diff --git a/scripts/smoke_test_test_level.gd b/scripts/smoke_test_test_level.gd index 7e92d71..655db3a 100644 --- a/scripts/smoke_test_test_level.gd +++ b/scripts/smoke_test_test_level.gd @@ -21,7 +21,7 @@ func _run() -> void: # Load the scene file var level_resource: PackedScene = load(level_path) if level_resource == null: - printerr("SMOKE RESULT: FAIL — could not load ", level_path) + printerr("SMOKE RESULT: FAIL \u2014 could not load ", level_path) quit(1) return @@ -30,7 +30,7 @@ func _run() -> void: # Change the running scene to our test level var err: int = change_scene_to_packed(level_resource) if err != OK: - printerr("SMOKE RESULT: FAIL — change_scene_to_packed returned ", err) + printerr("SMOKE RESULT: FAIL \u2014 change_scene_to_packed returned ", err) quit(1) return @@ -39,7 +39,7 @@ func _run() -> void: var level_instance: Node3D = current_scene as Node3D if level_instance == null: - printerr("SMOKE RESULT: FAIL — current_scene is not Node3D") + printerr("SMOKE RESULT: FAIL \u2014 current_scene is not Node3D") quit(1) return @@ -49,7 +49,7 @@ func _run() -> void: # (b) Find the PlayerSpawn marker var spawn_marker: Node3D = level_instance.find_child("PlayerSpawn", true, false) as Node3D if spawn_marker == null: - printerr("SMOKE RESULT: FAIL — no Node3D named 'PlayerSpawn' found in test level") + printerr("SMOKE RESULT: FAIL \u2014 no Node3D named 'PlayerSpawn' found in test level") quit(1) return @@ -60,17 +60,17 @@ func _run() -> void: # with height 1.0, so top face is at y = 0). var spawn_y: float = spawn_marker.global_position.y if spawn_y < 1.0: - printerr("SMOKE RESULT: FAIL — PlayerSpawn y = ", spawn_y, + printerr("SMOKE RESULT: FAIL \u2014 PlayerSpawn y = ", spawn_y, " is below the required minimum of 1.0 m above ground top (y=0)") quit(1) return - print("SMOKE: PlayerSpawn y = ", spawn_y, " >= 1.0 m — PASS") + print("SMOKE: PlayerSpawn y = ", spawn_y, " >= 1.0 m \u2014 PASS") # Additional check: verify Ground StaticBody3D exists var ground: StaticBody3D = level_instance.find_child("Ground", true, false) as StaticBody3D if ground == null: - printerr("SMOKE RESULT: FAIL — no StaticBody3D named 'Ground' found") + printerr("SMOKE RESULT: FAIL \u2014 no StaticBody3D named 'Ground' found") quit(1) return @@ -82,10 +82,10 @@ func _run() -> void: var box_shape: BoxShape3D = ground_shape.shape as BoxShape3D var ground_top: float = ground.global_position.y + box_shape.size.y / 2.0 if abs(ground_top - 0.0) > 0.01: - printerr("SMOKE RESULT: FAIL — Ground top face at y = ", ground_top, " expected ~0.0") + printerr("SMOKE RESULT: FAIL \u2014 Ground top face at y = ", ground_top, " expected ~0.0") quit(1) return - print("SMOKE: Ground top face at y = ", ground_top, " — PASS") + print("SMOKE: Ground top face at y = ", ground_top, " \u2014 PASS") # Verify props exist (3-5 StaticBody3D children under Props node) var props_node: Node3D = level_instance.find_child("Props", true, false) as Node3D @@ -95,26 +95,27 @@ func _run() -> void: if child is StaticBody3D: prop_count += 1 if prop_count < 3: - printerr("SMOKE RESULT: FAIL — only ", prop_count, " props found, need >= 3") + printerr("SMOKE RESULT: FAIL \u2014 only ", prop_count, " props found, need >= 3") quit(1) return - print("SMOKE: found ", prop_count, " props — PASS") + print("SMOKE: found ", prop_count, " props \u2014 PASS") else: - printerr("SMOKE RESULT: FAIL — no 'Props' Node3D found") + printerr("SMOKE RESULT: FAIL \u2014 no 'Props' Node3D found") quit(1) return # Verify lighting exists var sun: DirectionalLight3D = level_instance.find_child("Sun", true, false) as DirectionalLight3D if sun == null: - printerr("SMOKE RESULT: FAIL — no DirectionalLight3D named 'Sun' found") + printerr("SMOKE RESULT: FAIL \u2014 no DirectionalLight3D named 'Sun' found") quit(1) return print("SMOKE: found Sun DirectionalLight3D") - var env: WorldEnvironment = level_instance.find_child("Environment", true, false) as WorldEnvironment + # Verify WorldEnvironment exists + var env: WorldEnvironment = level_instance.find_child("WorldEnvironment", true, false) as WorldEnvironment if env == null: - printerr("SMOKE RESULT: FAIL — no WorldEnvironment named 'Environment' found") + printerr("SMOKE RESULT: FAIL \u2014 no WorldEnvironment named 'WorldEnvironment' found") quit(1) return print("SMOKE: found WorldEnvironment")