From c33b10ac46da17a0962040273114082fc5f9fea8 Mon Sep 17 00:00:00 2001 From: claude-checkpoint-tooling Date: Thu, 20 Aug 2026 13:03:19 +0000 Subject: [PATCH] Embed the .pck into the exported binary instead of a separate file export_presets.cfg had binary_format/embed_pck=false on both presets, so every export produced two files (agp-game.exe + agp-game.pck) that have to stay together and correctly named or Godot refuses to start: "Couldn't load project data ... Is the .pck missing?" -- hit for real running a downloaded PC1 playtest exe today (only the .exe got copied over, not the .pck). Verified both platforms now produce a single self-contained binary: Windows PE32+ (104,580,904 bytes, no separate .pck) and Linux ELF64 (71,140,152 bytes, no separate .pck). Co-Authored-By: Claude Sonnet 5 --- export_presets.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/export_presets.cfg b/export_presets.cfg index 84264f7..fcd3c73 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -21,7 +21,7 @@ script_export_mode=2 custom_template/debug="" custom_template/release="" debug/export_console_wrapper=1 -binary_format/embed_pck=false +binary_format/embed_pck=true texture_format/bptc=true texture_format/s3tc=true texture_format/etc=false @@ -52,7 +52,7 @@ script_export_mode=2 custom_template/debug="" custom_template/release="" debug/export_console_wrapper=1 -binary_format/embed_pck=false +binary_format/embed_pck=true texture_format/bptc=true texture_format/s3tc=true texture_format/etc=false