Add world content persistence backend (Postgres chunks, internal API, game-server token auth)

Implements docs/architecture/world_persistence_impl.md §9's backend task:
chunk/room/revision Postgres schema (migration 0005), a Python port of the
world.md §3.6 binary chunk codec with golden-file tests, a WorldStore
service (world.md §5.1 minus flush_dirty/rebuild_index), the public
world-content router (rooms/chunks CRUD, optimistic concurrency, batch
writes) and the internal read-only API for dedicated servers, and
game_servers.py changes: a per-spawn bearer token, --api-url/--server-token
args, and a real "ready"-field wait replacing _await_port, which bound the
UDP port before content existed and failed open (no error) past its
deadline.

create_world now auto-creates the "main" room.

Deviations/findings, not silently decided:
- chunk_codec.py implements real IEEE-754 float32 packing rather than
  mirroring a confirmed bug in scripts/chunk_data_decoder.gd's
  _read_float32/_write_float32, which do a lossy int<->float cast instead
  of a bit reinterpretation (verified against Godot 4.6.2 headless) and
  will corrupt any non-integer position/rotation/scale/bounds value. Not
  fixed here (client-side, out of scope); flagged for the client task.
- world_persistence_impl.md references a world's monotonic
  content_revision (§6/§7.2/§8.1) but never defines where it's stored.
  Resolved as MAX(id) over the append-only world_chunk_revisions table,
  scoped to world_id, rather than adding an undocumented column.
- No existing Godot-side golden fixture/test vectors were found to reuse,
  so tests/fixtures/chunks/*.bin are authored fresh from this
  implementation (see generate_fixtures.py).

Verification: 132/132 backend pytest tests pass against a real ephemeral
Postgres (both reusing an already-running instance and cold via
conftest.py's own docker-compose bootstrap), including migration
upgrade/downgrade/upgrade, codec round-trip + validation-error tests, and
full HTTP round trips for PUT/GET/batch/delete/revisions/rollback and the
internal API's token auth.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y2FESCaMXeJpC9gSctiEeD
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"""Unit tests for the game_servers.py changes made for world persistence
(world_persistence_impl.md §7.3/§7.4): per-spawn token validation, and the
``_await_ready`` replacement for the old, fail-open ``_await_port``.
No real Godot process is spawned here (that stays a manual/checkpoint
integration test, per test_world_join.py's docstring) -- these exercise
``GameServerSupervisor`` against a fake process object standing in for
``subprocess.Popen``.
"""
import json
import pytest
from app.config import settings
from app.services.game_servers import GameServerSupervisor, _WorldServer
class _FakeProc:
"""Stands in for subprocess.Popen: only .poll() is needed by the code
paths under test here."""
def __init__(self, exited: bool = False):
self._exited = exited
def poll(self):
return 0 if self._exited else None
def terminate(self):
self._exited = True
def wait(self, timeout=None):
return 0
def kill(self):
self._exited = True
def _make_srv(tmp_path, token="secret", alive=True) -> _WorldServer:
status_path = tmp_path / "status.json"
return _WorldServer(
world_id="7", port=27000, proc=_FakeProc(exited=not alive),
status_path=status_path, token=token,
)
class TestValidateToken:
def test_unknown_world_is_false(self):
sup = GameServerSupervisor()
assert sup.validate_token("no-such-world", "anything") is False
def test_correct_token_is_true(self, tmp_path):
sup = GameServerSupervisor()
sup._servers["7"] = _make_srv(tmp_path, token="secret")
assert sup.validate_token("7", "secret") is True
# world_id is looked up as str(world_id), so an int works too --
# this matters because the FastAPI path param is an int.
assert sup.validate_token(7, "secret") is True
def test_wrong_token_is_false(self, tmp_path):
sup = GameServerSupervisor()
sup._servers["7"] = _make_srv(tmp_path, token="secret")
assert sup.validate_token("7", "wrong") is False
def test_token_scoped_to_its_own_world_only(self, tmp_path):
sup = GameServerSupervisor()
sup._servers["7"] = _make_srv(tmp_path, token="secret")
# Same token, different world_id -- must not authenticate (§7.3:
# "a path whose world_id differs from the token's world is 403").
assert sup.validate_token("8", "secret") is False
def test_dead_server_token_is_false(self, tmp_path):
sup = GameServerSupervisor()
sup._servers["7"] = _make_srv(tmp_path, token="secret", alive=False)
assert sup.validate_token("7", "secret") is False
def test_reaping_invalidates_the_token(self, tmp_path):
"""§7.3: "dies with its process" -- once removed from _servers
(what the reaper does), the same token no longer validates."""
sup = GameServerSupervisor()
sup._servers["7"] = _make_srv(tmp_path, token="secret")
assert sup.validate_token("7", "secret") is True
del sup._servers["7"]
assert sup.validate_token("7", "secret") is False
class TestAwaitReady:
"""Replaces the old _await_port, which (a) treated a bound UDP port as
readiness even though content loading happens before create_server, and
(b) failed open past its deadline with no error at all."""
async def test_raises_timeout_error_when_never_ready(self, tmp_path, monkeypatch):
monkeypatch.setattr(settings, "GAME_SERVER_READY_TIMEOUT_SECONDS", 0.3)
sup = GameServerSupervisor()
srv = _make_srv(tmp_path) # status file never written
with pytest.raises(TimeoutError):
await sup._await_ready(srv)
async def test_returns_once_status_file_reports_ready(self, tmp_path, monkeypatch):
monkeypatch.setattr(settings, "GAME_SERVER_READY_TIMEOUT_SECONDS", 5.0)
sup = GameServerSupervisor()
srv = _make_srv(tmp_path)
srv.status_path.write_text(json.dumps({"ready": True, "players": 0}))
await sup._await_ready(srv) # must not raise / must not hang
async def test_ready_false_is_not_ready(self, tmp_path, monkeypatch):
monkeypatch.setattr(settings, "GAME_SERVER_READY_TIMEOUT_SECONDS", 0.3)
sup = GameServerSupervisor()
srv = _make_srv(tmp_path)
srv.status_path.write_text(json.dumps({"ready": False, "players": 0}))
with pytest.raises(TimeoutError):
await sup._await_ready(srv)
async def test_raises_promptly_if_process_already_exited(self, tmp_path, monkeypatch):
# A long deadline, but the process is already dead -- must not wait
# out the full deadline (this is the "no crash restart mid-wait"
# case: don't silently poll a corpse for 20s).
monkeypatch.setattr(settings, "GAME_SERVER_READY_TIMEOUT_SECONDS", 20.0)
sup = GameServerSupervisor()
srv = _make_srv(tmp_path, alive=False)
with pytest.raises(TimeoutError):
await sup._await_ready(srv)
class TestSpawnCommandLine:
def test_spawn_includes_api_url_and_server_token(self, monkeypatch, tmp_path):
"""world_persistence_impl.md §7.2 step 1 / §7.4: `_spawn` must pass
--api-url and --server-token on the command line."""
sup = GameServerSupervisor()
monkeypatch.setattr(sup, "_free_port", lambda: 27050)
captured = {}
class _Proc:
def poll(self):
return None
def _fake_popen(cmd, **kwargs):
captured["cmd"] = cmd
return _Proc()
monkeypatch.setattr(
"app.services.game_servers.subprocess.Popen", _fake_popen
)
srv = sup._spawn("42")
cmd = captured["cmd"]
assert "--api-url" in cmd
assert cmd[cmd.index("--api-url") + 1] == settings.GAME_SERVER_INTERNAL_API_URL
assert "--server-token" in cmd
token_in_cmd = cmd[cmd.index("--server-token") + 1]
assert token_in_cmd == srv.token
assert len(srv.token) > 20 # secrets.token_urlsafe(32) -- not a short/guessable value