fix: ensure server world always includes solid ground geometry to prevent falling through floor
checkpoint / checkpoint (push) Successful in 5m57s
checkpoint / checkpoint (push) Successful in 5m57s
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@@ -337,5 +337,4 @@ func _physics_process(delta: float) -> void:
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## predicted position has drifted too far.
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func apply_server_correction(pos: Vector3) -> void:
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global_position = pos
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velocity.x = 0.0
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velocity.z = 0.0
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velocity = Vector3.ZERO
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