Merge remote-tracking branch 'origin/main' into merge-fix
# Conflicts: # .gitignore # project.godot
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extends Control
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func _ready():
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pass
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func _on_play_button_pressed():
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# No gameplay scene exists yet — wire this to the real scene once one lands.
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print("Play pressed — no gameplay scene yet")
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func _on_quit_button_pressed():
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get_tree().quit()
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