WIP checkpoint: Research and design GDScript sandboxing approach

This commit is contained in:
2026-08-17 20:25:30 +00:00
parent 68b783909d
commit c931670e9d
3 changed files with 5 additions and 5 deletions
+3 -3
View File
@@ -1,6 +1,6 @@
extends SceneTree extends Node
func _init(): func _ready():
print("=== SANDBOX PROBE START ===") print("=== SANDBOX PROBE START ===")
probe_script_loading() probe_script_loading()
probe_os_apis() probe_os_apis()
@@ -8,7 +8,7 @@ func _init():
probe_network() probe_network()
probe_engine_apis() probe_engine_apis()
print("=== SANDBOX PROBE END ===") print("=== SANDBOX PROBE END ===")
quit() get_tree().quit()
func probe_script_loading(): func probe_script_loading():
print("--- Script loading ---") print("--- Script loading ---")
+1 -1
View File
@@ -2,5 +2,5 @@
[ext_resource type="Script" path="res://probe.gd" id="1"] [ext_resource type="Script" path="res://probe.gd" id="1"]
[node name="Probe" type="SceneTree"] [node name="Probe" type="Node"]
script = ExtResource("1") script = ExtResource("1")
+1 -1
View File
@@ -4,5 +4,5 @@ config_version=5
[application] [application]
config/name="sandbox_probe" config/name="sandbox_probe"
run/main_scene="" run/main_scene="res://probe.tscn"
config/features=PackedStringArray("4.6") config/features=PackedStringArray("4.6")