WIP checkpoint: Research and design GDScript sandboxing approach
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extends Node
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func _ready():
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print("=== SANDBOX PROBE 3: Deep Sandboxing Mechanisms ===")
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probe_script_restriction_apis()
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probe_global_scope()
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probe_classdb_restrictions()
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probe_engine_singletons()
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probe_network_restrictions()
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probe_threading()
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probe_expression_eval()
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probe_resource_loading()
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print("=== SANDBOX PROBE 3 END ===")
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get_tree().quit()
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func probe_script_restriction_apis():
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print("--- Script restriction APIs ---")
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# Does GDScript expose any way to restrict globals?
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var gd = GDScript.new()
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print(" GDScript methods: ", gd.get_method_list().map(func(m): return m.name))
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# Check for any 'restrict' or 'allow' methods on the language
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var lang = GDScriptLanguage.new()
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print(" GDScriptLanguage methods: ", lang.get_method_list().map(func(m): return m.name))
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# Check ScriptServer via Engine
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print(" Engine.get_singleton_list contains ScriptServer: ", "ScriptServer" in Engine.get_singleton_list())
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func probe_global_scope():
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print("--- Global scope ---")
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# What globals are available to a script?
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# Test if we can enumerate global classes
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var globals = []
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for g in GlobalScope.get_singleton_list():
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globals.append(g)
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print(" GlobalScope singletons: ", globals)
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# Can we access ClassDB to enumerate classes?
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print(" ClassDB.class_exists('OS'): ", ClassDB.class_exists("OS"))
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print(" ClassDB.class_exists('FileAccess'): ", ClassDB.class_exists("FileAccess"))
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print(" ClassDB.class_exists('TCPServer'): ", ClassDB.class_exists("TCPServer"))
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func probe_classdb_restrictions():
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print("--- ClassDB restrictions ---")
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# Can we instantiate arbitrary classes?
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var os = ClassDB.instantiate("OS")
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print(" ClassDB.instantiate('OS') = ", os)
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# Can we call static methods via ClassDB?
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print(" ClassDB has method 'class_get_method_list': ", ClassDB.has_method("class_get_method_list"))
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# Can we access the full class list?
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var class_list = ClassDB.get_class_list()
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print(" ClassDB.get_class_list() count: ", class_list.size())
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print(" First 10 classes: ", class_list.slice(0, 10))
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func probe_engine_singletons():
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print("--- Engine singletons ---")
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# What singletons are available?
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var singletons = Engine.get_singleton_list()
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print(" Engine singletons: ", singletons)
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# Can we get a singleton by name?
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for s in ["OS", "Engine", "ProjectSettings", "ResourceLoader", "ClassDB", "Input", "DisplayServer"]:
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print(" Engine.has_singleton('", s, "'): ", Engine.has_singleton(s))
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func probe_network_restrictions():
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print("--- Network restrictions ---")
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# Can we make outbound HTTP requests?
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var http = HTTPRequest.new()
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print(" HTTPRequest.new() = ", http)
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# Can we create a WebSocket client?
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var ws = WebSocketPeer.new()
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print(" WebSocketPeer.new() = ", ws)
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# Can we access the network via PacketPeer?
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var pp = PacketPeerUDP.new()
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print(" PacketPeerUDP.new() = ", pp)
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func probe_threading():
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print("--- Threading ---")
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# Can we spawn threads?
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var thread = Thread.new()
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print(" Thread.new() = ", thread)
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# Can we use mutexes / semaphores?
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var mutex = Mutex.new()
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print(" Mutex.new() = ", mutex)
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var sem = Semaphore.new()
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print(" Semaphore.new() = ", sem)
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func probe_expression_eval():
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print("--- Expression evaluation ---")
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# Godot's Expression class - can it evaluate arbitrary code?
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var expr = Expression.new()
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var err = expr.parse("1 + 2")
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print(" Expression.parse('1+2') err=", err)
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if err == OK:
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var result = expr.execute()
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print(" Expression.execute() = ", result)
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# Can Expression access OS?
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var expr2 = Expression.new()
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err = expr2.parse("OS.get_environment('HOME')")
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print(" Expression.parse('OS.get_environment') err=", err)
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if err == OK:
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var result2 = expr2.execute()
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print(" Expression.execute() = ", result2)
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func probe_resource_loading():
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print("--- Resource loading ---")
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# Can we load arbitrary resources?
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var res = load("res://test_script.gd")
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print(" load('res://test_script.gd') = ", res)
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# Can we load from absolute paths?
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var res2 = load("/etc/hostname")
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print(" load('/etc/hostname') = ", res2)
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# Can we use ResourceLoader directly?
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var rl = ResourceLoader
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print(" ResourceLoader.load('res://test_script.gd') = ", rl.load("res://test_script.gd"))
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