunkDataDecoder._parse_object_section(obj_bytes.slice(5), p2)
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var parsed: ChunkDataDecoder.WorldObjectData = p2.objects[0]
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print("object position roundtrip = ", parsed.position, " (expected (10.5, -3.25, 0))")
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print("object rotation roundtrip = ", parsed.rotation, " (expected (0.707, 0, 0, 0.707))")
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quit()
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