fix: Articulate pants with leg bones and fix walking animation clipping
checkpoint / checkpoint (push) Successful in 6m11s
checkpoint / checkpoint (push) Successful in 6m11s
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@@ -12,7 +12,7 @@ extends Node
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const STRIDE := 0.42 ## peak hip swing, radians (~24 deg)
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const ARM_SWING := 0.32 ## peak shoulder swing, radians
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const KNEE := 0.5 ## peak knee bend, radians
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const KNEE := 0.0 ## peak knee bend, radians (0.0 for rigid placeholder limbs so feet/shoes don't dislocate)
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const CYCLE := 1.9 ## phase (radians) advanced per metre travelled
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const BLEND := 12.0 ## ease rate toward the target pose
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const MOVE_EPS := 0.35 ## m/s below which we treat the avatar as idle
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